Yeah, that setting sounds good. I don't know much about it though so I'll need some help figuring out where my bard's hometown would be and all that kind of stuff. Speaking of which, I've figured a good bit of that stuff out:
[ +- ] Chanler Rhesha's Story
Chanler Rhesha grew up in a small farm town, like most people do. (I guess? unless farmers don't make up the majority of the population in this setting.) One week, a musician stopped in town to rest.
Now, Chanler's town didn't have much; it barely had a tavern- and even that didn't have any places for visitors to stay! Most people would just pass right through, if they even knew the little town existed. But this musician had fallen ill in her travels, and couldn't continue on. So as small towns tend to do, they all pitched in and did what they could to help. Chanler's dad immidiately got to work on a shoddy bed to sit in the middle of the tavern; and until that was done the entire town passed the musician from house to house, each feeding and caring for her in turn.
Like most of the kids at this time, Chanler would work as hard as he could on his morning chores so he could go visit the musician wherever she may be. The adults would always try to shoo away the children, "leave her be! she needs her rest!", but the musician never seemed to mind. She would always gave a soft smile and wave them over through the shouts of her carers.
It took just over 2 weeks for her to be back on her feet, and another 5 days for her to be ready to travel again. In this time between being up and about and being able to leave, she would sit on her bed in the middle of the tavern and play for the children; sometimes she would even teach them a couple things. Chanler picked up on these teachings a bit quicker than the other children. By the 4th day he could already play a simple song.
But this time couldn't last forever. On the 6th day she bagan to head back out onto the road. She thanked everyone profusely, but the townspeople refused her offers of gold and silver, saying "You'll need that money to get back home safely!". After she had talked to the adults, all the children gathered 'round to say their goodbyes, and make her promise to try and come back sometime "Pleeeeeeease!". And on that day, just before she stepped onto the road, she pulled the lute off her back, handed it to Chanler, and told him to keep it. "You're a pretty quick learner, kid. I want you to keep practicing, and come find me someday once you grow up."
That day stuck in his memory. Ever since then he's wanted to be a musician.
There's the basic backstory. A couple other side notes are: Chanler didn't exactly leave his town on the best terms with his family. His mom was always supportive, and so was his dad, but a good bit less so. And he also has a sister 14 years younger than him who is still with his parents (obviously).
As for how my bard and your barbarian became friends:
My thought was maybe I ended up playing in a seedier tavern somewhere, got into some trouble, and you got me out of it. Pretty basic I know, but I think it could work.
And then on the how much I'd enjoy the things:
Dungeon delving-3
Exploration-3
Mysteries-3
Quests-4
Building a home base-5
A series of adventures-4
Overarching story-5
And
then on those questions:
Chanler's goal I think is somewhat the whole "Fame & Fortune" that comes with being a bard and a musician, but also since he was raised in such a small town he wants to travel the lands and experience new things and all that kind of stuff. (I could definitely see him settling down and starting a family though later in life.)
Like I said previously the adventures that are gonna get him excited are things he's never seen before. Stuff he might've only read about, or heard in legend.
And finally for love/hate/fear, he came from "the common folk" so he's always gonna want to stand up and be a voice for their favor, and a knife against anyone who would do them harm. As for specific fears, I'm not sure just yet. I can't think of anything that isn't just "big thing that could kill me" or something to that effect.