Chapter Six: The Muster of Caltlikrath
Be sure to read and follow the guidelines for our forums.
Leth lurches to his feet and draws his blades as the void in his mind left by the sudden withdrawal of the priest's influence quickly fills with a hot and purposeful anger. His first swings cut only air, but the final blow slices into the priest's elbow.
Domarc retches fire at the priest, again.
Mordred, where you at!
Rolls
Aeron DEX save - (1d20+9)
Rolls
Perception - (1d20+3)
(15) + 3 = 18
Insight - (1d20+3)
(2) + 3 = 5
Rolls
Perception, Insight - (1d20+6, 1d20+6)
1d20+6 : (13) + 6 = 19
1d20+6 : (1) + 6 = 7
Sorry, gang. I'm back and I shall endeavor to be better.
EDIT: Somehow, his reverie induces a clarity of vision, the likes of which he has never experienced before.
Rolls
Insight - (1d20+3)
(12) + 3 = 15
Perception - (1d20)
(20) = 20
Rolls
Perception - (1d20+3)
(3) + 3 = 6
Insight - (1d20+3)
(9) + 3 = 12
Domarc starts to hear something -- a faint rustling coming from above that seems to be growing louder. He makes fleeting eye contact with Zangua, who briefly flicks his eyes up at the ceiling. He hears it too, as does Mordred, skulking in the shadows.
Nobody made the Insight roll. Leth, you wanna take a swing at it?
edit: Negative, ghost rider
Rolls
Perception - (1d20+6)
(15) + 6 = 21
Insight - (1d20+3)
(11) + 3 = 14
Edit: Painful blows rain down on Leth's head and shoulders; despite his appearance, the creature's fists are like solid iron.
Domarc, Felor, Leth, Mordred, and Zangua, take a combat action!
Rolls
Aeron attack vs Leth - (1d20+9, 1d20+9, 1d8+4, 1d8+4)
1d20+9 : (10) + 9 = 19
1d20+9 : (17) + 9 = 26
1d8+4 : (4) + 4 = 8
1d8+4 : (8) + 4 = 12
Held action - Domarc will breathe his last fire breath at anything new that emerges/enters his range
Bonus action - inspire Mordred - an extra d8 to an attack roll, saving throw, or ability check
If I remember correctly I can hold that Inspiration and use it after a roll. Let's see how this goes.
EDIT: I'll add the Inspiration on my Attack roll...
Rolls
+2 Dagger Attack - (1d20+8)
(7) + 8 = 15
+2 Dagger Damage - (1d4+5)
(3) + 5 = 8
Sneak Attack Damage - (3d6)
(261) = 9
Bardic Inspiration (Add to Attack) - (1d8)
(5) = 5
Rolls
Droidslayer - (1d20+7, 1d6+4)
1d20+7 : (3) + 7 = 10
1d6+4 : (4) + 4 = 8
Off-hand shortsword - (1d20+6, 1d6+3)
1d20+6 : (14) + 6 = 20
1d6+3 : (4) + 3 = 7
Droidslayer Extra Attack - (1d20+7, 1d6+4)
1d20+7 : (3) + 7 = 10
1d6+4 : (1) + 4 = 5
Colossus Slayer - (1d8)
(2) = 2
Spear attack + Spiritual Weapon attack (bonus action)
Rolls
+1 spear attack - (1d20+7)
(18) + 7 = 25
+1 spear damage (piercing) - (1d6+4)
(3) + 4 = 7
Spiritual Weapon attack - (1d20+6)
(4) + 6 = 10
Spiritual Weapon damage (force) - (1d8+3)
(1) + 3 = 4
Rolls
Grapple! - (1d20+8)
(5) + 8 = 13
The rest of the party converges on Aeron with what resembles a fearsome coordination, with Mordred plunging a dagger into the monstrous priest's back while Leth catches him with a wild swing from his off-hand blade. While the spectral hammer flies uncertainly and fails to connect, Felor manages to drive his spear into Aeron's flank, eliciting an angry, gurgling hiss. As the attackers withdraw, Zangua throws himself at Aeron, arms wide open, but Aeron twists away and leaves Zangua stumbling into the dark corner of the cellar.
Aeron drifts backwards, head turning left and right. His motions seem like those of a marionette, stiff and inhuman.
And then, without warning, he rushes toward Zangua so swiftly he almost seems to teleport, his arms held out in the same way Zangua did when he rushed to tackle him seconds before...
Edit: Zangua drops and tumbles backwards, slipping away as the priest claps his hands together where Zangua's head just was.
Domarc, Felor, Leth, Mordred, and Zangua, you can take combat actions again.
Rolls
Aeron attack vs Zangua - (1d20+9, 1d20+9, 1d8+4, 1d8+4)
1d20+9 : (2) + 9 = 11
1d20+9 : (5) + 9 = 14
1d8+4 : (8) + 4 = 12
1d8+4 : (5) + 4 = 9
Rolls
Grapple! - (1d20+8)
(4) + 8 = 12
Spear attack + Spiritual Weapon attack (bonus action)
Rolls
+1 spear attack - (1d20+7)
(12) + 7 = 19
+1 spear damage - (1d6+4)
(6) + 4 = 10
Spiritual Weapon attack - (1d20+6)
(18) + 6 = 24
Spiritual Weapon damage (force) - (1d8+3)
(5) + 3 = 8