Rolls
Initiative - (1d20)
(19) = 19
Look for an opportunity to hide or sneak - (1d20)
(2) = 2
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Initiative - (1d20)
(19) = 19
Look for an opportunity to hide or sneak - (1d20)
(2) = 2
Initiative - (1d20)
(2) = 2
Offence (Yulk) - (1d20)
(1) = 1
Snake/Guardian Might def - (1d20)
(4) = 4
Mandoric whip (light weapon) against Zinobia's guard - (1d20+4)
(17) + 4 = 21
Seskii attack same guard - (1d20)
(8) = 8
Mandoric (light weapon, advantage, one, two, three) - (1d20+7)
(16) + 7 = 23
Seskii (advantage, one, two, three) - (1d20+4)
(4) + 4 = 8
Speed Defence (+guarding +cypher) - (1d20+6)
(5) + 6 = 11
Understand the guard constructs (+numenera -understanding) - (1d20)
(19) = 19
Seskii attack (hoping for a 20!) - (1d20)
(5) = 5
Attack [with Thrust - 6 damage if it hits] - (1d20)
(7) = 7
Speed Defense (Trained) - (1d20+3)
(19) + 3 = 22
Draw the Attack (If necessary) - (1d20)
(3) = 3
Healing the membrane - (1d20)
(17) = 17
Defence - (1d20+6)
(3) + 6 = 9