Sep 4, 2017 3:42 pm
Hello everyone,
I've recently bought Jaws of the Six Serpents this July, and I had some question about the system. Did any of you ever played PDQ or Jaws of the Six Serpents before? If so, I hope you can enlighten me on some areas which are confusing me.
While I can understand the concept behind those "make your own attribute games" as I own a few more of those, I'm a bit confused on how to differentiate between the different ways of describing a quality the character possesses. Let's say one player chooses Good (+2) Strong as an ox, and another player chooses Good (+2) Strength of the bear. Well, it's obvious both characters want to be strong, and yet, they chose very different ways of describing their strength. And this even without opening the can of worm that are synonyms (Agile/Nimble/Lithe/etc.) yet!
The concept of Story Hooks also looks interesting, but I feel it can easily derail a game. Basically, each time a character takes damage, the GM must come up with an adventure hook. Of course, these will most likely take the characters on a side quest, where they may very well get hurt again, which will generate even more story hooks... Well, I think you see the problem here...
I'm also a bit confused as to how Urges work in JotSS. Let's say I make a character with Good (+2) Fire Urge. Now what? Does that means this roll ends up being used on any action related the the qualities listed under Fire Urge? Seems like taking urges is a good way to have a quality which will be used on a lot of different situations, which feels a bit "cheaty"...
Anyways, has anyone ever played a PDQ/JotSS game? How did those things were handled or resolved? Is anyone playing or planning to make a PDQ/JotSS on here? If so, I'd be tempted to join just so I can see how a game like that is handled.
I've recently bought Jaws of the Six Serpents this July, and I had some question about the system. Did any of you ever played PDQ or Jaws of the Six Serpents before? If so, I hope you can enlighten me on some areas which are confusing me.
While I can understand the concept behind those "make your own attribute games" as I own a few more of those, I'm a bit confused on how to differentiate between the different ways of describing a quality the character possesses. Let's say one player chooses Good (+2) Strong as an ox, and another player chooses Good (+2) Strength of the bear. Well, it's obvious both characters want to be strong, and yet, they chose very different ways of describing their strength. And this even without opening the can of worm that are synonyms (Agile/Nimble/Lithe/etc.) yet!
The concept of Story Hooks also looks interesting, but I feel it can easily derail a game. Basically, each time a character takes damage, the GM must come up with an adventure hook. Of course, these will most likely take the characters on a side quest, where they may very well get hurt again, which will generate even more story hooks... Well, I think you see the problem here...
I'm also a bit confused as to how Urges work in JotSS. Let's say I make a character with Good (+2) Fire Urge. Now what? Does that means this roll ends up being used on any action related the the qualities listed under Fire Urge? Seems like taking urges is a good way to have a quality which will be used on a lot of different situations, which feels a bit "cheaty"...
Anyways, has anyone ever played a PDQ/JotSS game? How did those things were handled or resolved? Is anyone playing or planning to make a PDQ/JotSS on here? If so, I'd be tempted to join just so I can see how a game like that is handled.