Act II, Ill Fortunes (the third day)

load previous
Feb 8, 2018 2:55 pm
Veroth is no good in these situations, and he knows it. He draws his bow and attempts to fire at the werewolf looking one (in G12).

Rolls

Comp Shortbow+1 including -4 for cover - (1d20+7, 1d6+3)

1d20+7 : (17) + 7 = 24

1d6+3 : (1) + 3 = 4

Feb 8, 2018 9:36 pm
OOC:
Fort save!

Rolls

Fort save - (1d20+8)

(12) + 8 = 20

Feb 9, 2018 5:43 am
Veroths arrow is deflected by the she-wolf's ice armor.

Darren is okay.

Ujjaya is up.
Feb 9, 2018 7:29 am
OOC:
I'm a bit confused by the initative order. did we just skip Durgrim and Heather this round?
Last edited February 9, 2018 7:30 am
Feb 9, 2018 7:34 am
azira says:
OOC:
I'm a bit confused by the initative order. did we just skip Durgrim and Heather this round?
And Ireena as well. Whoops! Okay, roll back, Durgrim is up.
Feb 9, 2018 8:20 am
"Die, ye foul beasties!" Durgrim continues mauling the foul creature in front of him.
OOC:
Full attack with foegrinder, most damaged wolverine first, then least.
-2 from entangled, +1 from bless, -2 from power attack: -3 on attacks, ie. +9/+4 with the foegrinder
[ + ]

Rolls

Attack I (attack, damage, electric) - (1d20+9, 2d6+10, 1d6)

1d20+9 : (9) + 9 = 18

2d6+10 : (31) + 10 = 14

1d6 : (5) = 5

Attack II (attack, damage, electric) - (1d20+4, 2d6+10, 1d6)

1d20+4 : (9) + 4 = 13

2d6+10 : (54) + 10 = 19

1d6 : (2) = 2

Feb 15, 2018 2:18 am
OOC:
Oops, I missed this.
Durgrim tries to hit the wolverine in front of him, however being entangled makes it harder than anticipated on him, and his swings are being telegraphed, making it easy for the wolverine to avoid them.

Durgrim also takes 4 points of bleeding damage at the start of his turn.

Ireena will try to shoot another bolt at one of the wolverines. She is shooting angry glares at Janis for having refused to follow her suggestion.

Ireena's shot flies wide.

Heather is up next.

Rolls

Ireena's attack

Feb 15, 2018 2:56 am
OOC:
I healed Durgrim earlier, does that stop the bleeding?
"Darren let me stop your bleeding."

Heather casts Cure Light Wounds on Darren.

Healing +50% equals 19.5 points of health.
Last edited February 15, 2018 2:57 am

Rolls

Cure light wounds - (1d8+5)

(8) + 5 = 13

Feb 15, 2018 3:33 pm
Yes, a healing spell stops the bleeding.

So IIRC, we were waiting for Ujjaya's action to end this round when we rolled back for the actions of the players I forgot, right?
Feb 15, 2018 5:40 pm
Ujjaya's eyes flash and his visage takes on a raptor-like aspect before unloading on the one wolf-woman still visible.
OOC:
• Shooting silvered arrows vs. wolf-woman G12
• Ki Flurry: +12/+12/+12/+11
• Deadly Aim: -2 attack, +4 damage. (adjustments already included)
• Point Blank Shot: +1 to all bow attack & damage rolls. (bonus already included)
• Aspect of the Falcon 1/day, duration 1 minute, +3 Perception, +1 archery attack, crit 19-20/x3. (bonus already included)
• Perfect Strike: 6/day, must declare before rolling, once/round, as part of attack; roll two d20s for one bowshot, with the lower roll as crit confirmation if the higher threatens.
[ +- ] Ujjaya's combat stats
Last edited February 16, 2018 3:48 pm

Rolls

Attack #1, Perfect Strike, potential damage - (1d20+12, 1d20+12, 1d8+10)

1d20+12 : (9) + 12 = 21

1d20+12 : (1) + 12 = 13

1d8+10 : (8) + 10 = 18

Attack #2, potential damage - (1d20+12, 1d8+10)

1d20+12 : (11) + 12 = 23

1d8+10 : (2) + 10 = 12

Attack #3, potential damage - (1d20+12, 1d8+10)

1d20+12 : (11) + 12 = 23

1d8+10 : (5) + 10 = 15

Attack #4, potential damage - (1d20+11, 1d8+10)

1d20+11 : (6) + 11 = 17

1d8+10 : (6) + 10 = 16

Feb 16, 2018 3:11 am
This time around, Ujjaya's arrow fail to hit their mark, wither flying wide, or bouncing on the ice armor of the she-wolf.

Fourth round of combat.

Initiative
18 Darren
18 Roland
18 Janis
18 Wolverines
18 Durgrim
17 Ireena
16 Heather
15 She-wolves
10 Ujjaya
7 Veroth (temporarily down from 11 due to deafness)

Combat Map. (please place your counters for those who haven't done so already)

Conditions
Durgrim and Veroth are entangled (move half speed, cannot run or charge, -2 attack rolls, -4 Dex, if casting Concentration DC 15+spell level or lose spell particularities of this spell: can free itself by spending move action and Str check or Escape Artist check DC equal to spell's saving throw).
Veroth is deafened (automatically failed sound-based Perception checks, -4 on opposed Perception checks, -4 on initiative checks, 20% miss chance for casting spell with auditory components).
Anyone standing in the area of smooth obsidian glass (the dark red rectangle) has the DC of any Acrobatics check increase by 5, DC 15 Acrobatics check to run or charge through area or fall prone and take 1d6 points of damage from sharp obsidian spikes.
Everyone is under the effect of Heather's spell (+1 moral bonus to attack roll and save vs. fear).
Durgrim is bleeding (4 hp of damage at the start of his turn unless healing check DC 15 is made or healing spell).

Darren is up.
OOC:
Wait, I even forgot about the wolverines last round. What the hell was I doing!? Alright, a quick rollback and then Darren is up...

Rolls

Acid damage on Durgrim

1st wolverine bite on Durgrim

1st wolverine 1st claw on Durgrim

1st wolverine 2nd claw on Durgrim

2nd wolverine bite on Darren

2nd wolverine 1st claw on Darren

2nd wolverine 2nd claw on Darren

Feb 16, 2018 3:17 am
Darren raises his hammer once more and swings it again, trying to strike both foes.
[ +- ] Stats
OOC:
*Gasp!* I think I hit something!

Both attacks are silvered, if it matters!
Last edited February 16, 2018 3:18 am

Rolls

Attack 1 - (1d20+11, 1d8+12)

1d20+11 : (18) + 11 = 29

1d8+12 : (7) + 12 = 19

Cleave attack - (1d20+11, 1d8+12)

1d20+11 : (17) + 11 = 28

1d8+12 : (1) + 12 = 13

Feb 16, 2018 3:22 am
Durgrim takes 2 points of acid damage from that first bite, he is then bit again for 9 points of damage and 1 more point of acid damage (10 total), then hit by a claw for 6 points of damage.

Darren is bit once for 10 points of damage plus an additional 4 points of acid damage (for a total of 14 points of damage.

Okay, this rollback done, Darren hits the wolverine in front of him hard, twice. Though the beast looks worse for wear, its raging state keeps it fiercely fighting...

Roland is up next.
Feb 16, 2018 3:25 am
OOC:
Just to clarify, I hit the one in front of me for 19, and then the other for 13. Both attacks were not on the same creature :)
Feb 16, 2018 7:02 am
OOC:
Kajael: Have a new bleeding effect been added on Durgrim after Heather's heal spell, or is that effect a mistake? (Should have ended on the heal?)
Feb 16, 2018 4:03 pm
OOC:
It's a new effect because the wolverines act before Durgrim. I just forgot to play them last round.
Feb 21, 2018 1:41 pm
OOC:
Sorry missed that it was my turn, action incoming.
Feb 21, 2018 1:47 pm
Roland fires a startling shot at the wolverine in column H. No damage but the creature is now flat footed until the start of its next turn. Then roland reloads.
load next

You do not have permission to post in this thread.