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Sep 27, 2017 7:12 am
I've submitted Qavez Vahk, human rogue with the Thief archetype and Sage background. I'm still fleshing out the character story, but the basic premise is that he is a treasure hunter in search of historical artifacts for museums and schools (with inspiration from Indiana Jones).

For an extra item, may I take the 50 gp and spend it on a grappling hook and silken rope, maybe another crowbar and a lantern with some oil?
Last edited September 27, 2017 7:15 am
Sep 27, 2017 9:12 am
You bet.
Sep 27, 2017 9:16 am
Hi, I've got a character I was playing in another SKT campaign that fizzled out just after we hit 3rd so was wondering if it'd be ok to bring him over? He's a Teifling Warlock, sheets here
Sep 27, 2017 3:27 pm
Hello everyone! Here's my character, Iolgur Beradar, dwarven officer turned bounty hunter.
[ +- ] Chargen
[ +- ] Story so far
OOC:
If everything is good, I'm ready to join the rest of the party as GM seems convenient :)
Sep 27, 2017 3:40 pm
A dwarf, tiefling, and human? Hmm. Might have to go halfling or gnome.
Sep 27, 2017 5:41 pm
Rudimentary summation of Qavez Vahk:

Treasure-hunter, dungeon-diver, part-time librarian, and substitute teacher. Spends much of his time in the field acquiring historical relics and priceless artifacts for safekeeping in the university museum and archives. He is not the most agile, quick-thinking, or charming individual one might think a tomb raider ought to be, but he possesses confidence and an inexplicable lucky streak that has allowed him to survive this long.

Qavez (pronounced Cha-vehz) may be listed as a Thief, but he would not consider his line of work to be criminal. He simply possesses a similar set of skills, and uses them to preserve the past so that it will be remembered by the present and future. Besides, it's much better to house a rare artifact in the safe hands of universities and museums than to have them lying around for anyone to stumble across.
Sep 27, 2017 7:06 pm
https://www.google.com/imgres?imgurl=https://i.pinimg.com/736x/d4/e5/3c/d4e53cb86206944089364d87db31b0d6.jpg&imgrefurl=https://www.pinterest.com/drewjetski/dd-halflings/&h=630&w=440&tbnid=TxUcyGYnPtQKLM&tbnh=269&tbnw=188&usg=__pcnFI_D29ESvRL3JxxMKkOfbqqE=&docid=g4JN1jlVbWibaM

Xed was always quick on her feet. She spent most of her life with her "family" in the traveling "circus". They would go to various towns and people would fight one another in a big hole or a special outdoor room, and people who were still standing at the end of the fight would get money and their friends would get money too. Xed didn't get to do a lot of the fighting at first. She was the pre-fight entertainment. Basically, her handler would let her wear a pretty costume and then chase and throw knives at her while she tumbled and danced out of the way. People cheered, laughed, and sometimes pointed at her and shouted things. That was pretty fun. Later, after a couple of her friends left the circus and never came back, she was told she'd have to fight. She was so excited! Surprisingly, she was good at it even! Well, at avoiding being hit anyway. And she was fast- sometimes she'd get to hit the other people a whole bunch of times, and then they'd get so tired that they fell over. That was pretty neat. This one time, the guy she was fighting was wearing these nice robes, and at the end of the fight he told her handler that instead of taking the winnings, he wanted to recruit Xed to join their family and learn to fight real good all the time and so she went and she got even better at it.
Last edited September 28, 2017 3:37 pm
Sep 28, 2017 9:22 am
mcneils5 says:
Hi, I've got a character I was playing in another SKT campaign that fizzled out just after we hit 3rd so was wondering if it'd be ok to bring him over? He's a Teifling Warlock, sheets here
Looks great.
Sep 28, 2017 9:23 am
CancerMan says:
Rudimentary summation of Qavez Vahk:

Treasure-hunter, dungeon-diver, part-time librarian, and substitute teacher. Spends much of his time in the field acquiring historical relics and priceless artifacts for safekeeping in the university museum and archives. He is not the most agile, quick-thinking, or charming individual one might think a tomb raider ought to be, but he possesses confidence and an inexplicable lucky streak that has allowed him to survive this long.

Qavez (pronounced Cha-vehz) may be listed as a Thief, but he would not consider his line of work to be criminal. He simply possesses a similar set of skills, and uses them to preserve the past so that it will be remembered by the present and future. Besides, it's much better to house a rare artifact in the safe hands of universities and museums than to have them lying around for anyone to stumble across.
Love it.
Sep 28, 2017 9:24 am
Moofsalot says:
Xed was always quick on her feet. She spent most of her life with her "family" in the traveling "circus". They would go to various towns and people would fight one another in a big hole or a special outdoor room, and people who were still standing at the end of the fight would get money and their friends would get money too. Xed didn't get to do a lot of the fighting at first. She was the pre-fight entertainment. Basically, her handler would let her wear a pretty costume and then chase and throw knives at her while she tumbled and danced out of the way. People cheered, laughed, and sometimes pointed at her and shouted things. That was pretty fun. Later, after a couple of her friends left the circus and never came back, she was told she'd have to fight. She was so excited! Surprisingly, she was good at it even! Well, at avoiding being hit anyway. And she was fast- sometimes she'd get to hit the other people a whole bunch of times, and then they'd get so tired that they fell over. That was pretty neat. This one time, the guy she was fighting was wearing these nice robes, and at the end of the fight he told her handler that instead of taking the winnings, he wanted to recruit Xed to join their family and learn to fight real good all the time and so she went and she got even better at it.
Wow, you really are going to run with that 6 Intelligence. Well done.
Sep 28, 2017 9:26 am
marithyme says:
mcneils5 says:
Hi, I've got a character I was playing in another SKT campaign that fizzled out just after we hit 3rd so was wondering if it'd be ok to bring him over? He's a Teifling Warlock, sheets here
Looks great.
Groovy, Xalvador is submitted, I'll get a bit of a backstory up for him shortly.
Sep 28, 2017 12:10 pm
Xalvador does not have many memories from his childhood other than a few that he cares not to dwell on too much. He does not recall his parents, or any actual familly for that matter, and some of his earliest memories are that of running with various groups of urchins in the slums of Waterdeep.
As he grew he found himself perpetually kept at arms length from any of the various groups, at first he assumed it was due to his infernal heritage that made others uncofortable but after a time he began to realise that there was more to it than that.
On occasions he found situations that should have been difficult if not impossible for him to be resolved by what he assumed was luck or hapenstance, a noise distracting a watchman who was about to find his hiding spot, a bread roll suddenly rolling off of a cart when he was starving. Over time he found he was able to will such hapenstance, to have a rough control over these strange events, but as his control grew so did his troubled dreams and the feeling that something, something unkowable, was trying to reach out for him.
As he reached adulthood his skills kept growing and developing and he found he was in a certain demand as an adventurer at first within the city but as time went on he was able to venture further afield. As his mastery of these abilities grew so did his control over his dreams and he found although he was never able to completely shed the feeling of something reaching for him, of it trying to exert his will over him, he was mostly able to hold whatever it was at bay.
Over time he came to a desicion, in order to gain his freedom from whatever this entity is he needed to know more about it and his own origins. With that he started to consult various scolars and sages within the city, using whatever meagre funds he could gain through adventuring or by offering them service in repayment for anything they could tell him. Once he had exhausted those sources he could afford he realised he was not going to advance his learning any further in the city so gathering up his small amount of belongings he turned and left, folowing any roumours or information that lead him to scolars, librarys, and remote temples where those who study the deeper mysteries of the multiverse could be found, searching for any clues that may give him answers......
Sep 29, 2017 2:00 am
Aestan Aldrer isn't a particularly disarming man. Plain of face, plain of movement he doesn't much stand out in a crowd. And it's not like he should either. Dressed in an old collection of soldiers gear, shield slung over his shoulder, and longsword on his hip, he makes for an average assumption. As much as he appears to fit in, there is one unique feature he seems to carry: an accent that is unfamiliar at best.
Aestan takes no pleasure in alcohol, tobacco, or anything else that men of his stature tend to frequent. He doesn't attend taverns, parties, or festivities either. Don't let that fool you, he isn't someone who is glum or sour by any stretch, though he could stand to relieve himself of his heavy clothing he always seems to wear.
The sword at his side is the only thing of reminiscent value. Adorned in a plain, cow leather scabbard, the visible hilt is a hard steel crossguard is lightly engraved in filigree that is quite faint and only recognizable under scrutiny. The grip itself is a stiff, black leather leading down to a pommel in the shape of two hands clasped in prayer. The shield he bears on his back is a battered heater with almost no sign of a standard left on it for the weathering and wounds its sustained.
If you catch a glimpse of his ice chip eyes from under his helm, nothing but lost longing seems to shower what those eyes may gaze upon. He is on a long journey and it will collide with those around him...
Sep 29, 2017 9:30 am
Wonderful stories, everyone!

Now, do any of you already know each other? Or will you meet for the first time in Nightstone, where our story begins?
Sep 29, 2017 11:01 pm
Aestan is on a journey, so he is flexible enough to have encountered one of the characters, or come across them in current events.
Sep 29, 2017 11:20 pm
Xed might have met you once maybe, but she’s not so good at remembering faces, names, or places.
Sep 30, 2017 1:27 am
Now that would be something! I'm curious to see what our GM comes up with considering the part of the story we are at.
Sep 30, 2017 7:05 am
I'm gonna say Xalvador doesn't know anyone at this stage
Sep 30, 2017 11:23 pm
Qavez is a treasure hunter and would join any expedition on the promise of historical artifacts. It’s reasonable to infer that an adventuring party counts as an expedition.
Oct 1, 2017 4:52 pm
Right, we will go with the cliche! You all meet in a tavern. :)

Each of you has some reason to have come to Nightstone, a small fortified town just off the High Road, which leads between Daggerford and Waterdeep on the Sword Coast of Faerun.

Perhaps this is your destination, perhaps just an easy place to stop along the road. Whatever has led you to travel, you find yourself looking for...something. A purpose, a calling, a group that will call you 'friend'. Whatever it is that brings you here, tonight you are at the NIghtstone Inn, famous for Morak's ale...the best in the region.

You may now begin posting in the main thread!
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