Act II, Ill Fortunes (the third day)

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Feb 5, 2018 4:28 pm
OOC:
Fortitude save first

Rolls

fort save - (1d20+4)

(2) + 4 = 6

Feb 5, 2018 4:36 pm
Veroth fails his save, so he is both deafened for 1 minute and nauseated for 1 round (deafened: -4 initiative check, fail auditory Perception checks, -4 opposed Perception checks, 20% miss chance for spells with verbal components. nauseated: unable to attack, cast spells, concentrate on spells, or perform other actions requiring attention, can only take a single move action per turn).
OOC:
Ouch!
Feb 5, 2018 4:51 pm
OOC:
the swarm will take 1d6+6 fire damage when melee attacking me because of the fire sheild. Should I roll this or you?

Rolls

Fort save - (1d20+8)

(6) + 8 = 14

Feb 5, 2018 4:53 pm
Veroth backs away 10 feet, retching.
Feb 5, 2018 7:11 pm
OOC:
Fortitude save. Add +2 if Hardy is applicable.
[ +- ] Hardy

Rolls

Fortitude save (+11 instead of +13 due to con damage) - (1d20+11)

(20) + 11 = 31

Feb 5, 2018 9:53 pm
Darren feels himself becoming sick and tries to resist the urge to vomit.
OOC:
Going to post my turn now so I don't hold up the game later!

Standard Action: Cleave (starting with the one in G11 and then H11)
Swift Action: Fervor to heal myself
[ +- ] Stats
Last edited February 5, 2018 9:58 pm

Rolls

Fort Save! - (1d20+8)

(20) + 8 = 28

Attack (silvered) (power attack) (G11) - (1d20+11, 1d8+12)

1d20+11 : (7) + 11 = 18

1d8+12 : (3) + 12 = 15

Fervor healing on self - (2d6)

(14) = 5

Attack (silvered) (power attack) (H11 if first one hits) - (1d20+11, 1d8+12)

1d20+11 : (6) + 11 = 17

1d8+12 : (1) + 12 = 13

Feb 5, 2018 10:53 pm
OOC:
@ Shanata, go ahead and roll it.
@Naat, okay, I'll keep your rolls in mind for later.
Heather, Durgrim and Darren are okay.
Ujjaya is up.
Feb 6, 2018 2:22 am
Fire shield damage to the swarm.

Rolls

Fire damage! - (1d6+6)

(6) + 6 = 12

Feb 6, 2018 2:34 am
OOC:
lol damn, those monkeys aren't gonna last long...
Feb 7, 2018 6:22 am
Ujjaya keeps his fire focused on the wolf-woman he hit before.
OOC:

• Shooting silvered arrows vs. wolf-women (primary target: H12. Secondary: G12)
• Ki Flurry: +12/+12/+12/+11
• Point blank shot (bonus already included)
• Perfect Strike: 6/day, must declare before rolling, once/round, as part of attack; roll two d20s for one bowshot, with the lower roll as crit confirmation if the higher threatens.
[ +- ] Ujjaya's combat stats
Last edited February 7, 2018 5:25 pm

Rolls

Attack #1, Perfect Strike, potential damage - (1d20+13, 1d20+13, 1d8+6)

1d20+13 : (3) + 13 = 16

1d20+13 : (15) + 13 = 28

1d8+6 : (1) + 6 = 7

Attack #2, potential damage - (1d20+13, 1d8+6)

1d20+13 : (12) + 13 = 25

1d8+6 : (5) + 6 = 11

Attack #3, potential damage - (1d20+13, 1d8+6)

1d20+13 : (4) + 13 = 17

1d8+6 : (3) + 6 = 9

Attack #4, potential damage - (1d20+12, 1d8+5)

1d20+12 : (17) + 12 = 29

1d8+5 : (4) + 5 = 9

Feb 7, 2018 5:02 pm
Ujjaya unleashes his volley of arrows, with two of them missing outright, one being deflected by the she wolf's ice armor, and one finding its way between the icy plates and scoring some damage.

Third round of combat.

Initiative
18 Darren
18 Roland
18 Janis
18 Wolverines
18 Durgrim
17 Ireena
16 Heather
15 She-wolves
10 Ujjaya
7 Veroth (temporarily down from 11 due to deafness)

Combat Map. (please place your counters for those who haven't done so already)

Conditions
Durgrim and Veroth are entangled (move half speed, cannot run or charge, -2 attack rolls, -4 Dex, if casting Concentration DC 15+spell level or lose spell particularities of this spell: can free itself by spending move action and Str check or Escape Artist check DC equal to spell's saving throw).
Veroth is deafened (automatically failed sound-based Perception checks, -4 on opposed Perception checks, -4 on initiative checks, 20% miss chance for casting spell with auditory components).
Anyone standing in the area of smooth obsidian glass (the dark red rectangle) has the DC of any Acrobatics check increase by 5, DC 15 Acrobatics check to run or charge through area or fall prone and take 1d6 points of damage from sharp obsidian spikes.
Everyone is under the effect of Heather's spell (+1 moral bonus to attack roll and save vs. fear).

Before Darren gets to act, a waiflike young woman appears in the corner of the room, near the pile of gear where the markings peek out from underneath. She looks at the combat, apparent hope on her fey-like features.

Daren attacks the wolverine in front of him, however, both of his strikes miss...

Roland is up.
Feb 7, 2018 5:31 pm
OOC:
kalajel says:
Everyone is under the effect of Heather's spell (+1 moral bonus to attack roll and save vs. fear).
Oops I missed that! Haven't been adding the bonus to attack rolls!
Feb 7, 2018 5:49 pm
Roland fires two rounds from hack but. primary target is wolverine in row h, with the other wolverine as the second target if the first falls. Using all feats and bonus from heathers spell, firing against touch AC. No grit used this round. However, if anyone wants to step back and get their bleeding to stop, roland can do that.
Last edited February 7, 2018 5:49 pm

Rolls

attack 1, damage 1 - (1d20+11, 2d12+5)

1d20+11 : (7) + 11 = 18

2d12+5 : (103) + 5 = 18

attack 2 damage 2 - (1d20+6, 2d12+5)

1d20+6 : (6) + 6 = 12

2d12+5 : (55) + 5 = 15

Feb 7, 2018 8:48 pm
So, can you ignore cover?
Feb 7, 2018 9:02 pm
OOC:
If you mean from other characters since they are in melee then yes, I have precise shot. If there is something providing them cover besides a character then no I can not.
Feb 7, 2018 10:33 pm
OOC:
Precice shot removes the -4 penalty from allies fighting in melee with your target, it does not however remove any cover they might be providing the targets (i.e. the +4 to AC). That would be Improved Precise Shot...
Roland's shots miss their target. One being too wide to the left, the other barely missing the wolverine.

Now the the monkeys are in the the corridor, howling and screeching, Janis takes a quick moment to turn to Ireena, put his finger to his ear, and pushes on it a bit, as to say "what was that? I did not heat you..." then, with a smug smile on his face which could only be described as a shit-eating grin, he ignores Ireena's suggestion, then studies his target as a move action (I'll consider what he did to Ireena to be his swift), and then shoots at the she-wolf, lowering the amount of points he puts in his Deadly Aim...

This infuriates Ireena...

Janis's arrows hit, wonding the she-wolf, making her owl in pain and frustration. Whatever arrow Janis was using, she clearly did not appreciate... Though she is still standing, she is very hurt.

Rolls

Janis' attack (Bless, Studied Target, Deadly Aim)

Feb 7, 2018 10:45 pm
The wonded she-wolf moves to the side, taking her out of the range of most archers and gunners of teh group, then takes a small pootion and drinks it, some of her wounds close up.

The other one will unfurl the sling she had been keeping in her hand and throw a stone, which has a suspicious gleam, as if it was covered by some liquid at either Darren or Durgrim (the dice will decide). She targetted Durgrim, but missed lamentably, her stone hitting the roof and landing somewhere behind Veroth.

Oh, almost forgot, monkey damage and a Fort save again for those inside their space (Heather, Darren, Durrim). Everyone in the swarm takes 3 points of damage.

Veroth is up.

Rolls

Potion

Darren or Durgrim 50/50

Sling attack

Secret Roll

Monkey swarm damage

Feb 8, 2018 12:24 am
OOC:
I assume that was a monkey melee attack so I'll roll fire sheild damage.

Rolls

Fire Damage - (1d6+6)

(4) + 6 = 10

Fort save - (1d20+8)

(18) + 8 = 26

Feb 8, 2018 12:45 am
Well, that kills those monkeys... Heather is also okay.
Feb 8, 2018 8:18 am
OOC:
Fort save, add +2 if hardy is applicable

Rolls

Fortitude save (+11 instead of +13 due to con damage) - (1d20+11)

(15) + 11 = 26

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