Also, what did you guys do with the ice? Did you take it up to your room, or leave it on the table?
Chapter Six: The Muster of Caltlikrath
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May 21, 2018 3:54 pm
Domarc and Zangua, what are your thoughts on splitting up?
Also, what did you guys do with the ice? Did you take it up to your room, or leave it on the table?
Also, what did you guys do with the ice? Did you take it up to your room, or leave it on the table?
May 21, 2018 5:54 pm
Mordred would have suggested bringing it to the room, but not into the Tiny Hut.
May 21, 2018 6:08 pm
"I sorta disagree," says Zangua, wrapping the ice back in its bundle. "Them Crown folk are good and sneaking about, and whatever they do they seem keen on playing the long game. I figure we should just stick together, and not give them any reason to make trouble for one of us."
May 21, 2018 6:20 pm
And assuming Domarc is up to it, I'll leave this here as I may not be back for the rest of the day:
Mordred arranges a series of calls with Domarc before they leave. A raven's caw suggests Domarc is in danger, while the shrill whistle of the chickoree means to wait in place until the call comes again. The bluejay's alert means return to the Inn as soon as possible, and other bird calls can mean "come find me" or "there is someone else tailing you, use evasive maneuvers". He leaves the Inn several minutes after the bard and follows at a distance, using balconies and rooftops as vantage points whenever possible. If anything seems amiss, he will inform Domarc to the best of his abilities.
Various rolls if you need them:
Mordred arranges a series of calls with Domarc before they leave. A raven's caw suggests Domarc is in danger, while the shrill whistle of the chickoree means to wait in place until the call comes again. The bluejay's alert means return to the Inn as soon as possible, and other bird calls can mean "come find me" or "there is someone else tailing you, use evasive maneuvers". He leaves the Inn several minutes after the bard and follows at a distance, using balconies and rooftops as vantage points whenever possible. If anything seems amiss, he will inform Domarc to the best of his abilities.
Various rolls if you need them:
Rolls
Perception - (1d20)
(8) = 8
Stealth - (1d20+9)
(12) + 9 = 21
Acrobatics - (1d20+6)
(15) + 6 = 21
May 21, 2018 9:12 pm
"I am up for it," Domarc says, after some thought. "It will be risky, though it might be worth it to see if we can arrange contact with the Heirophant. I can disguise myself, as well, and make Mordred invisible - though only for an hour. Our trip would be quick. I would suggest we head for the Trigon, to see if we can make contact with Gethro. The rest remain here. If they do follow me, it tells us something about their capabilities - and if they don't, that tells us something as well. That seems the best bet?"
Assuming we're all in agreement, Domarc will cast Disguise Self on himself - making himself appear as a plain peasant, unremarkable, and Invisibility on Mordred. Only Invisibility is a concentration spell, and both last 1 hr - would we be able to reach the Trigon in that space of time?
Assuming we're all in agreement, Domarc will cast Disguise Self on himself - making himself appear as a plain peasant, unremarkable, and Invisibility on Mordred. Only Invisibility is a concentration spell, and both last 1 hr - would we be able to reach the Trigon in that space of time?
Last edited May 21, 2018 9:13 pm
May 21, 2018 9:26 pm
Before the rest of us leave the inn, Felor will cast Detect Magic on the Mystery Ice.
May 21, 2018 9:44 pm
You've got a couple miles' walk back to Hazard, and then maybe a mile and half or so inside the city to reach the Trigon? So let's say if you start the spells before you get to the gate, you could reach the Trigon with a little time to spare. Are you leaving now or in the morning?
The ice begins to sweat when you take it up to the room, but it's slow to melt. Felor detects a subtle but definite magical dweomer within the ice.
The ice begins to sweat when you take it up to the room, but it's slow to melt. Felor detects a subtle but definite magical dweomer within the ice.
May 21, 2018 11:09 pm
"Hrm. The ice is magical, no mistake. But perhaps that's just an enchantment to slow the melting."
May 21, 2018 11:34 pm
By sunrise, the ice has melted.
The Randy Pike is already filling up with customers when the party heads downstairs. Domarc and Mordred head out for Hazard while the rest of the party takes their breakfast in the common room. This morning, most of the chatter centers around news from the south: after a long-simmering dispute over territory, the armies of Gurmar and Gaad have met in battle, with Gurmar badly routed. A man in a colorful red-and-green outfit loudly opines that the Overlord of Gaad ought to finish the job and "put an end to the sophists and diddlers" of Gurmar once and for all. At some pushback from travelers who insist that Gurmar's reputation is exaggerated by outsiders, the colorful man insists that vast tracts of arable land around the city are going to waste and that Bload as a whole would be better if Gurmar were razed to its foundations and forgotten. A woman sitting behind him throws a biscuit at his head; it bounces off and lands on the table. The colorful man laughs, picks it up, turns around and takes a bite, winking at her.
~meanwhile~
Domarc and Mordred walk back to the city, entering through a small pedestrian gate on the northeast curve of the city wall, lightly trafficked and lightly guarded.
They pass the barracks and neighborhoods densely filled with the humble but well-built homes of the moderately well-to-do. The city is relatively quiet today, the weather cool and overcast. The morning markets in the open squares are doing a brisk business, if not exactly bustling. Domarc, in disguise, takes the lead, while Mordred follows invisibly, ascending to good vantage points and scouting for threats as best he can.
Taking a shortcut through what passes for a seedy neighborhood on this side of the city, Domarc spies some graffiti that reads, "let Hazard have a KING again" above a sketch of a figure wearing a crown. That the crown has six points might be a coincidence, but it does not escape Domarc's notice.
Soon, they're making their way down the main avenue of an administrative district, passing scribes and soldiers and foreign visitors. The avenue ends at the eastern angle of the Trigon, and Domarc steps out into an open plaza of trees and statuary. There are crowds all around, gathered in clusters to hear public speeches or queued up to enter various ministries and courthouses.
To the north, Domarc sees the twin palaces of the city's rulers standing at opposite points of the Trigon. The palaces are large but not grandiose, beautifully made of white marble and each capped with a silver pyramidion, but not ostentatious. The Innocent's palace on the east side has creeping vines climbing its walls; the Hierophant's palace to the west is bare. A massive, arcaded convocation hall sits between the two buildings. Guards flank the entrances, citizens mill about, officials come and go.
Domarc passes a speaker standing beneath a statue of a small, scoliotic child standing with his foot upon the head of a prostrate warrior. About a dozen and a half people are listening to him speak about how the temple colleges no longer produce men pious and learned enough to properly assume the responsibility of the Hierophant's office. Not far away, another speaker stands beneath a puzzle tree, recounting the story of how the last king of Hazard incurred Ziu-Pater's wrath and why the partnership between the Innocent and Hierophant is far from obsolete. Only three or four people seem to be paying close attention to this speaker.
You two have made it to the Trigon incognito (as far as you know), but your spells won't last much longer.
The Randy Pike is already filling up with customers when the party heads downstairs. Domarc and Mordred head out for Hazard while the rest of the party takes their breakfast in the common room. This morning, most of the chatter centers around news from the south: after a long-simmering dispute over territory, the armies of Gurmar and Gaad have met in battle, with Gurmar badly routed. A man in a colorful red-and-green outfit loudly opines that the Overlord of Gaad ought to finish the job and "put an end to the sophists and diddlers" of Gurmar once and for all. At some pushback from travelers who insist that Gurmar's reputation is exaggerated by outsiders, the colorful man insists that vast tracts of arable land around the city are going to waste and that Bload as a whole would be better if Gurmar were razed to its foundations and forgotten. A woman sitting behind him throws a biscuit at his head; it bounces off and lands on the table. The colorful man laughs, picks it up, turns around and takes a bite, winking at her.
~meanwhile~
Domarc and Mordred walk back to the city, entering through a small pedestrian gate on the northeast curve of the city wall, lightly trafficked and lightly guarded.
They pass the barracks and neighborhoods densely filled with the humble but well-built homes of the moderately well-to-do. The city is relatively quiet today, the weather cool and overcast. The morning markets in the open squares are doing a brisk business, if not exactly bustling. Domarc, in disguise, takes the lead, while Mordred follows invisibly, ascending to good vantage points and scouting for threats as best he can.
Taking a shortcut through what passes for a seedy neighborhood on this side of the city, Domarc spies some graffiti that reads, "let Hazard have a KING again" above a sketch of a figure wearing a crown. That the crown has six points might be a coincidence, but it does not escape Domarc's notice.
Soon, they're making their way down the main avenue of an administrative district, passing scribes and soldiers and foreign visitors. The avenue ends at the eastern angle of the Trigon, and Domarc steps out into an open plaza of trees and statuary. There are crowds all around, gathered in clusters to hear public speeches or queued up to enter various ministries and courthouses.
To the north, Domarc sees the twin palaces of the city's rulers standing at opposite points of the Trigon. The palaces are large but not grandiose, beautifully made of white marble and each capped with a silver pyramidion, but not ostentatious. The Innocent's palace on the east side has creeping vines climbing its walls; the Hierophant's palace to the west is bare. A massive, arcaded convocation hall sits between the two buildings. Guards flank the entrances, citizens mill about, officials come and go.
Domarc passes a speaker standing beneath a statue of a small, scoliotic child standing with his foot upon the head of a prostrate warrior. About a dozen and a half people are listening to him speak about how the temple colleges no longer produce men pious and learned enough to properly assume the responsibility of the Hierophant's office. Not far away, another speaker stands beneath a puzzle tree, recounting the story of how the last king of Hazard incurred Ziu-Pater's wrath and why the partnership between the Innocent and Hierophant is far from obsolete. Only three or four people seem to be paying close attention to this speaker.
You two have made it to the Trigon incognito (as far as you know), but your spells won't last much longer.
May 22, 2018 3:31 am
Knowing that his spells won't last much longer, Domarc heads to the western palace, keeping his eyes open for Gethro.
May 22, 2018 12:24 pm
Mordred follows, sure to remain in places where he won't cause alarm if he appears out of nowhere.
If we see people wearing red LHHAKA hats, we run.
If we see people wearing red LHHAKA hats, we run.
Last edited May 22, 2018 12:26 pm
May 22, 2018 4:05 pm
At the outer gates of the Hierophant's palace, two guards desultorily cross their spears while a third waves Domarc on. "No visitors. Off with you."
Mordred hides nearby, in the back of a growing crowd surrounding a lively orator delivering a speech about the cycles of history and how the unrest in Dule, Gurmar, and now even Hazard itself shows that the wheel of time has turned and that the Werld now enters a new era.
~meanwhile~
Back at the Randy Pike, the common room continues to fill up with late breakfasters. A toothless old man sits himself down at the party's table. "You have the look of warriors!" he declares, patting Zangua's arm. "Doughty warriors. You have seen some remarkable battles in your time, I would estimate!"
Mordred hides nearby, in the back of a growing crowd surrounding a lively orator delivering a speech about the cycles of history and how the unrest in Dule, Gurmar, and now even Hazard itself shows that the wheel of time has turned and that the Werld now enters a new era.
~meanwhile~
Back at the Randy Pike, the common room continues to fill up with late breakfasters. A toothless old man sits himself down at the party's table. "You have the look of warriors!" he declares, patting Zangua's arm. "Doughty warriors. You have seen some remarkable battles in your time, I would estimate!"
May 22, 2018 4:50 pm
"I ain't doughy," says Zangua, concerned by the insinuation. He looks at Leth and Felor, then to his waist. "Am I doughy?"
May 22, 2018 6:23 pm
Domarc pauses at the gate and says "But I haff a message for Gethro. Was asked to come give message to Gethro."
May 22, 2018 6:58 pm
The guard raises his eyebrows. "It's 'Gethro,' is it? You two are old friends? Off with you, cabbage-head."
Mordred watches from a short distance away. The orator is talking about how the city-states that have clung to their old ways are in rapid decline while those who have adopted modern ways and new gods have flourished.
~meanwhile~
"Doughty! Indeed!" the old man affirms. "I was a warrior too, once. In my days of vigor all the strong youth of my village were called to arms to prepare for the coming of Pink Jenk. Do they still sing songs of Pink Jenk? I saw him once. Now, I should not claim to have met him in combat directly, but--" He stops talking when the serving girl sets down a bowl of carrot cream soup in front of him, picking it up carefully with both hands and bringing it slowly up to his lips. He takes a long, loud, dribbling slurp of soup and sets the bowl back down, slowly and carefully, a slight tremor in his hands. When the bowl is safely back down on the table his eyes dart up to look at Felor. "You have a Jermal brow," he observes.
Mordred watches from a short distance away. The orator is talking about how the city-states that have clung to their old ways are in rapid decline while those who have adopted modern ways and new gods have flourished.
~meanwhile~
"Doughty! Indeed!" the old man affirms. "I was a warrior too, once. In my days of vigor all the strong youth of my village were called to arms to prepare for the coming of Pink Jenk. Do they still sing songs of Pink Jenk? I saw him once. Now, I should not claim to have met him in combat directly, but--" He stops talking when the serving girl sets down a bowl of carrot cream soup in front of him, picking it up carefully with both hands and bringing it slowly up to his lips. He takes a long, loud, dribbling slurp of soup and sets the bowl back down, slowly and carefully, a slight tremor in his hands. When the bowl is safely back down on the table his eyes dart up to look at Felor. "You have a Jermal brow," he observes.
May 22, 2018 7:23 pm
Domarc will back off, and look for a quiet spot where he can recast disguise self. As he walks away, he makes some frustrated hand gestures, as if beckoning something to him.
Before recasting, he spends some time observing the two palaces for the garb & dress of the functionaries who might be coming and going.
Before recasting, he spends some time observing the two palaces for the garb & dress of the functionaries who might be coming and going.
May 22, 2018 7:54 pm
The orator Mordred is hanging out near starts to lose some of his audience as he segues from talking about how Orsen's prosperity may be directly traced to their construction of a shrine to Corellon, to postulating that Bload's future health as a nation will depend upon establishing colonies of elves and dwarves to act as custodians of the land. One woman brushes against Mordred as she turns to leave. She stops, glancing around quizzically, then shrugs and continues on her way.
Domarc observes the comings and goings at the palaces for a while. There is far more activity around the Innocent's palace, but neither has many people actually entering or leaving. At one point, a middle-aged man in purple and black clothing, attended by several retainers, leaves the Innocent's palace. Accompanying them is an official in white and gray robes, who stops to confer with them just outside the gate, then goes back inside.
Soon after that, a woman emerges from the crowd in front of the convocation hall. She's wearing black clothing and a short brown cape, and carries a heavy shoulder bag. She approaches the Hierophant's palace, and the guards step aside to let her through the gate. She proceeds across the yard to the palace steps.
Domarc and Mordred, your spells are about to wear off. Domarc sees an alley by the chancery that should be a discreet enough place to recast concealing spells.
Domarc observes the comings and goings at the palaces for a while. There is far more activity around the Innocent's palace, but neither has many people actually entering or leaving. At one point, a middle-aged man in purple and black clothing, attended by several retainers, leaves the Innocent's palace. Accompanying them is an official in white and gray robes, who stops to confer with them just outside the gate, then goes back inside.
Soon after that, a woman emerges from the crowd in front of the convocation hall. She's wearing black clothing and a short brown cape, and carries a heavy shoulder bag. She approaches the Hierophant's palace, and the guards step aside to let her through the gate. She proceeds across the yard to the palace steps.
Domarc and Mordred, your spells are about to wear off. Domarc sees an alley by the chancery that should be a discreet enough place to recast concealing spells.
May 23, 2018 8:46 am
BullOctorok says:
When the bowl is safely back down on the table [the old man's] eyes dart up to look at Felor. "You have a Jermal brow," he observes.May 23, 2018 1:47 pm
Mordred joins Domarc in the alley. "I'm not sure you should push your luck any further with the guards."
Is there any sort of postal service or courier's guild in Hazard? I'm thinking we send a postcard on our way out of town or something.
Is there any sort of postal service or courier's guild in Hazard? I'm thinking we send a postcard on our way out of town or something.
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