Game Posts
Rolls
Intimidation - (1d20+3)
(15) + 3 = 18
Rolls
Intimidation - (1d20+5)
(2) + 5 = 7
Rolls
Intimidation - (1d20+2)
(6) + 2 = 8
"I'd be remiss if I did not counsel you to heed the Dwarf's sound advice. There need be no violence today."
Rolls
Intimidation - (1d20+1)
(8) + 1 = 9
As the other party members offer further contemptuous remarks, one of the bandits - a woman by the sounds of it - calls to the others:
"Ain't they s'posed to have a wagon? That's why we spent all mornin' choppin' down that damn tree."
The Night Cloaks look to the man on the log, who shrugs.
"We might have a case of mistaken identity, but it don't change much. What do you think the Night Lord will do to you if you show up empty handed again?"
The threat of this so-called Night Lord seems to galvanize the bandits somewhat. Then, the leader continues, gesturing to Barendd.
"So are we gonna do this the easy way or the hard way?"
To the Bandits Well friends I'm not sure this will be easy, but rest assured, from one criminal to another, you will be lucky to have hands attached to you to bring back to this "Night Lord" empty or otherwise.
Barendd then throws one of his handaxes at the bandit speaking to me aiming at his torso/ center of mass.
Rolls
Ranged attack with a single handaxe - (1d20+5)
(15) + 5 = 20
Damage if attack is successful - (1d6+3)
(6) + 3 = 9
Rolls
Ranged Longbow Attack - (1d20+4)
(9) + 4 = 13
Damage (if success) - (1d8)
(2) = 2
My next post will have the initiative order laid out. You will either go before the bandits or after the bandits. Characters that go before the bandits can take their turn in any order, followed by the bandits' turns, followed by the characters that go after the bandits in any order.
This isn't how regular D&D initiative works, but this simplification makes combat a lot smoother in this asynchronous medium.
You can choose to keep your attack rolls and actions that you already rolled, or redo it once initiative is set.
Pageflap, feel free to cast MageArmor while everyone was drawing weapons (before combat started).
INITIATIVE ORDER
1. Barendd (at log), Iman (at log)
2. Two Bandits on Log
3. Four Bandits 20 feet from log
4. Aegar (30ft from log), Kit (at log), Pageflap (10ft from log), Raishe (5ft from log)
BATTLE FEATURES: Make use of these features narratively. If you do something cool with the features I might grant inspiration or a one-time advantage. Monsters can also make use of these features. For example, you don't have to ask me if there is cover available - just say you take cover in the shadowy roadside foliage.
1. Massive log roadblock*
2. Shadowy roadside foliage**
3. Crumbling stone road
* To climb will require DC 10 Athletics skill check. If you fail, you use up your turn's movement.
** Considered dim light once inside, and can provide up to half cover (+2 to AC and Dex saving throws). Also counts as difficult terrain (movement costs x2)
Rolls
Initiative for Iman, Pageflap, Kit, Raishe, Barendd, Aegar - (1d20+2, 1d20+3, 1d20+3, 1d20-1, 1d20+2, 1d20+2)
1d20+2 : (19) + 2 = 21
1d20+3 : (3) + 3 = 6
1d20+3 : (3) + 3 = 6
1d20-1 : (2) - 1 = 1
1d20+2 : (13) + 2 = 15
1d20+2 : (10) + 2 = 12
Initiative for Bandits - (1d20+1)
(13) + 1 = 14
Iman enters a battle rage and lets out a ferocious battle cry as he charges 15 feet towards the 2 bandits at one side.
Iman clenches his halberd and swings it towards the side of the torso to first bandit in reach.
Rolls
Melee attack with halberd - (1d20+5)
(9) + 5 = 14
Damge if hit while in rage - (1d10+5)
(2) + 5 = 7
The bandits spring into action. Each bandit squares off with one of the party members. The leader aims a bolt at Barendd's head, and the other crossbowman fires at Aegar. The remaining bandits find a partner to attack.
Cursing, the leader spits blood at Barendd and screams "You'll pay for that!" and lets the bolt fly, striking him square in the chest (16 piercing damage).
The other bandit on the log fires at Aegar but his bolt flies wide.
Iman's target retaliates with a strike of his own, screaming "You fucking cut me!?" and stabs at him with a short sword (you can take an attack of opportunity if you like as he approaches as per your Polearm Master feat. If you kill him, you will negate this attack and we'll retcon it as if it never happened. Otherwise you'll take 6 slashing damage)
The female bandit takes on Pageflap, but her swings seems more designed to ward Pageflap away than to hit home (a miss).
Another runs up to Kit, spinning his shortsword with flourish and style. He feints high but scores a blow low, knicking Kit's leg (2 slashing damage).
The final bandit squares off with Raishe, but is clearly bothered by the fact he is a holy man. He whispers "Dreadfully sorry about all this" before giving a half-hearted attack (miss).
Rolls
Bandit Crossbow Attacks - (1d20+3, 1d20+3)
1d20+3 : (20) + 3 = 23
1d20+3 : (5) + 3 = 8
Bandit Shortsword Attacks - (1d20+3, 1d20+3, 1d20+3, 1d20+3)
1d20+3 : (17) + 3 = 20
1d20+3 : (6) + 3 = 9
1d20+3 : (15) + 3 = 18
1d20+3 : (8) + 3 = 11
Crit on Barendd - (2d8+1)
(78) + 1 = 16
Damage on Iman (if opp attack doesn't kill bandit) - (1d6+1)
(5) + 1 = 6
Shortsword damage on Kit - (1d6+1)
(1) + 1 = 2
Rolls
Attack of Opportunity on injured Bandit - (1d20+5)
(15) + 5 = 20
Damage if hit - (1d10+5)
(1) + 5 = 6
In his best theatrical voice, he intones:
And you in ruff of your opinions clothed;
What had you got? I'll tell you: you had taught
How insolence and strong hand should prevail,
How order should be quelled; and by this pattern
Not one of you should live an aged man,
For other ruffians, as their fancies wrought,
With self same hand, self reasons, and self right,
Would shark on you, and men like ravenous fishes
Would feed on one another....
His eyes widen as a crossbow bolt hits Barendd square in the chest and the burly Dwarf falls to the ground. He turns back just in time to avoid the full brunt of a shortsword, but still taking a good nick. His mouth drops open.
And he runs, screaming, into the bushes.
Rolls
Con save to keep concentration on Dancing Lights - (1d20)
(15) = 15
Rolls
Battle Ax Melee Attack - (1d20+2)
(10) + 2 = 12
Damage (If Success) - (1d8+2)
(4) + 2 = 6
The woman in front of him didn't seem reluctant, but she was still trying to ward him off. Did she maybe notice him cast Mage Armor while everyone was drawing weapons? She was probably a smart one, keeping him too close for him to fling a fireball, so instead he rushes at her. His beak opens to the crackling sound of static, talons shaping his magic as he reaches at her with his Shocking Grasp, hopefully paralyzing her long enough for him to made a dash for cover.
Rolls
Shocking Grasp attempt - (1d20+5)
(1) + 5 = 6
Damage if hit - (1d8)
(5) = 5