Chapter Six: The Muster of Caltlikrath
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"She will not survive the summoning," the hunter says, but he makes no move to stop Zangua.
As Zangua approaches, a stout chunk of root half way up the column bursts open, revealing a malevolent yellow-orange eye nearly two feet across. Its pupil swivels around erratically as brown slime oozes like tears from its corners.
"It will not be long now," the hunter says.
Some of the strands of slime start to sway and pulse as if possessed by some animating spirit.
Do I have any idea what this is or how to kill it?
Rolls
Religion check - (1d20+4)
(10) + 4 = 14
Not sure at all what the appropriate skill check would be, so I'll just roll a straight d20 and list off some potential skill bonuses here:
Perception +0
Arcana, History, Investigation, Religion +1
Insight +3
Rolls
Generic Skill Check - (1d20)
(14) = 14
The creatures emerging from the malign nest of roots reminds Mordred of midnight stories told of Abyssal creatures worshipped by primitive cults.
Felor sees only a mockery of the natural order of Fjorgyn, a demon with no right to inhabit this Werld.
One yellow-brown pseudopod of slime launches out from the roots and slaps itself across the woman's back. She lets out an involuntary cry as the pseudopod tenses and starts to drag her and her dead companion into the roots. Several more knots of wood burst open. The slime is beginning to coalesce into a vaguely unified form, a single thick column surmounted by the eye, with many flailing slime-tentacles attached.
Roll for initiative.
Rolls
Initiative - (1d20+2)
(14) + 2 = 16
Rolls
Initiative - (1d20+1)
(4) + 1 = 5
Rolls
Initiative - (1d20+4)
(10) + 4 = 14
EDIT: You and me can just chill back here for a while, Felor.
Rolls
Initiative - (1d20+3)
(2) + 3 = 5
Rolls
Hellish Rebuke Fire Damage - (3d10)
(7103) = 20
Edit: Zangua and Domarc, you can take the first actions.
Rolls
Hunter initiative - (1d20+2)
(5) + 2 = 7
Demon initiative - (1d20+2)
(8) + 2 = 10
AC: 18 (Scale Mail +1, Ring of Protection +1, Dexterity)
Ring of Fire Resistance
Second Wind: 1/1
Action Surge: 1/1
Feat: Mobile
Feat: Polearm Master
Potion of Fire Giant Strength (STR = 25)
Rolls
Glaive vs Demon, Slashing Damage - (1d20+10, 1d10+7)
1d20+10 : (14) + 10 = 24
1d10+7 : (1) + 7 = 8
Extra Attack Glaive, Slashing Damage - (1d20+10, 1d10+7)
1d20+10 : (12) + 10 = 22
1d10+7 : (3) + 7 = 10
Bonus Attack Polearm Master, Bludgeoning Damage - (1d20+10, 1d4+7)
1d20+10 : (13) + 10 = 23
1d4+7 : (3) + 7 = 10