Numenerapedia

May 24, 2015 9:10 am
Here i will be collectiong useful small rules to have some place where different useful bits are organized.
Jun 1, 2015 9:03 am
Reccomended Pages for Reading:

Difficulties, Effects: Corebook. P.87

Cooperative Actions: Corebook p.101

Spending XP: Corebook p.110

Optional Rules (its ok for you to use them, and i might use them too): Corebook p.113

GM Intrusions: Corebook p.325

Rules vs Story: Corebook p.320
Jun 6, 2015 2:02 am
XP advancement Rules

These are slightly changed in this game.
Quote:

In Core Numenera, the advancement rules are like this:

To advance Tier character need 16 XP points.
4 XP points give one of 4 needed advancements (by choice of the character)
1. Extra pool stats of choice (+4)
2. +1 to edge of choice
3. +1 effort
or 4. one of those (if 4 chosen one time, there no option to choose it again)
4a. Skill of Choice - Trained
4b. Reduce cost of wearing armor - lowers the Might cost by 1 and lowers the Speed
reduction by 1
4c. Add 2 to your recovery rolls
4d. If you glaive/jack/nano you can add new fighting move/trick of trade/esotery , it should be from your tier or lower.
I going to modify it a bit for the setting and it will look like:

To advance a Tier, a character needs 16 XP points, and to take 4 advancements.
4 XP points give one of 4 needed advancements (by choice of the character)
1. Extra pool stats of choice (+4)
2. +1 to edge of choice
3. One of these (if 4 chosen one time, there is no option to choose it again):
3a. +1 effort
3b. Skill of Choice - Trained
3c. Reduce cost of wearing armor - lowers the Might cost by 1 and lowers the Speed
reduction by 1
3d. Add 2 to your recovery rolls
3e. If you glaive/jack/nano you can add new fighting move/trick of trade/esotery , it should be from your tier or lower.

1 and 2, you can choose once per tier. You may choose twice from 3, but each sub-option in 3 can only be chosen once.

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