OOC Thread

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Feb 18, 2018 5:52 am
Barendd is fine with going with the bandits and red beard being armed. His plan was, since the group knew of him taking the knife but he doesn't know the group is aware, that could be an advantage to the group.
As far as bringing someone else in I'm not sure if that makes sense if we don't intend to continue past the tower. I'd very much like to do so and continue this arc, but if that's not in the cards then bringing someone else in didn't seem like the best option.

Len

Feb 18, 2018 6:32 am
Oh, I'm down for more. I decided I would keep going in this post, having mistaken lack of regular participation as a sign of lack of interest. I knew better, but sometimes your gremlins gnaw at you and make you do dumb things.
Feb 18, 2018 5:51 pm
Ah dope. Then yeah I say let's continue on. Having someone else added in to flesh out the party.
Unrelated, but do you have an example of a game here here someone is playing as bard? I am hoping to see that class in action since it seems like a pretty jack of all trades.

Len

Feb 18, 2018 7:07 pm
I don't have a public game to show you. McDunno played a bard in a game Jabes and I are in, although it was an unorthodox one, but I'm sure he'll have some good comments on it.

I would say that the Bard is exactly as you say, a jack-of-all trades. He's got great skill bonuses, even to skills that he's not proficient with. From level 1-5 I think he will feel more like a support character than anything else. Although you are a jack of all trades, there is usually somebody else in the party that is better at you at any given thing. BUT, when you get to level 6 you get this thing called Magical Secrets which catapults you into the front of the line in terms of power. It might be the single best ability in the game. Maybe portent dice from the Diviner Wizard is better.
Feb 20, 2018 2:53 pm
The bard I'm "playing" in another game with Len and Jabes is more cleric than bard, so I don't know how much help I could be. Besides, I put playing in quotes because that game has gone almost nowhere in over a year. The DM seems to forget about it for weeks at a time and then will chime in with a post like "The night fades away and nothing bothers your slumber and you are fully rested." I applaud Len and Jabes (and the one other player still in it) for attempting to advance their characters, but I have a great deal of difficulty putting forth an effort.

Other than that game, the last time I played a bard was back in the AD&D days, and that bard was vastly different than the one today. You could say that Kit is a bard in all but name. This doesn't apply to all bards, but I would say a traditional bard is someone who is flamboyant and probably a show-off. Loves poetry and music. Think of yourself more as support and a morale booster than a frontline combatant. Bards are typically charming and perhaps a little too desirous of adulation. I think, Starrbeardo, that you seem to have a knack for falling into a leadership role. This works well with a bard in towns and social situations, not so much in dungeon crawls. But a bard who can step back and assess the situation and be able to direct and boost your comrades in battle can be very valuable.

Now if you're talking more non-traditional, you could use the bard mechanics and reflavor everything else. I would recommend checking with your DM first, though. I don't know that I've had a DM on GamersPlane who would object, but you never know when you might be dealing with a traditionalist. If you're following a non-traditional path, you could have a half-orc who beats on a drum and spouts horrid spoken-word. You could have a bard who doesn't play an instrument at all, but is basically a stand-up comedian (what is Vicious Mockery but a magical way to deal with hecklers?). Use the human variant and take Magic Initiate as your feat. Your spell focus looks suspiciously like a microphone and the cleric cantrip Thaumaturgy gives you the ability to amplify your voice up to three times as loud as normal.

But one thing you'll want to do for a talky character like this is prepare in advance. I played an eldritch knight with the soul of a poet. He didn't spout poetry, but he would wax eloquent about his past and his love of life. I could drop speeches in at the drop of a hat because I used google to find some things I liked that I could quickly alter to fit the situation. I did the same with a wizard I played in a game with Jabes. He had 19 intelligence and 4 wisdom. Every once in a while, something would spark his intellect and he would spout off scientific concepts he shouldn't know, like he was channeling a different entity. I didn't know the science other than what I had looked up and had ready in advance. I had fun with that wizard (especially when I had him spout off an altered version of Shakespeare's St. Crispin's Day speech right before a duel), but unfortunately the DM kind of faded away on that one right in the middle of a combat.

Anyway, I think it boils down to this: you can be any kind of bard you want. They're very versatile. The way I've seen you play here, I would recommend a bard who will lead in the RP segments of the game and who will step back to provide support during combat. Someone who bolsters morale and provides words of wisdom. Don't be afraid to crib poetry and speeches you find on the internet (changing it to suit your situation). And Youtube can provide a plethora of links to music, like this ribald little ditty my cleric/bard used to entertain and heal the PCs during a short rest.

Len

Feb 20, 2018 4:15 pm
McDunno says:
Anyway, I think it boils down to this: you can be any kind of bard you want.
Amen.

On the flip side, you could go in without preparing any material or quotes or songs. One day, I'll get around to playing my ideal bard, and its more like a psychic warrior who projects her emotions, which are experienced as song by those around her. When she performs, there is no instrument, but you hear a symphony in your mind. At higher levels, she could make people feel the depths of despair or the very pinnacle of joy. And when she is mad, look out. A whole city would quake with her wrath.

But, I haven't found the right game for her yet. I almost made her for Jabes' game but there were already so many charisma based characters in there so I went the total opposite direction, and I am super happy with it.

Len

Feb 20, 2018 4:29 pm
Starrbeardo, are you feeling a bit restrained by your fighter's narrow/focused range of abilities? Next time we level up, which should be after the Lonely Tower (if you survive), you might consider becoming an Eldritch Knight. It is a fighter specialization that involves getting a smattering of magical spells and abilities.

You might also consider taking a level in a more magical class. Perhaps your religious experience is starting to rub off. Based on your current stats you would only qualify for Wizard, but we could rearrange those numbers to make a more suitable change. You would need a 13 in Wisdom to add a level of Cleric or Druid, or a 13 in Charisma to go Bard, Warlock, Paladin, or Sorcerer. I won't go into more detail because if that's not in the cards then I won't bore you with the details!
Feb 20, 2018 4:44 pm
lenpelletier says:
One day, I'll get around to playing my ideal bard, and its more like a psychic warrior who projects her emotions, which are experienced as song by those around her. When she performs, there is no instrument, but you hear a symphony in your mind. At higher levels, she could make people feel the depths of despair or the very pinnacle of joy. And when she is mad, look out. A whole city would quake with her wrath.
I like this a lot. Have you thought about throwing some warlock levels in there? Awakened Mind and Detect Thoughts would go nicely with this character.
Last edited February 20, 2018 4:49 pm
Feb 20, 2018 4:48 pm
lenpelletier says:
Starrbeardo, are you feeling a bit restrained by your fighter's narrow/focused range of abilities? Next time we level up, which should be after the Lonely Tower (if you survive), you might consider becoming an Eldritch Knight. It is a fighter specialization that involves getting a smattering of magical spells and abilities.

You might also consider taking a level in a more magical class. Perhaps your religious experience is starting to rub off. Based on your current stats you would only qualify for Wizard, but we could rearrange those numbers to make a more suitable change. You would need a 13 in Wisdom to add a level of Cleric or Druid, or a 13 in Charisma to go Bard, Warlock, Paladin, or Sorcerer. I won't go into more detail because if that's not in the cards then I won't bore you with the details!
A problem I foresee with Barendd multiclassing is that he's a two-weapon fighter and wouldn't be able to cast spells with both weapons in hand. If he takes the eldritch knight path, he would only be hampered for one level since he would be able to take the War Caster feat at 4th level.
Feb 20, 2018 4:52 pm
lenpelletier says:
On the flip side, you could go in without preparing any material or quotes or songs.
Oh, and I don't want to make it sound like I think this is a prerequisite to playing a bard. It's just that if you want to play a bard with a song or poem always on his lips, it's not as daunting as it sounds. With hundreds of years of examples at your fingertips via google, a little bit of prep can have your bard waxing eloquent at any moment (even if you don't have a lot of time to post).

Len

Feb 20, 2018 5:14 pm
McDunno says:
A problem I foresee with Barendd multiclassing is that he's a two-weapon fighter and wouldn't be able to cast spells with both weapons in hand. If he takes the eldritch knight path, he would only be hampered for one level since he would be able to take the War Caster feat at 4th level.
I'd be fine with working with Starrbeardo to make whatever concept he wants to explore come to reality. One of Barendd's weapons could become a divine or arcane focus in a moment of spiritual awakening. It could be Leachclaw, which might start to bleed some interesting creepiness into the game. What happens when you use the weapon of the enemy to fight the enemy? What is the cost of power? That kinda stuff :)
Feb 20, 2018 9:46 pm
I don't feel particularly constrained as a fighter, especially with the criminal background it means i can do more than just smash things, bard is just a class that wasn't chosen for this campaign so I wanted to know if their were any iterations I could look at. The only character idea I have right now that I think would be fun to play would be a monk or some other type of unarmed fighter that has a high charisma to roleplay as a professional wrestler type character. I read a thread somewhere of someone who played as a luchador and it sounded like a blast.

Len

Feb 22, 2018 4:58 am
Hey everyone, today was a zero post day from everybody. How can I help you move forward? There was talk about bringing Red Beard and Skeetz along which is now being debate, and talk about scouting out the Lonely Tower. Make a decision and move forward :)
Feb 22, 2018 2:41 pm
I think the group feels very untrustworthy of the bandits now, so asking them for scouting advice and the such might not be too believable. If yall agree, maybe we continue with bringing them along and act cautiously towards them?
Feb 22, 2018 2:53 pm
G3rmanicus says:
I think the group feels very untrustworthy of the bandits now, so asking them for scouting advice and the such might not be too believable. If yall agree, maybe we continue with bringing them along and act cautiously towards them?
Absolutely. You should have Iman express his views in-character, though. Out-of-character, I don't trust them at all. In-character, Kit is kind of out of it right now and would probably just set them free and trek merrily along with them. If Iman has an idea of what he wants to do and how he wants to do it, have him speak up while Redbeard and Skeetz are in the other room. If Iman wants to threaten their lives if they betray us, have him do it. If Iman wants to scout the place out before letting those two out of jail, have him say so.
Feb 23, 2018 2:38 pm
Jabes.plays.RPG says:
Torden doesn't like any of this one bit but he stays loose, silently puffing on his pipe, his hand on Sormbreaker's handle. If either of these fools try anything he will literally bring the hammer down.
I can barely see Torden's clenched teeth through the furious cloud of pipe smoke ringing his head.
Mar 11, 2018 3:44 pm
Quote:
Since G3rmanicus has been inactive for 15 days I assume he is not coming back. If by some miracle G3rmanicus appears before Monday I'll let him roll death saving throws, otherwise Iman will conveniently die.
I meant to heal Iman this round too. Oh well.
Mar 12, 2018 6:40 am
Dammit! Hoping to end this fight quickly, I went all-in with that Thunderwave, didn't think they'd make their damn saves. What a waste! And this isn't even the boss fight yet!
Mar 14, 2018 7:03 pm
Quote:
@Jabes: Unfortunately Wrath of the Storm does not affect everyone who attacks you in the round, just counterattacks against a single, specific attack. I'll use your first damage roll and target N1, but feel free to do it to N2 instead.
*headslap* Oh right, because each use would require a reaction, and you only get one reaction per round! Duh! Yeah, hit N1. Sorry, and thanks!
Mar 17, 2018 4:04 am
From the look of the map, can't we just push N2 down the hole? He's right at it's edge, we can totally pull a King Leonidas. How deep is it?

Oh and here is the map, I bookmarked it in case I was too lazy to search which post it was in.
Last edited March 17, 2018 4:06 am
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