Nov 8, 2017 4:52 am
Thanks Daykinator! Everyone did a pretty great job. After the character building discussions, I wasn't expecting any of these to suck or anything, but I was kind of surprised how well a group of new players did with them. And the fact that everyone has become so invested in their characters already! I'm playing with a guy in my RL game who has two characters that I can't tell apart, even though one of them is a woman, and I've played with the guy for a year! They're pieces on a game board to him. It's frustrating, especially when I see what a group of new players who are enthusiastic can do.
Anyway, I noticed a couple things on some of the character sheets I thought I'd point out to everyone. Mostly good news. Mostly.
@Daykinator:
You should write down your Half-Elf abilities so you have them handy: Darkvision (within 60' dim light appears as bright light and darkness as dim light), Fey Ancestry (advantage on saving throws against being charmed and magic can't put you to sleep), Skill Versatility (you get to pick two more skills to be proficient in--I would recommend Stealth and Athletics), Languages (Common, Elvish, and one extra).
@Ramen:
The bad news is your AC is 17 not 18. Unfortunately, you have to subtract 1 because of your Dex.
The good news is that you have several more spells available to you. You should have a total of three cantrips and four 1st level spells to choose. On top of that, because you chose the Life Domain, you automatically have Bless and Cure Wounds in addition to the four 1st level spells.
@Jacketch:
Aside from your cantrips, you should have two different lists for your spells: one is a list of the spells in your spellbook (the six you started with); the second is the list of spells you have memorized (which for a 1st level Wizard with 16 Int is four spells). You can only cast a spell if you have it memorized. The good news is, unlike a sorcerer, you can change your spell list every day, and you can add any number of spells to your spellbook, as long as you come across them and have time to copy them. I would recommend leaving Identify and Detect Magic in your spellbook and not memorizing them. As a Wizard, you can cast ritual spells straight out of your spellbook, it just takes longer (10 minutes for Detect Magic and 11 for Identify). Also, you should add Arcane Recovery to your Feats/Abilities section.
@G3rmanicus:
You should add your Outlander Feature (Wanderer) to your Feats/Abilities section. It doesn't always come up, but you don't want to forget you have this ability. You should also add your Barbarian abilities (Rage) for the same reason. I've seen even experienced players forget to add their rage bonus if they're raging (not to mention their damage resistances) because they didn't have it on their sheet.
Anyway, I noticed a couple things on some of the character sheets I thought I'd point out to everyone. Mostly good news. Mostly.
@Daykinator:
You should write down your Half-Elf abilities so you have them handy: Darkvision (within 60' dim light appears as bright light and darkness as dim light), Fey Ancestry (advantage on saving throws against being charmed and magic can't put you to sleep), Skill Versatility (you get to pick two more skills to be proficient in--I would recommend Stealth and Athletics), Languages (Common, Elvish, and one extra).
@Ramen:
The bad news is your AC is 17 not 18. Unfortunately, you have to subtract 1 because of your Dex.
The good news is that you have several more spells available to you. You should have a total of three cantrips and four 1st level spells to choose. On top of that, because you chose the Life Domain, you automatically have Bless and Cure Wounds in addition to the four 1st level spells.
@Jacketch:
Aside from your cantrips, you should have two different lists for your spells: one is a list of the spells in your spellbook (the six you started with); the second is the list of spells you have memorized (which for a 1st level Wizard with 16 Int is four spells). You can only cast a spell if you have it memorized. The good news is, unlike a sorcerer, you can change your spell list every day, and you can add any number of spells to your spellbook, as long as you come across them and have time to copy them. I would recommend leaving Identify and Detect Magic in your spellbook and not memorizing them. As a Wizard, you can cast ritual spells straight out of your spellbook, it just takes longer (10 minutes for Detect Magic and 11 for Identify). Also, you should add Arcane Recovery to your Feats/Abilities section.
@G3rmanicus:
You should add your Outlander Feature (Wanderer) to your Feats/Abilities section. It doesn't always come up, but you don't want to forget you have this ability. You should also add your Barbarian abilities (Rage) for the same reason. I've seen even experienced players forget to add their rage bonus if they're raging (not to mention their damage resistances) because they didn't have it on their sheet.