Nov 10, 2017 6:26 pm
Nice breakdown of the ebb and flow of the game, Len. I just wanted to add that play by post throws in an extra wrinkle because we're not all sitting around a table. A few of you were posting while I was in bed. Yesterday when I was at work, I was able to answer some rules questions while Len was otherwise occupied. So sometimes there ends up being an artificial slow-down to out-of-combat action so all the players have a chance to participate.
I can tell you it gets pretty frustrating to keep getting email alerts on your phone because the DM and a player who happens to be online at the time are advancing the plot by themselves and all you can do is think, "Gee, I have something I'd like to add, but I'm trying to get dinner on the table." That was an extreme example that only happened to me once. Typically what will happen is the action might progress without all the players, and when the players are able to chime in, things get retconned a bit.
As for the seven player types, for me it kind of depends on the game and the DM, though I tend to gravitate toward the Method Actor and Storyteller with a bit of the Power Gamer mixed in. I love coming up with combinations that work well together, but I moreso love getting into the character and trying to tell a really good story. In my RL game, with the terrible DM we had, I tried to be an actor and tell a story, but he views D&D as a DM vs players board game. I found that what I enjoyed about the game got me absolutely nowhere. So I started playing the power game and becoming a Butt Kicker since he doesn't know the rules nearly as well as he thinks he does. There's a certain satisfaction to beating someone at their own petty game, but it's ultimately a hollow victory when you realize you spent the last four hours just trying to vex an overgrown child in the body of a middle-aged lawyer.
Luckily, one of the players suggested someone else he knew who could DM a game. Halfway through the first session, I realized he was the type of DM who would work with a player to tell the story they want to tell and to create the character they want to create. A few text messages over the next couple of weeks and, suddenly, my character is fleshed out with a set of motivations and a side story that the DM is creatively weaving into the main story. It's been fantastic, and I can't wait until tomorrow to see where it takes us.
I can tell you it gets pretty frustrating to keep getting email alerts on your phone because the DM and a player who happens to be online at the time are advancing the plot by themselves and all you can do is think, "Gee, I have something I'd like to add, but I'm trying to get dinner on the table." That was an extreme example that only happened to me once. Typically what will happen is the action might progress without all the players, and when the players are able to chime in, things get retconned a bit.
As for the seven player types, for me it kind of depends on the game and the DM, though I tend to gravitate toward the Method Actor and Storyteller with a bit of the Power Gamer mixed in. I love coming up with combinations that work well together, but I moreso love getting into the character and trying to tell a really good story. In my RL game, with the terrible DM we had, I tried to be an actor and tell a story, but he views D&D as a DM vs players board game. I found that what I enjoyed about the game got me absolutely nowhere. So I started playing the power game and becoming a Butt Kicker since he doesn't know the rules nearly as well as he thinks he does. There's a certain satisfaction to beating someone at their own petty game, but it's ultimately a hollow victory when you realize you spent the last four hours just trying to vex an overgrown child in the body of a middle-aged lawyer.
Luckily, one of the players suggested someone else he knew who could DM a game. Halfway through the first session, I realized he was the type of DM who would work with a player to tell the story they want to tell and to create the character they want to create. A few text messages over the next couple of weeks and, suddenly, my character is fleshed out with a set of motivations and a side story that the DM is creatively weaving into the main story. It's been fantastic, and I can't wait until tomorrow to see where it takes us.