Game Posts
"So you want me to do the talking?" asks Read Beard.
"My red beard will turn white if I have to wait for the lot of you to do the talking. I'll take your silence for agreement."
You all do your best to parade up the hill like down-trodden victims, with Red Beard in the lead and Skeetz bringing up the rear. You walk past Strangleberries and the tangleweed unmolested, but notice the distinct smell of rotting flesh wafting off of the huge, monstrous plant-thing.
Much to your relief, your trip up the path is not interrupted by arrow fire. You head up to the door, upon which a great big gargoyle hangs above. It's face animates into a hopeful expression, but Red Beard immediately dismisses the creature.
"Shut yer trap, ya daft bird." He waves it away and the stone creature recedes.
Then he raises his hand and slams on the door three times. A metal grate in the stone slides open, revealing a Night Blade, presumably.
G: "Ooh, Red Beard! We were just talking about you. Word is that you got yourself killed by sorcerers down in Whitesparrow."
RB: "Sorcerers? Killed? Ha! Listen Grubber, these ain't no sorcerers and I ain't dead. Had some trouble getting them back here though, we lost Bitchy and ... uh ... forgot the other one's name. The ugly one."
G: "That a fact?"
RB: "Yes it is in-fucking-deed. Well, I imagine The Night Lord will want to ask these assholes a few questions. Open the door."
G: "I thought you were supposed to kill 'em. These are the ones that stopped the raid on that mining supply wagon, right?"
RB: "But we don't know who sent them yet, do we? Right? See where I'm going with this? You always gotta be thinking big picture, Grubber. Big picture. Now let me in."
In the background, you hear Skeetz muttering: "His fucking name was Clubs. His fucking name was Clubs and these fuckers killed him."
You hear the man named Grubber fussing with a large metal bar, and after that the door swings wide open, and the Night Blades herd you inside.
Large oaken beams have collapsed from where they once supported the vaulted ceiling of this hall. One has smashed through the floor, revealing basement passages below. A large headless statue of a warrior, its greatsword clasped hilt-up in its hands, stands at the far side of the hall. A stone staircase leads up to the higher floors of the tower. Waiting within are 4 Night Blades in full regalia, one of which is Grubber. They appear to have been playing dice at a small folding table.
"Hey, those ones still have their weapons!" Grubber calls out.
""It's a fucking trap! Kill 'em! Kill 'em! Kill 'em" Skeetz starts screaming and the Night Blades draw steel.
Initiative Order:
1. Barendd, Pageflap, Kit
2. Skeetz, Red Beard, and the 4 Night Blades
3. Iman, Torden
Interesting Features:
1. Headless statue
2. Hole in the floor
3. Stairway to the upper floor
Battle Map.
Rolls
Initiative (Barendd, Iman, Kit, Pageflap, Torden) - (1d20+2, 1d20+2, 1d20+3, 1d20+3, 1d20+1)
1d20+2 : (20) + 2 = 22
1d20+2 : (9) + 2 = 11
1d20+3 : (14) + 3 = 17
1d20+3 : (18) + 3 = 21
1d20+1 : (11) + 1 = 12
Kit steps forward, his entire demeanor changing. Physically, he looks exactly the same while simultaneously becoming taller and darker, as if the light around him has dimmed and taken on an air of menace.
Sealed with a curse as sharp as a knife. Doomed is your soul and damned is your life.
The creature can’t willingly move closer to the source of its fear.
Rolls
Wis saving throws (DC 13) - (1d20, 1d20, 1d20, 1d20)
1d20 : (9) = 9
1d20 : (11) = 11
1d20 : (13) = 13
1d20 : (19) = 19
Rolls
Ice knife Attack - (1d20+5)
(10) + 5 = 15
Cold explosion - (2d6)
(23) = 5
If hit (piercing) - (1d10)
(10) = 10
Having made sure the manacles were loose enough to slip on and off he flings them down so that he can immediately draw Leachclaw and his trusty handaxe. Attacking SK first with Leachclaw and then the handaxe.
***Edit critfail on handaxe***
Somehow in throwing off his shackles the chain wrapped itself around the handle of the axe throwing off Barendd's balance. As he swings the axe flies out of his hand. It doesn't spin as it normally would with a throw it more glides like a dart since the chain is now counterbalancing it. It looks.cool as hell but the axe head damages nothing as it makes contact with the stone wall and then bounces harmlessly away.
Rolls
Attack with Leachclaw - (1d20+5)
(13) + 5 = 18
Attack with handaxe - (1d20+5)
(1) + 5 = 6
Damage Leachclaw - (1d8+3)
(3) + 3 = 6
damage with handaxe - (1d6+3)
(3) + 3 = 6
Rolls
N3, G, SK - (1d20, 1d20, 1d20)
1d20 : (6) = 6
1d20 : (8) = 8
1d20 : (19) = 19
The two Night Blades terrified of Kit's fey magic (Ostravia and Dunk) unstrap their heavy crossbows and retreat as Grubber runs full out at Red Beard screaming "Fucking traitor!". They let loose their volley as Grubber runs into him with his short sword. Red Beard is caught completely flat footed, and ends up with multiple pieces of metal puncturing his hide (Red Beard takes 31 damage - down to 1 HP!)
Rolls
N1 firing at RB - (1d20+2, 1d20+2, 1d10)
1d20+2 : (18) + 2 = 20
1d20+2 : (3) + 2 = 5
1d10 : (7) = 7
N2 firing at RB - (1d20+2, 1d20+2, 1d10)
1d20+2 : (16) + 2 = 18
1d20+2 : (13) + 2 = 15
1d10 : (10) = 10
G attacks twice on RB - (1d20+4, 1d20+4, 1d20+4, 1d20+4, 1d6+2, 1d6+2)
1d20+4 : (12) + 4 = 16
1d20+4 : (3) + 4 = 7
1d20+4 : (15) + 4 = 19
1d20+4 : (20) + 4 = 24
1d6+2 : (6) + 2 = 8
1d6+2 : (2) + 2 = 4
SK attacks twice on Iman - (1d20+4, 1d20+4, 1d20+4, 1d20+4, 1d6+2, 1d6+2)
1d20+4 : (20) + 4 = 24
1d20+4 : (13) + 4 = 17
1d20+4 : (2) + 4 = 6
1d20+4 : (20) + 4 = 24
1d6+2 : (4) + 2 = 6
1d6+2 : (3) + 2 = 5
N3 attacks twice on Iman - (1d20+4, 1d20+4, 1d20+4, 1d20+4, 1d6+2, 1d6+2)
1d20+4 : (6) + 4 = 10
1d20+4 : (3) + 4 = 7
1d20+4 : (10) + 4 = 14
1d20+4 : (16) + 4 = 20
1d6+2 : (3) + 2 = 5
1d6+2 : (3) + 2 = 5
Crit 1 & 2 - (1d6, 1d6)
1d6 : (2) = 2
1d6 : (5) = 5
Crit 3 - (1d6)
(5) = 5
Since G3rmanicus has been inactive for 15 days I assume he is not coming back. If by some miracle G3rmanicus appears before Monday I'll let him roll death saving throws, otherwise Iman will conveniently die.
• Thunderwave (K17-M19)
• Channel Divinity: Destructive Wrath (max damage)
Rolls
Con Saving Throws (G, SK, N3) - (1d20+2, 1d20+2, 1d20+2)
1d20+2 : (13) + 2 = 15
1d20+2 : (16) + 2 = 18
1d20+2 : (12) + 2 = 14
Initiative Order:
1. Barendd, Pageflap, Kit
2. Skeetz, Red Beard, and the 4 Night Blades
3. Torden
Interesting Features:
1. Headless statue
2. Hole in the floor
3. Stairway to the upper floor
Battle Map.
Rolls
Eldritch Blast - (1d20+5, 1d10)
1d20+5 : (9) + 5 = 14
1d10 : (1) = 1
Rolls
Fire bolt attempt - (1d20+5)
(9) + 5 = 14
If hit (burning) - (1d10)
(2) = 2