Oct 15, 2017 8:52 pm
I'm not sure how much in the minority I am about this, but I've been thinking about something that I'm hoping I can get some feedback for.
In games, I sometimes get lost on what I'm supposed to/able to do. I like my options laid out before me. Telling me I can do anything usually leaves me doing nothing or repeating the same simple action. This could explain why I tend to play spellcasters rather than classes like fighters, rangers, or rogues. I can cast different spells each turn or I can roll an attack each turn. This may just be a lack of imagination on my part for how to act in combat.
I've been looking at the D&D 5e class abilities and I'm rather disappointed in the lack of options. Most of them are passive. Many are situational. The bard had several while the fighter and ranger had only a couple.
Here's my question: How do I fix this? How can I make combat more exciting and less tedious? I know there were actions such as trip, bull rush, and disarm in previous editions, but I remember them being almost as complicated as grapple. Are those options still in 5e?
I suppose what I'm looking for is different damaging attacks/combat options like in video games.
In games, I sometimes get lost on what I'm supposed to/able to do. I like my options laid out before me. Telling me I can do anything usually leaves me doing nothing or repeating the same simple action. This could explain why I tend to play spellcasters rather than classes like fighters, rangers, or rogues. I can cast different spells each turn or I can roll an attack each turn. This may just be a lack of imagination on my part for how to act in combat.
I've been looking at the D&D 5e class abilities and I'm rather disappointed in the lack of options. Most of them are passive. Many are situational. The bard had several while the fighter and ranger had only a couple.
Here's my question: How do I fix this? How can I make combat more exciting and less tedious? I know there were actions such as trip, bull rush, and disarm in previous editions, but I remember them being almost as complicated as grapple. Are those options still in 5e?
I suppose what I'm looking for is different damaging attacks/combat options like in video games.