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Pageflap nods at Barennd, they probably are connected and he prefers Barennd's idea vastly more than to the one Pageflap had just now.
Before heading off and while the Detect Magic spell is still on, Pageflap carefully studies the void, chest, doors, and egg sacks one last time before he heads back to the tunnel, paying most attention to the eggs to see if he can tell how much longer they have until hatching.
Rolls
Arcana check - (1d20+5)
(3) + 5 = 8
Rolls
Athletic check to climb rope. - (1d20+3)
(9) + 3 = 12
Bludgeon damage from fall - (1d6)
(3) = 3
Con save - (1d20+5)
(16) + 5 = 21
Con save disadvantage - (1d20+5)
(8) + 5 = 13
Rolls
Athletics check to climb rope - (1d20+5)
(3) + 5 = 8
Bludgeoning damage if failed - (1d6)
(5) = 5
Con saving throw - (1d20+4)
(14) + 4 = 18
Con saving throw disadvantage - (1d20+4)
(11) + 4 = 15
He thinks he's on to something....
He gets up and takes off his heavy backpack, then ties the pack to the bottom of the rope before trying to climb out himself.
Rolls
Athletics check - (1d20-2)
(9) - 2 = 7
Damage if failed - (1d6)
(6) = 6
CON save against exhaustion - (1d20+2)
(10) + 2 = 12
Disadvantage - (1d20+2)
(19) + 2 = 21
Rolls
Athletics Check to climb rope - (1d20+5)
(15) + 5 = 20
Damage if failed - (1d6)
(5) = 5
As he helps his feathered friend up he casts healing word.
Unbearable heat huh? Hope I can make it, it'd be easier for Aegar if someone else helps him haul the rope up.
Rolls
Athletics Check for climbing rope. - (1d20+2)
(6) + 2 = 8
Damage for failure. - (1d6)
(3) = 3
Con save - (1d20+2)
(15) + 2 = 17
Disadvantage - (1d20+2)
(16) + 2 = 18
He considers climbing again, but changes his mind since he's sure even Kit would have an easier time climbing than he. Rather, he spends more time thinking and goes back to his spell book for a bit.
He shuffles though his backpack then freezes as he holds a torch in his hand. He looks between it and the rope for a while, an idea forming, then ties the torch to the rope. He takes a second torch out, then ties that one a bit above the first. He repeats with a third, forming a short series of safe zones where one can stand on before moving on to the next torch-step. He has no idea if this is safe or not.
Youve learned a lot about dungeoneering today. You've proved you know how to watch one another's backs even in the face of death. You've proven you can assess danger and take the smarter path. And, you've proven that, although the earth is dark and filled with terrors, that you are strong enough to survive them!