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Nov 19, 2017 6:39 pm
"That was an unsatisfactory answer wasn't it Pageflap? It looks like we have somewhere to explore. Unless we want more non-answers, in addition to looking into the slugs.
Nov 20, 2017 6:11 am
Damn, he was hoping for more information than that as a thank you for unintentionally not hurting her baby girl.... He nods to Barennd in agreement towards the unsatisfaction.

He turns to Raishe and repeats his phrase about the keep being haunted, before then repeating Raishe's own Healing Word. Not being that much of a bird of faith nothing happens as expected, but it did serve to communicate that Pageflap was wondering if Raishe's holy power would help if there turned out to be any truth to this haunting.

"The sinkhole," he adds, in case Raishe would rather do that first.
Nov 20, 2017 4:01 pm
Hm, I have witnessed undead, but never hauntings, Pageflap. I have no problem in seeking what this "hanting" is all about. I'd assist you all in any way I could. Perhaps we should put it to a vote?

Len Inactive for 1 months

Nov 20, 2017 4:06 pm
It is decided: dealing with the inn's bug infestation is the group's top priority. You make arrangements to descend below ground to the sinkhole, and Philcock leads you through the cave system, handing out oil lamps to anyone who wishes to take one. You pass by several interconnected, steaming chambers linked by wooden walkways. Under different circumstances, you could see how the springs would be inviting.

https://i.imgur.com/b7uzOYD.jpg

The heat and moisture levels down here are like a sauna. You consider that prolonged strenuous activity in here will be extra-taxing *.

Eventually you reach the south pool, which is now just a gaping hole in the ground. A vertical tunnel drops out from the bottom of the basin into the depths of the earth, the walls worn smooth and almost cylindrical. The lantern light does not reach the bottom of the hole.
OOC:
* Various strenuous activities (fighting, extended climbing or running) may call for Constitution saving throws, starting at DC 5 and going up by 1 every stressful event. Failure will result in gaining a level of exhaustion.
Nov 21, 2017 6:11 am
Kit, his spirits lifted tremendously since the rousing performance of the previous evening, has been growing more tight-lipped the farther into these heat-soaked caverns the group has delved. When they reach the dark sinkhole, he peers over the edge as four glowing lights appear around his head. The bright globes move slowly about each other as they descend into the cavern. Can someone tell me why we're doing this instead of just moving on?
OOC:
Casting Dancing Lights and sending them slowly down the sinkhole up to a distance of 120 feet, keeping the globes within 20 feet of each other, and giving the Help action to give advantage to someone with a better Perception.

Len Inactive for 1 months

Nov 21, 2017 3:28 pm
The lights slowly descend into the shaft. Peering over the edge, Kit watches as the lights pass something shiny recessed into the wall at about 60 feet down. The orbs reach the bottom at about 100 feet down, which is obscured by a thick, rolling fog.

The entire shaft appears to be irregularly shaped, but worn smooth by the passage of water. Climbing the shaft unaided would be difficult but not impossible, and repelling via rope is definitely a possibility. The foundations of the nearby wooden stair that led into the now-dry pool would make an excellent anchor point.
Nov 22, 2017 1:02 am
Well kit, it seems like something to do. Plus they attacked our friend Pageflap. I for one think we should investigate these slugs.
I'm inclined to think we should use our ropes anchored to the wooden stair to spelunk our way down. It doesn't seem super clear how far we should go though maybe we can estimate the depth if we throw a rock down and see how long it takes to make a sound? Perhaps our ropes toed together will make a long enough line for us to descend down and come back up? Pending how long we estimate the drop to be?
Nov 22, 2017 1:06 am
OOC:
The bottom's 100 feet down. Kit is giving advantage to whoever is proficient in perception (roll a d20 twice, taking the better roll.

Len Inactive for 1 months

Nov 22, 2017 1:13 am
OOC:
Tying thee 50ft lengths of rope together would give you plenty of line for spelunking and make the journey safer and easier.
Nov 22, 2017 3:39 am
As we are a team and all would you boys mind sharing their rope? Between all of our rope and the pitons and hammer I have in my pack I think we can make our way safely into the hole and, more importantly, it should give us a pretty good way back up.
Nov 22, 2017 3:45 am
Pageflap kicks a rock down the hole and counts the seconds it takes to reach the bottom. Afterwards, he takes out his rope and ties it to the foundation of the wooden stairs. To add on to Barennd's explanation of why they are doing this, he vocalizes the sound of coins falling into a bag, maybe they can get more free stuff out of this?
Nov 22, 2017 4:26 am
Kit looks at Barendd. Then he leans over and looks sideways down the hole. Then back to Barendd. He points his finger at his chest. You expect me to climb down there? he asks, pointing at the hole.
Nov 22, 2017 4:41 am
Honestly I don't expect it. The offer is there for you though. I suppose the alternative is to stay here. Alone. With just your imagination and the sounds that we make while we do whatever down there. I mean it makes sense to leave someone here for whatever may come up that isn't us. Barendd knew that Kit wasn't in this journey for the adventure, and honestly thought that Kit going down the hole wouldn't be something he would necessarily enjoy, but with the weird feelings that the Inn seemed to be giving everyone he honestly felt Kit would be best with the group. Perhaps reverse psychology would work. His days as an enforcer taught him it was easier for people to change their mind than it was to change it for them.
Nov 22, 2017 12:33 pm
Iman crouches down and picks up a pile of dirt and rubs it around his hands to help his grip of the rope for the journey down.

Well, shall we?he asks as he ties his share of the rope too the others.

Len Inactive for 1 months

Nov 22, 2017 9:25 pm
OOC:
This assumes everyone is going in, but if anyone want to stay at the top, feel free to say so.
The party secures their combined rope to the stair foundation and one-by-one makes their way into the earth. You find that the part of the shaft that gave off a shine is a circular, golden door set into the cave wall, about five feet in diameter. There are no obvious ways to interact with the door (no door knobs or handles) and the whole thing is warm to the touch.
OOC:
If any character wants to interact with the door, please feel free to do so. To save time, I'll also describe what the bottom of the shaft looks like.
Once you get to the bottom, you find yourselves in what appears to be a natural cave system with smooth, water-worn surfaces from floor to ceiling. Your vision is limited to 20 feet in any direction due to a hot fog that permeates the air down here that smells of sulfur. Inspecting your immediate surroundings, you find that the walls, floors, and ceiling are laced with black, root-like cords about as thick as an elf's wrist.

The cave tunnel continues off to the west, which you note is the direction of the giant black hand statue, and to the east, where you hear the sound of distant rushing water. The root-like things continue on in both directions.
Nov 22, 2017 9:29 pm
Huh, a door with no way to open it? Barendd takes out one of his hand axes and half heatedly knocks on the door with the blunt end of his axe.

Len Inactive for 1 months

Nov 22, 2017 9:58 pm
Starrbeardo says:
Huh, a door with no way to open it? Barendd takes out one of his hand axes and half heatedly knocks on the door with the blunt end of his axe.
The axe makes a solid, metalic thunk indicating it is very thick. Your Dwarven understanding of metals and materials comes into play here; you suspect the doors is not solid gold, but only gold-plated. The base metal itself is likely an iron alloy, but the sound has a strange accent that you can't identify.
Nov 22, 2017 11:50 pm
Curious, before we go one way or another I'd like to look more into this door. See if there's a lock to pick, or if I might be able to pry it open with my crowbar. It isn't sold gold, but it's quite ornate and I'd like to know what's behind it.
OOC:
Should I roll perception, or intelligence? Would this be considered stonecunning at all?
Nov 23, 2017 12:20 am
Starrbeardo says:
Barendd knew that Kit wasn't in this journey for the adventure, and honestly thought that Kit going down the hole wouldn't be something he would necessarily enjoy, but with the weird feelings that the Inn seemed to be giving everyone he honestly felt Kit would be best with the group. Perhaps reverse psychology would work.
OOC:
By this time, Barendd would realize that the best way to get Kit to go along with something is to appeal to his vanity. Or make him think he could get a play out of it. Keep in mind, though, that it has to be convincing. He's vain and not terribly wise, but he is rather intelligent.
Kit scoffs at Barendd's obvious attempt to frighten him. Though poor, the townsfolk seem to survive just fine without hurling themselves into the bowels of the earth. I doubt there is aught above to fear worse than that below. As his companions begin the climb down and the sheriff heads back, Kit glances back and forth between the two. Other than the Kenku with his remarkable mimicry, the others are hardly suited to the theater. Even so, their time together on the road and the performances they have helped Kit stage have made them all as dear to him as the troupe he left behind. He has no desire to seek adventure and looks at the retreating back of the sheriff. He has less desire to be thought of as one who would abandon his friends and looks as the last of his companions disappear into the gaping maw of the unknown.

He sighs with a projection designed to reach the back rows, flings his cloak aside with great flourish, and eases himself over the side of the hole.

As Kit lowers himself down the rope, sweat pours off his face, stinging his eyes and soaking his goatee. He is not used to physical exertions of any sort, let alone climbing down a steaming shaft by corded rope. His hands slip and he barks out laughter that borders on hysteria. He closes his eyes and breathes heavily, waiting for the panic to pass. When it doesn't, he realizes this will only end when he is at the bottom. One way or another.

When he gets to the golden door, he begins to take a hand off the rope to touch the shining surface, muttering, Put forth thy hand, reach at the glorious gold. He quickly thinks better of it and re-tightens his grip. There is thy gold, worse poison to men's souls.

By the time he reaches the bottom, Kit is spent. He falls on his back, panting. His hands are red and raw and curled as if they still grip the rope. His voice is rasping and making noises that only barely resemble words.
OOC:
I'm rolling a voluntary Con save for exhaustion. Kit has an 8 strength, and even though the group has been walking the roads for weeks, this kind of physical exertion is completely foreign to him. The life of an adventurer has been thrust upon him and is not something he ever would have sought out for himself.

Rolls

Con save - (1d20+2)

(10) + 2 = 12

Nov 23, 2017 12:27 am
Glad you decided to join us Kit. Catch your breath as we look about.
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