You make your way across the bridge and to the other side. You see that, unlike the other enclaves you've seen so far, the Zhentarim have cut down most of the fungus grove outside of the stone doors of their enclave. In it's place is a smattering of tents surrounding a large, covered pavilion.
Savy points at the pavilion, "That's where Ghazrim conducts most of his business," he explains, "The smaller tents are for less important merchants to conduct their sales."
The area here is filled with torches and spells that create light in the area. A number of merchants mill about, sometimes stopping at other tents to speak to the occupants.
Savy leads the seven of you to the pavilion and you enter to find that there are four drow in here. One of them wears fine robes, while the others have fine weapons strapped to their belts. Set in the center of the pavilion is a table full of food and drink, which don't look to have been touched at all. The robed drow glares at you as you enter, "Get out, now," she snarls.