Somewhere there's a Scienctist [P, R, & W]
The two stunned men
Rolls
Thug 1 Shaken - (1d6)
(1) = 1
Thug 2 Shaken - (1d6)
(6) = 6
Park Crew Joker
Prentiss JD
Parking Lot Crew 9S
Woolfe 6S
Roach 5S
Bullet just shakes since it's Toughness 5 + 2 from the suit against 10 damage (Raises from damage are the wound count)
For Prentiss he'll be at 3 wounds unless you'd like to spend a Bennie (You have three) to try and soak wounds. Need a 4 to soak one, eight for 2, twelve for 3.... someone got a stimpak right?
Edit: Someone pointed out the Joker gives +2 to damage but I think Prentiss is currently getting beat up enough as is...
Rolls
Secret Roll
Thug 1 Shaken - (1d6+2, RA)
(63) + 2 = 11
Secret Roll
Thug swings and takes off - (1d6, RA)
(64) = 10
Thug sucker punch damage w/Raise - (2d6)
(66) = 12
Thug with a gun shooting at Prentiss damage - (2d6)
(64) = 10
Jebus that sucker punch - (2d6, RA)
(44) = 8
Rolls
Vigor soak - (1d6, RA)
(5) = 5
Vigor soak wild die - (1d6-2, RA)
(65) - 2 = 9
Rolls
Spirit to lose shaken - (1d4-1, RA)
(2) - 1 = 1
Wild Die to lose shaken - (1d6-1, RA)
(63) - 1 = 8
Rolls
Shooting - (1d6-1, RA)
(1) - 1 = 0
Shooting wild die - (1d6-1, RA)
(1) - 1 = 0
Shooting damage, in case it hits - (2d6+1, RA)
(13) + 1 = 5
Rolls
Shooting - (1d6-1, RA)
(65) - 1 = 10
Wild Die - (1d6-1, RA)
(5) - 1 = 4
Damage - (2d6+1, RA)
(12) + 1 = 4
extra raise dmg - (1d6, RA)
(4) = 4
Rolls
Second shot, Shooting skill - (1d6-1, RA)
(664) - 1 = 15
Second shot, Wild Die - (1d6-1, RA)
(4) - 1 = 3
Possible dmg - (2d6+1, RA)
(43) + 1 = 8
Raise dmg - (1d6, RA)
(61) = 7
The sudden sound of gun fire heighten Woolfe and Roach sense of urgency and the crowd has thinned since between explosions and gunfire no one can enjoy a quiet relaxing cup of coffee or stroll around the Tower's park area.
Down the street all three hear automatic weapon fire and the swerving of cars. Yelling could be heard as well.
Rolls
Secret Roll
Rolls
Shooting - (1d10, RA)
(4) = 4
Wild Card - (1d6, RA)
(4) = 4
Damage (if a hit) - (2d6+1)
(24) + 1 = 7
Init Order:
Woolfe Joker
Explosion Crew - the trio with you in the parking lot (The Park Crew is officially in the Parkinglot so.) QC
Street Crew 10C
Prentiss 5D
Roach 3D
Prentiss 5D
Woolfe Joker
Explosion Crew - the trio with you in the parking lot (The Park Crew is officially in the Parkinglot so.) QC
Street Crew 10C
Deck Draws
Rolls
Shot 1 - (1d10, RA)
(2) = 2
Wild Card - (1d6, RA)
(4) = 4
Shot 2 - (1d10, RA)
(1) = 1
Wild Card (can't remember if you do wild die for both..if not forget this one) - (1d6)
(2) = 2
Damage 1 (with +2 from Joker) - (2d6+3)
(56) + 3 = 14
Damage 2 (with +2 from Joker) - (2d6+3)
(12) + 3 = 6