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Dec 5, 2017 3:09 pm
Kit looks at Iman and Raishe in horror. Are you suggesting I climb back up that rope, then later climb back down it to re-enter this wretched place? He points to the ledge. Why don't we use that to inspect those doors and see what's written on that box?
Dec 5, 2017 3:48 pm
Well, you look nimble enough. Care to go and take a look?
Dec 5, 2017 9:04 pm
Aegar has been in somewhat of a trance upon seeing the tentacle covered tunnel. A shiver ran down his spine. This was not the kind of thing he was used to, not for a long shot. His days back in the Empire had him keeping watch over his small town, and nothing of this sort ever happened there. Even during life in the woods the worst he'd ever encountered was the big white Owlbear, and as fierce as that beast was, he had nothing on this. Whichever of you is going to check out that door lets make it quick. Unless we can find somewhere to go or something of use, I don't see much more reason for us to be down here. He said quietly.
Dec 5, 2017 9:52 pm
Though tempted to turn back and rest, Pageflap is also tempted by the chest that could give clues into how Arkasian magic worked. He flexes his injured leg a bit to determine how well he'll be able to move, then looks ahead to see how safe it would be to get to the chest near the ledge.
OOC:
What would we have to roll to get close enough to the chest to see the sign on it without aggravating the masses?

Len Inactive for 1 months

Dec 5, 2017 11:35 pm
OOC:
Depends on how you want to go. Carefully tip-toeing around the root tentacles and avoiding being seen by anything would be a DC 10 stealth check, but I'd be willing to entertain other ideas.
Dec 6, 2017 1:33 am
Pageflap steps to the front of the group,
Starrbeardo says:
"As we are a team and all would you boys mind sharing their rope?"
He mimes tying a rope around his waist and holds a finger in a sushing way to show the group his intentions of sneaking up to the chest with a safety rope. He also tilts his head a bit, silently asking if anyone in the group has a better idea or a way to make sneaking easier?
Dec 6, 2017 1:33 am
Those doors are similar to the one earlier in our journey. Do you think they might be connected? If we could go through them it would get us right next to the box.
Dec 6, 2017 1:38 am
Pageflap hears Barennd's musing then looks at the doors again. They are based on conjuration magic....

Pageflap nods at Barennd, they probably are connected and he prefers Barennd's idea vastly more than to the one Pageflap had just now.
Last edited December 6, 2017 1:39 am
Dec 6, 2017 1:47 pm
Well, if that's the plan, would it be best to stick together, or should a couple of us stay here and support from this side if you guys manage to open the door?
Dec 7, 2017 3:19 am
Pageflap shakes his head no and points back to the tunnel. He pats his leg then says in Amanda's voice, "They started showing up about a month ago, around the time when the south spring dried up." They're all still tired from the last battle and they need to tell the inn's owner about the Eldritch nest under her basement.

Before heading off and while the Detect Magic spell is still on, Pageflap carefully studies the void, chest, doors, and egg sacks one last time before he heads back to the tunnel, paying most attention to the eggs to see if he can tell how much longer they have until hatching.
OOC:
I'll add three more arcana checks if I have to check all of them individually

Rolls

Arcana check - (1d20+5)

(3) + 5 = 8

Dec 7, 2017 8:06 pm
I agree the entire group should go together. We're tired and beat up. We definitely need to regroup.

Rolls

Athletic check to climb rope. - (1d20+3)

(9) + 3 = 12

Bludgeon damage from fall - (1d6)

(3) = 3

Con save - (1d20+5)

(16) + 5 = 21

Con save disadvantage - (1d20+5)

(8) + 5 = 13

Dec 8, 2017 1:32 am
Fine by me. I could also go for more of those delicious pork chops right about now!

Rolls

Athletics check to climb rope - (1d20+5)

(3) + 5 = 8

Bludgeoning damage if failed - (1d6)

(5) = 5

Con saving throw - (1d20+4)

(14) + 4 = 18

Con saving throw disadvantage - (1d20+4)

(11) + 4 = 15

Dec 8, 2017 1:36 am
It occurs to Pageflap that he should probably have thought of a way out of the hole before following everyone in. Looking between the fallen Barennd and the dangling rope, he sits down and starts trying to think of an easier way to get out of the hole. He pulls out his quill and spell book and flips around to see if he's written down a solution to a problem similar enough to this and begins jotting down notes to see what he can come up with.

He thinks he's on to something....

He gets up and takes off his heavy backpack, then ties the pack to the bottom of the rope before trying to climb out himself.
OOC:
Hoping my idea changes the result of my roll if it's a bad one

Rolls

Athletics check - (1d20-2)

(9) - 2 = 7

Damage if failed - (1d6)

(6) = 6

CON save against exhaustion - (1d20+2)

(10) + 2 = 12

Disadvantage - (1d20+2)

(19) + 2 = 21

Dec 8, 2017 3:01 am
As Kit sees his companions, one by one, slip and fall off the rope, he mutters, I should never have come down here. I'm not making it up that rope. Maybe if we rest here a moment, we could go back and see where those doors lead us. See what was written on that sign. He dejectedly sits down next to Pageflap and pulls out his uncle's grimoire. There was something about those extra-dimensional creatures that reminded him of some passage he had managed to translate. Something about an enemy of the feywild.
OOC:
We might just have to find another way. Kit is at a -1 on Athletics. I need to roll a 17 or better to get out of this hole. Two failures will probably have him rolling death saving throws.
McDunno sent a note to lenpelletier

Len Inactive for 1 months

Dec 8, 2017 4:57 am
OOC:
Just to be clear, McDunno, you aren't risking Kit's death by climbing. As explained in the OOC thread, failure means taking 1d6 damage and disadvantage on a DC 6 Con Save (still fine odds). The worst that can happen is you take 6 damage and get a point of exhaustion. Raishe healed you in combat so you should be at full HP. Starrbeardo also came up with a good idea to differ that strength check to somebody who would haul you out rather than you climb yourself.
Len sent a note to McDunno
Dec 8, 2017 9:24 pm
I'd rather come back well rested and ready to beat down some slugs, good call Pageflap. Aegar eyes the rope before attempting to pull himself up.
OOC:
Should I make a Con Save throw w/ disadvantage, or do I auto save again because my Con is +5?

Rolls

Athletics Check to climb rope - (1d20+5)

(15) + 5 = 20

Damage if failed - (1d6)

(5) = 5

Len Inactive for 1 months

Dec 8, 2017 9:42 pm
OOC:
Yeah, you auto succeed Daykinator :)
Dec 9, 2017 12:20 am
As Raishe readied himself to go up the rope Pageflap falls unto the tunnel's floor.
As he helps his feathered friend up he casts healing word.
Unbearable heat huh? Hope I can make it, it'd be easier for Aegar if someone else helps him haul the rope up.

Rolls

Athletics Check for climbing rope. - (1d20+2)

(6) + 2 = 8

Damage for failure. - (1d6)

(3) = 3

Con save - (1d20+2)

(15) + 2 = 17

Disadvantage - (1d20+2)

(16) + 2 = 18

Dec 9, 2017 1:58 am
Pageflap returns the favor and helps Raishe back up. He didn't lose conscious, but it still looked like it hurt.

He considers climbing again, but changes his mind since he's sure even Kit would have an easier time climbing than he. Rather, he spends more time thinking and goes back to his spell book for a bit.

He shuffles though his backpack then freezes as he holds a torch in his hand. He looks between it and the rope for a while, an idea forming, then ties the torch to the rope. He takes a second torch out, then ties that one a bit above the first. He repeats with a third, forming a short series of safe zones where one can stand on before moving on to the next torch-step. He has no idea if this is safe or not.

Len Inactive for 1 months

Dec 9, 2017 4:12 am
OOC:
No need to roll again for climbing, Jacketch. Let's just get everybody to the top and move on.
Tired and bruised, you haul ourselves up the shaft. Coming out of that tight, suffocating tunnel is the best feeling ever.

Youve learned a lot about dungeoneering today. You've proved you know how to watch one another's backs even in the face of death. You've proven you can assess danger and take the smarter path. And, you've proven that, although the earth is dark and filled with terrors, that you are strong enough to survive them!
OOC:
Congratulations everyone, you've made it to Level 2! We will try to level your characters over the weekend in the OOC thread, and we can continue the game while we do that. I will add a short guide to levelling in the OOC chat shortly.
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