HypCo says:
I don't see why Skeetz going somewhere else is relevant; you don't get much choice in where to go as a defeated prisoner.
True, but I wanted to make sure we had our stories straight and that the group Ryvid says he attacked is the group he and the others actually attacked. We can get into it in the game feed, but Kit's going to need some info to continue.
Yes, but what's my motivation, my dear?
lenpelletier says:
I'm excited that Kit is going into the keep as a Night Blade. I feel like the path we've taken since we started this game has never really given you the chance to make use of these abilities that are core to you character.
I disagree. True, there hasn't been a lot of dice rolling or game mechanics involved in playing Kit, but every bit of his abilities were being utilized all the way up to the fateful final battle. Throughout the entire journey, and the RP everyone engaged in, I was able to narrate an incredible amount of detail of Kit's actions, using all of the attributes I had given him. In my time playing RPGs, there hasn't been a lot of other opportunities to research 16th century one-act plays in order to decide how best to cast a dwarf or a kenku!
lenpelletier says:
Also, hopefully this doesn't spoil anything, but I know Kit is a lot more tied to the Blight story than the Night Blades story, but the Blight story line has advanced in a few important ways that are about to become apparent as you explore the Whitesparrow Keep.
It looked like the Blight was tied in to your world at large, so I figured we'd get back around to it. It's funny, though, how Kit is tied into it. I wasn't planning on multiclassing so quickly, but when we discovered what was under the town, it just seemed like the perfect reasoning why a sorcerer who only used his magic for stagecraft and who literally ran screaming from combat would suddenly develop some fighting skills and more deadly spells.