Character Creation

Len

Oct 31, 2017 3:44 pm
This forum is a place to talk about our characters! Post ideas, rolls, and questions related to making your character in this forum!

RESOURCES

D&D Basic Rules, character creation rules start on page 6. Please read through the rules and ask me questions as you encounter them.

SPECIFIC RULES FOR OUR GAME
[ +- ] Click to open

Len

Oct 31, 2017 10:35 pm
This article by one of my favorite D&D writers, Mike Shea, has some great advice about building fun characters. It has some specific advice about building well-rounded characters so that you can contribute to all aspects of the game, and some common pitfalls to avoid.
Nov 1, 2017 6:35 am
I don't know if this is the right place for this, but I cna[t seem to save my weapons in my character sheet. Is there some secret I don't know?
Nov 1, 2017 1:47 pm
Starrbeardo, on the Characters drop-down menu, hit "All Characters". When the page comes up, click the icon "Add to library" that is next to your character. Then if you could copy and paste the link to your character here, I can take a look at what you have so far.

Len

Nov 1, 2017 5:10 pm
Good advice McDunno!

For a quick fix, you can always write your weapon choices in the "Notes" section, and write down your attack bonuses damage, and special features information in that space.

If you want to use the "Weapons" section, you do have to click "Add Weapon" before you it gives you the text entry fields to enter the information.
Nov 1, 2017 5:41 pm
lenpelletier says:
If you want to use the "Weapons" section, you do have to click "Add Weapon" before you it gives you the text entry fields to enter the information.
There should be two open weapon slots by default with any new character sheet, though. We'll know more once we can see Starrbeardo's character sheet.

By the way, if anyone needs help figuring out how to do any of the tricks like the "quoting" feature I used above, just ask (this one is just hitting the "Quote" at the bottom left of the post you want to quote from).
Nov 1, 2017 5:45 pm
Len, can we use the point-buy system for stats? I am historically terrible at rolling for my scores.
Nov 1, 2017 6:02 pm
Here's my character thus far. I've typed in and added weapons but it keeps blanking out for some reason.
Nov 1, 2017 6:10 pm
I think I might know the problem. Are you entering your Attack Bonus and Damage before saving? If you just enter the weapon, it doesn't save it properly. No idea why.

For example:

If I only enter "Dagger" (in Name), it disappears when I save.

If I enter "Dagger" (in Name), "1d20+5" (in Attack Bonus), and "1d4+3" (in Damage), it will save properly.
Nov 1, 2017 6:11 pm
Ok cool let me take a look thanks.
Nov 1, 2017 6:15 pm
Also, for attack bonus would I add my prof modifier or my strength mod, or both if I am proficient with a weapon?
Nov 1, 2017 6:31 pm
If you're proficient with a melee weapon (which, as a fighter, you're proficient with all weapons), you add both your strength and prof for the attack and just str for your damage.

If it's a ranged weapon, you add your dex and prof to the attack and just dex to the damage. For a finesse weapon like a scimitar, you can choose to use either your dex or str.
Nov 1, 2017 6:33 pm
awesome thank you

Len

Nov 2, 2017 5:34 pm
GAME SETTING

It has been twenty years since the fall of the Arkasian Empire. Once a powerful and cosmopolitan nation, Arkasia descended into corruption and decadence in its final century. Embroiled in internal politics and debt, the country failed to safeguard its borders. The barbarian tribes to their north smelled weakness and descended upon the capitol and left it in ruin.

The Arkasian Empire is now a distant memory. In its place, tyrannical city states vie for scraps of the old Empire like dogs while the countryside is left to fend for itself. Once patrolled by Arkasian soldiers, the old roads of the empire are falling into ruin and are plagued by bandits and worse. Once prosperous trade routes have dried up, and the common people now struggle for survival. Dark creatures that were once driven from Arkasia have returned to prey upon the land.

It is deep into these wild lands that your characters have journeyed. They may have many different motivations, including:

* Reclaim old artifacts of the Arkasian empire
* Become a champion of the common people
* Escape persecution from more civilized lands.
* Carve out your own kingdom
* Confront a growing threat in the wild lands
* Spread the message of your God(s)
* Seek glory and renown
* Hone and test your skills in a deadly environment
* Pursue a myth or legend in the wild lands
* Something else entirely!

Whatever their individual motivations, your characters have banded together to form this adventuring party. Perhaps it is merely a matter of strength in numbers, but perhaps there are mutual interests here as well.

HOW TO FIT YOUR CHARACTER INTO THE SETTING

The setting is left intentionally vague so that you can define parts of it that are relevant to your character. Feel free to invent the city you were from or an organization you belonged to. I may veto something that doesn't match the tone of the setting, but we are all co-creators in the setting's lore.

Share your character's backstory with the us, including what their motivations to come on this expedition into the wild lands. A paragraph or two is great. As we see each other's backstories, we might see some connections between characters that we can write into the story.
Nov 3, 2017 4:57 am
I've written a backstory in first person from my character's point of view. I may have gone a little overboard. Somewhat past the two paragraphs. Should I post it here?

Len

Nov 3, 2017 5:06 am
Awesome Starrbeardo, post it here for sure!
Nov 3, 2017 5:08 am
[ +- ] The kind of long backstory of Barendd Dankill
https://i.warosu.org/data/tg/img/0331/23/1404214541103.jpg
Last edited November 3, 2017 5:11 am

Len

Nov 3, 2017 7:20 am
Woah! Starrbeardo, that was an incredible back story! Serious props man.
Nov 3, 2017 1:07 pm
Starrbeardo says:
I may have gone a little overboard.
No such thing.

If Barendd goes out of his way to engage in activities that make him appear more sophisticated and cultural (and, really, when do appearances become reality?), that may be how our characters know each other.

I'm still working up the background to my character, but Kit Marlowe is perhaps the premier actor of our time, appearing on stage to many rave reviews. He's a sorcerer (it runs in the family) who will be multiclassing as a warlock.

I wanted to multiclass for a number of reasons. One is that, lately, I've become obsessed with it, trying to find interesting combinations. Although I'm sure I'm not coming up with anything that hasn't been done and written about a thousand times, so I should say "interesting to me." Another reason is that I totally botched the first couple of multiclass characters I tried, so I figured it might help new players avoid some of the mistakes I made if I talk through the process as it happens.
Nov 3, 2017 9:00 pm
Whatever my character ends up being, I'll use these rolls to figure out his stats. Though part of me wants to lean towards a less common race, and the Kenku look interesting to me for some reason....

So my stats should be 7, 15, 10, 16, 9, and 15?
Last edited November 3, 2017 9:01 pm

Rolls

Stats - (4d6)

(1151) = 8

Stats - (4d6)

(4625) = 17

Stats - (4d6)

(1424) = 11

Stats - (4d6)

(5563) = 19

Stats - (4d6)

(2125) = 10

Stats - (4d6)

(4564) = 19

Nov 3, 2017 9:14 pm
For our game it says 4d6 drop the lowest, or take the standard set, 15,14,13,12,10,8 so it looks like yours might change a bit.

Len

Nov 3, 2017 9:51 pm
Jacketch: yes, 7, 15, 10, 16, 9, and 15 are your attribute scores. You can assign those in any order. I will try to take a picture of the kenku race write-up in my copy of Volo's Guide and send it your way. As a Kenku, whatever number you assign your Dexterity will be increased by 2, and your Wisdom will be increased by 1.

Here is an example how you might assign your attribute scores:

Str: 7
Dex: 16 +2 (for being Kenku) = 18
Con: 15
Int: 10
Wis: 15 +1 (for being Kenku) = 16
Cha: 9

This assignment of attributes would make for a very agile, hearty character with strong perception and intuition. They are quite physically weak, and roughly average intelligence and charisma

Len

Nov 3, 2017 10:23 pm
Kenku Race writeup: page 1, page 2, page 3

Obligatory Copyright Notice: Please don't share these images with anyone else. I will take these images down in 48 hours.
Nov 4, 2017 4:03 pm
So this is my character Aegar Gornhill thus far. He's a Half-Elf Fighter, with a bone to pick with those who trashed his village and killed his wife and child 20 years ago (more to come on this when I fully develop his backstory). Please take a peek and let me know what you think or if theres anything I need to add/fix. Thanks!
Last edited November 4, 2017 4:25 pm
Nov 4, 2017 7:22 pm
Alrighty!

My character is going to be Iman Pyregrip, the Human Barbarian. I will be using the Human variant.
Iman was born in a small town, Veolia, just a days walk south of the Arkasian Capital where they commonly practice the art of fire magic. At the age of 5, Children begin to practice the basic fundamentals and techniques to prepare themselves to be able to cast spells going into their teens. But it was at this age when the hordes up north charged the empire and brought it to ruins.
Iman and a few other townsfolk were saved by an Arkasian patrol unit who helped fight off some of the invaders in Veolia. Together they managed to escape to safety, but everything else, along with the loved ones in the town, stayed to fight an unwinnable battle.

The family secrets in magic arts were lost, so Iman and the few others he could call brothers and sisters were trained to fight in melee combat as they grew, and were taught to hunt and gather to help with the rebuild. Years passed, and Iman grew stronger and stronger, but was never able to fight with a proper technique. He preferred brute strength and raw power, and refused to use a shield.
He wielded a Halberd and was able to control enemies at a distance, and wanted no armor equipped to ease with the weight of the polearm.

For years they tried to settle but kept being driven away by bandits. Iman seeks to help rebuild the great empire where his family was raised, but knows little about it himself. So from time to time, he ventures out on his own to train, and find others who know more about the fallen empire.
Last edited November 5, 2017 5:43 pm

Len

Nov 4, 2017 8:13 pm
Aegar and Iman both sound awesome! Don't forget to submit the character sheet to the game. You should be able to do that here.

G3rmanicus, I really like Iman's backstory. Perhaps Iman and Aegar might form an interesting connection, as Aegar was once a knight of the old Empire.

Len

Nov 4, 2017 8:18 pm
Starrbeardo, your character sheet looks good. If you rolled for your attributes, it is common practice to roll in a forum for everyone to see. If you used the standard array, then I think you miscalculated something. You should only have gotten bonuses to Str and Con. Either way, no big deal. Barendd is awesome.
Nov 4, 2017 8:29 pm
I will be using these rolls for my stats:

Rolls

4d6

(6132) = 12

4d6

(5114) = 11

4d6

(2264) = 14

4d6

(4342) = 13

4d6

(3441) = 12

4d6

(3241) = 10

Nov 4, 2017 8:36 pm
11, 10, 12, 11, 11, 9 are my results. I’m as average as you can get I guess :P

Len

Nov 4, 2017 10:33 pm
Yeah, those are some pretty mediocre rolls, G3rmanicus...

Playing a character with low attributes can be fun. But hey, this is your first game and you probably didn't envision playing Joe Average. If you like, you can take the standard array instead: 15,14,13,12,10,8.
Nov 4, 2017 11:42 pm
Tarrick’s limp body hanged by the wall opposite the entrance of the room. The scene caused Raishe to drop the food tray along with its contents, a broth prepared by him for his brother in the faith. A letter along with a clay cup filled with water lay on a simple wooden desk next to a well-kept bed.

"I hope you can excuse me from our evening discussions over supper brother Raishe. Since the bishop and I arrived a month ago nothing has provided me with more joy than our time together. Our conversations, the services alongside the clergy and common folk, it has all been soothing to the soul. This place, the people here, you. For the first time in my life I have felt welcomed, loved. At least, It all felt true. Perhaps, that is what the good tomes speak of.

You’ll remember our discussion last week, regarding the corruption within our ranks, especially above us. How the church contributed to the empire’s fall. How our intermingling with the powerful led us down a path where we forgot the people who most needed help, love, the truth. That conversation weighed on me. I hope that with my actions over the past few days I may help, demonstrate love, and shed light on the truth shrouded under the bishop’s shadow.

I’m sorry for not telling you until now, I wanted to, but I, I felt far too much shame. Perhaps you’d mention redemption, but I do not feel worthy of it, not even of a new life, if it were even possible. I only wish that no one else will have to go through the hell I've gone through. The humiliation I feel at failing our brothers, myself, our lord…

Enclosed are names, locations, notes, whether for judgement, reform, or a new start I leave you to decide. Perhaps doing nothing with it is the best course of action, regardless bishop Malcor must be stopped. Today he asked me to escort a young one to his room for company before his party leaves on the morn. The enclosed writings detail further, but hurry. I risk having this letter reach the wrong hands unless you’ve arrived in time for supper. The guards are taken care of. Tell whomever might help…

May the Lord give you life overflowing and light your way, in this life and the next.
- Tarrick

P.S.- May this cup serve as a worthy memento."

Raise approached Tarrick, closed his eyes, dipped fingers into the cup, wet his friend’s lips, and whispered a prayer. With tears in his eyes and intense anger welling up inside him he took the cup, drank and left. Storming through the hallways and gardens, the acolyte did not heed the greetings, calls nor fingers pointing at him from his fellow brethren. There weren’t any brothers near the westernmost tower, but neither were there guards. The hundreds of steps could not extinguish whatever was burning inside Raise, the reinforced door's handle could not either.

Upon entering the room the bishop stood, as did a young lad who excused himself, relief evident in his eyes.
"What is the meaning of th… No, please mercy!" The bishop’s indignation turned into pleading at the sight of the human acolyte. Malcor pleaded no longer as he fell out of the window. Walking out of the room fire waning, Raishe slowed down, and turned as he caught a glimpse of himself by a mirror. Silver, previously dark hair shown silver. He had been marked by above, but mark or no the monastery would no longer be home. He would be a wanted man.

-------

Raishe - Human
Alignment: Neutral Good
Ideal: There should be judgement for the corrupt, reform for the church or a new start.
Bonds: Raishe love the common folk and lower clergy.
Flaws: Wanted for murder. He does not receive the acolyte feature for help by people of his faith. Plagued by doubt, and conflicted by his crime/sin, Raishe knows not whether to turn himself in, seek the leader of his faith to turn in the proof of Melcor's corruption or seek a new life.

Raishe - Character Sheet
Last edited November 5, 2017 12:41 pm
Nov 5, 2017 12:34 am
Yeah used PC Gen to roll as I was making a character because I found it easier to keep things straight I'll reroll here and adjust my bio as needed.

Len

Nov 5, 2017 12:37 am
No need for rerolling. It's not like your stats are OP or anything and I mostly mentioned it so you know that's how it works for future games on GP.
Nov 5, 2017 12:46 am
lenpelletier says:
No need to rerolling. It's not like your stats are not OP or anything and I mostly mentioned it so you know that's how it works for future games on GP.
Ok, I'm glad it's not OP, if I don't have to reroll that's cool, thanks for letting me know for future characters.
Nov 5, 2017 2:01 am
Ramen: If you want everyone to see your character sheet, you have to post it to the library. Some people do, but some people don't. I've done both, depending on the game. The DM can always see it once you've posted it to the game. Anyway, if you want it in the library, click on the Characters drop-down menu and then click All Characters. Click on the icon next to the character that will post it to the library.

Starrbeardo: I did the same thing in my first game. I couldn't figure out how you were supposed to roll dice, so I rolled them on my phone. It seemed odd to trust it to people's honesty.
Nov 5, 2017 2:10 am
I agree, and I'm totally down to reroll if other people want, it's not a big deal to me. I figure if the rolls change dramatically then I can just get more creative.
Nov 5, 2017 2:18 am
I also think that my character sheet as is, probably has incorrect modifiers as was mentioned earlier, my original roll values came out as:
16-str
14-dex
17-con
13-int
12-wis
11-cha

Based on the table I found in the ability modifier table in the rules, plus the racial abilities and such is how I filled out the characer sheet, was that incorrect?
Nov 5, 2017 2:28 am
McDunno says:
Ramen: If you want everyone to see your character sheet, you have to post it to the library. Some people do, but some people don't. I've done both, depending on the game. The DM can always see it once you've posted it to the game. Anyway, if you want it in the library, click on the Characters drop-down menu and then click All Characters. Click on the icon next to the character that will post it to the library.
Thanks for the pointers, I went ahead and added it to the library. I still have to finish picking my spells, so I'm following some of lenpelletier suggestion regarding websites, and apps that have them all conveniently compiled. Hope everything is in order.
Last edited November 5, 2017 2:31 am
Nov 5, 2017 2:29 am
I'm cool with your rolls. And even if I weren't, that's up to the DM, and he's made his ruling!

As a Mountain Dwarf, you add 2 to your Strength and Constitution, which brings them up to 18 Str and 19 Con. I know who I'm standing behind!

Len

Nov 5, 2017 2:35 am
That's an awesome backstory, Ramen! Are you guys sure you are new at this? Haha!
Nov 5, 2017 2:36 am
https://imgur.com/a/pRkpQ so the sheet automatically applied mods on this, I did add the racial traits for con and strength already do I need to manually lower the stats for the other mods that the sheet generated?
Nov 5, 2017 2:40 am
Also, based on backstory would there be any extra equipment a character would receive? I know having the criminal background got me some extra clothes, and an extra crowbar, but would my backstory lend itself to me having a thieve's toolkit? Would my proficiency with brewers tools and the fact that I work/ operate a tavern been I would already have a brewer's toolkit, or would those be purchased separately from my current stash of gold?
Nov 5, 2017 2:51 am
lenpelletier says:
That's an awesome backstory, Ramen! Are you guys sure you are new at this? Haha!
Hey, thanks. Maybe we're all just veterans and have been waiting for a new game to pop up. :P
Last edited November 5, 2017 2:54 am
Nov 5, 2017 3:16 am
@Mcdunno I really like the idea of us knowing each other through social connections with Kit Marlowe being the preeminent actor of our time and Barendd being a recovering criminal that now runs a tavern who makes great efforts to present himself as being more refined than his station would typically allow. What about something like Barendd is a huge fan of Kit's and covers his tab whenever he's in town, while Kit likes to frequent the tavern for both the free drinks and the fact that since the bar has a seedy side to it, it allows Kit a reprieve from the public at large which allows him some solitude?

@Ramen- Barendd's tavern seems like a good place for someone who is accused of murder to seek respite. Between the more heroic nature of the murder you're wanted for, and Barendd's understanding that bad/illegal doesn't mean evil I think it could fit. Unless you would like to go some other way?

@Daykinator- We both share a lack of family. Aegar has specific knowledge of what happened. My birth family is a little more up in the air, Tymus, my chosen family and former tavern owner died under dubious and violent circumstance. That's a connection we share though I don't know how the backgrounds would tie in. Is that something we should explore?

@G34mqnicus- Iman's backstory seems nomadic and pretty fluid. I don't specifically see a connection that can be made from what you've posted, however I'm sure it's entirely possible that you've found yourself in Barendd's tavern. Or perhaps we've met each other during Barendd's enforcer days, either working together, or against each other? Or would you like to go another direction, if any at all?
Nov 5, 2017 3:36 am
We need to roll for our starting wealth, don't we? Guide says I should roll a 4d4 and multiply by 10gp. And what does the 'Save Prof?' next to the modifiers mean exactly?

Rolls

How rich am I? - (4d4)

(2133) = 9

Nov 5, 2017 3:47 am
As I was looking through, you get to start off either with the specific equipment of your class, or to roll for your gold and buy your equipment from that roll right? Not both?
Nov 5, 2017 3:49 am
@jacketch save prof looks like it's assigned based on your class in the sheet, mine as a fighter was str and con so that's what I checked.
Nov 5, 2017 4:06 am
Thank you Starrbeardo, it seems obvious now. Also, I was wondering if there were any languages one interested in studying Arkasia would be sure to learn?
Nov 5, 2017 4:58 am
lenpelletier says:
That's an awesome backstory, Ramen! Are you guys sure you are new at this? Haha!
I was thinking the same thing!
Starrbeardo says:
@Mcdunno I really like the idea of us knowing each other through social connections with Kit Marlowe being the preeminent actor of our time and Barendd being a recovering criminal that now runs a tavern who makes great efforts to present himself as being more refined than his station would typically allow. What about something like Barendd is a huge fan of Kit's and covers his tab whenever he's in town, while Kit likes to frequent the tavern for both the free drinks and the fact that since the bar has a seedy side to it, it allows Kit a reprieve from the public at large which allows him some solitude?
I still need to flesh out Kit's background (busy weekend with the daughter), but I'm thinking Kit would be horrified at the thought of spending time in a seedier establishment. All but forgotten are those bygone days scrabbling for coppers wherever he could. When one has performed for the king, one does not hobnob at the local public house. That is simply not how it is done, my darling! I have in mind something along the lines of he put on a play, a political satire, that got on the wrong side of some very powerful people. Turns out he wasn't as untouchable as he thought he was, and he found it prudent to leave town. If Kit knows anything about Barendd, he may have sought him out, figuring he'd be his best bet at getting out of town with his head still attached.
Starrbeardo says:
so the sheet automatically applied mods on this, I did add the racial traits for con and strength already do I need to manually lower the stats for the other mods that the sheet generated?
Everything looks good to me.
Starrbeardo says:
As I was looking through, you get to start off either with the specific equipment of your class, or to roll for your gold and buy your equipment from that roll right? Not both?
That is correct. Usually the only reason you would roll for your starting gold at 1st level is if the game called for it or if your character needed to have different equipment than the starting equipment.
Nov 5, 2017 6:07 am
McDunno says:
Starrbeardo says:
As I was looking through, you get to start off either with the specific equipment of your class, or to roll for your gold and buy your equipment from that roll right? Not both?
That is correct. Usually the only reason you would roll for your starting gold at 1st level is if the game called for it or if your character needed to have different equipment than the starting equipment.
Okay, gotcha. Striking that 90g from my inventory then. It did seem like it was a lot.

Anyways, here is the backstory of the Kenku known as Pageflap.
[ +- ] Backstory. Sorry if it's too long
Criticisms would be nice, if any.
Last edited November 5, 2017 6:11 am
Nov 5, 2017 6:08 am
Mcdunno says:
I still need to flesh out Kit's background (busy weekend with the daughter), but I'm thinking Kit would be horrified at the thought of spending time in a seedier establishment. All but forgotten are those bygone days scrabbling for coppers wherever he could. When one has performed for the king, one does not hobnob at the local public house. That is simply not how it is done, my darling! I have in mind something along the lines of he put on a play, a political satire, that got on the wrong side of some very powerful people. Turns out he wasn't as untouchable as he thought he was, and he found it prudent to leave town. If Kit knows anything about Barendd, he may have sought him out, figuring he'd be his best bet at getting out of town with his head still attached.
That's dope for sure. Perhaps instead of my idea you may have heard of my reputation as a former Enforcer who desires to help people he sees as not being evil, but might be on the wrong side of things. In turn I would have known of your renown for acting and also possess no strong love for "the establishment" so I would have appreciated the satirical take-down that got you on the wrong side of those powerful people. Unless I'm misunderstanding the direction you wanted to go for this? maybe we should RP this out in some capacity. Like you start on your way out of town but come to me looking for assistance, and we RP that conversation somehow. Kind of like a pregame. Would that be allowed? If so would that be something you'd be down to try out once you flesh out the background to your liking?
Nov 5, 2017 6:10 am
So here is Aegar's full backstory. I tried to weave in some of the other stories you guys have crafted to make the party feel a bit more organic. Let me know what you think!
[ +- ] Aegar Gornhill
Last edited November 5, 2017 6:13 am
Nov 5, 2017 6:23 am
Super dope. I like it a bunch Daykinator
Nov 5, 2017 6:28 am
Jacketch says:
McDunno says:
Starrbeardo says:
As I was looking through, you get to start off either with the specific equipment of your class, or to roll for your gold and buy your equipment from that roll right? Not both?
That is correct. Usually the only reason you would roll for your starting gold at 1st level is if the game called for it or if your character needed to have different equipment than the starting equipment.
Okay, gotcha. Striking that 90g from my inventory then. It did seem like it was a lot.

Anyways, here is the backstory of the Kenku known as Pageflap.
[ +- ] Backstory. Sorry if it's too long
Criticisms would be nice, if any.
This is great any idea how you would integrate Pageflap with the other characters? Or how you would transition from the library to the group at the very least?
Nov 5, 2017 6:52 am
What I'm thinking is that on his way to Arkasia, Pageflap would realize that despite taking the steps to become a wizard and being able to do magic now he is still quite squishy. Knowing what he knows of adventurers, he plans to head to a city near enough to the ruins and see if he can convince others to come with him. It could give some of your characters an excuse to go out and adventure in Arkasia too, of y'all haven't decided on one yet. He would have done a bit of research on the place, maybe enough to get Iman's interest, but having other people that know the place should help. And his goal is magic related, maybe that'll catch Kit's interest.

But yeah, Pageflap'll feel a bit of trepidation considering he's traveled quite a ways to get to Arkasia, some allies would be fantastic.
Nov 5, 2017 5:23 pm
I went ahead and took the standard array of it’s ok with everyone else. :)

@daykinator
Nice! I like the way you tied the stories up there. Maybe Aegar gave Iman the halberd and tried to teach him how to fight properly, but because Aegar couldn’t be there for Iman the entire time, caused for the barbaric ways of fighting. I like the idea of Iman having the purpose of aiding Aegar (Iman’s mentor?) in whatever he needs, since he knew him longer than he did his own parents.

@starrbeardo
Since Iman traveled with the patrol unit/ Aegar for awhile, I highly see the possibility of making it to Barendd’s tavern from time to time. Maybe when I’m not with Aegar, I tend to stop frequently at your tavern? Maybe I missed the location of it, but where is the tavern located? Either way, since my character has been pretty nomadic, the way he can be fitted in to our story line can be really flexible. I like all these ideas!

@jacketch
Pageflap sounds like a character Iman would like to get in touch with. Iman wants to help rebuild the great empire he keeps hearing about. He is tired of running away, and being chased away by horses and bandits. He needs to find someone who has the knowledge of what it takes to rebuild what was lost.

I went ahead and edited my characters age to be younger to fit the role a little better. So somewhere around 25 ish rather than 30.
Last edited November 5, 2017 5:50 pm
Nov 5, 2017 5:54 pm
To be honest I haven't named a place, mainly because I don't know where a good spot would be.
Nov 5, 2017 6:13 pm
Either way, I like the idea of the tavern. Definitely would be a great place for us to meet if we want to head towards that.
Nov 5, 2017 11:04 pm
Input or suggestions on what the town my tavern is would be great, since I have no idea where to start with that. Anyway, the connections we're making are pretty great I think.

Barendd currently owns and operates a tavern that used to be owned by his close friend Tymus. Through this Tavern he knows a regular by the name of Aegar who, given enough time and drink will bring up stories of his past and the loss he had experienced. Iman occasionally makes stops at this tavern both due to his nomadic lifestyle, and to occasionally speak to Aegar who rescued him as a child. Kit Marlowe is around due to some unfortunate reactions to a political satire he performed. The people he angered have power and would like to use it to cause him harm. He had heard of Barendd's reputation from his enforcer days, and also that he now has a soft spot for people in need, especially if where they land on the legal/illegal side of the coin is questionable. If anyone can assist you with staying alive and getting out of town, he would be the one. Pageflap begins his journey well before any of us educating himself in a quest to rid his race of a curse that prevents any creativity, but allows for incredible mimicry. Once he feels like he's been educated enough to reach this goal he heads to a town near the library he studied at. His knowledge of history and lore would be more than invaluable to Iman in his quest to learn of our fallen empire. Raishe is still up in the air, though he is on the run for murder. This murder seems to be on the good side of moral ambiguity, though obviously frowned upon by the law. Somehow Raishe finds himself in the tavern perhaps finding a sympathetic ear from Barendd and/or Aegar?
Nov 5, 2017 11:06 pm
Also I don't think I saw an answer, but based on backstory are their any items that our characters would receive beyond what is outlined in the rules? Such as a Brewer's kit for Barendd since he owns a tavern,or even a Thief's kit based on his past as an enforcer, or would those be supplies obtained throughout the game?
Nov 6, 2017 5:08 am
Starrbeardo says:
Also I don't think I saw an answer, but based on backstory are their any items that our characters would receive beyond what is outlined in the rules? Such as a Brewer's kit for Barendd since he owns a tavern,or even a Thief's kit based on his past as an enforcer, or would those be supplies obtained throughout the game?
I've always played it that if you have the proficiency, it's implied that you have it, thought I can't really find anything in the PHB to back that up. Ultimately it's up to the DM.

I should have my own background up by tomorrow. Weekends are tough for me to do anything other than post here and there, and there were two days of no school for parent-teacher conferences, so my weekend started on Thursday. I know, I know, and your sympathies are appreciated, but some of us have to take four-day weekends and go to Six Flags, and that is my unfortunate lot in life.

Anyway, I noticed a few things on people's character sheets I thought I'd point out.

G3rmanicus: Taking the human variant means you also get another skill proficiency, so you should have five total. Also, when your character sheet is in edit mode, next to Weapons, you'll see [Add Weapon]. Click that and you can enter the stats for your javelins.

Starrbeardo: Berendd has the two-weapon fighting style, but you can only wield a weapon in each hand if they have the "light" property (unless you take the Dual Wielder feat). So if you wield your handaxes as melee weapons, you will be able to add your ability modifier to your second weapon. If you use your greataxe or warhammer, your chosen fighting style will not help you. And if you wield your handaxes, you essentially no longer have a ranged weapon (as soon as you throw your handaxe, it's gone unless you can go pick it up). I like the visual of Barendd using two handaxes, so if you're going to keep the two-weapon fighting style, I would recommend changing your starting equipment (b) to include a ranged weapon and another light weapon. Maybe a heavy crossbow for good range and damage and a scimitar, just so you have a back-up in case you have to throw one of your handaxes.

Ramen & Jaketch: If you're having trouble narrowing down your spell list, here's a great site that can sort them by class and level (among other things). Not all of the entries have spell descriptions, but it's still my go-to for choosing spells. If you need spell descriptions (or just about any other info), here's a great wiki. And, specifically, the wiki for wizard spells and cleric spells.
Nov 6, 2017 5:39 am
Awesome points I'll look into re-equipping

***switched to your suggestions. I had no idea that two handed required light weapons so now having the scimitar and the heavy crossbow seem like a good touch to round everything out. The heavy crossbow is one that I see under martial ranged weapons weapons, does this fit in with the equipment section that says that you can choose (a) a martial weapon and a shield or (b) two martial weapons (heavy crossbow and scimitar) so that I can maintain (a) a light crossbow and 20 bolts or (b) two handaxes?
Or from here would I have to switch to the light crossbow with 20 bolts and then have two martial weapons, being from the simple category which then get's confusing since it states martial not simple, otherwise it seems like I should forego the crossbow all together and then go for the leather armor and longbow, two martial weapons, and then the two hand axes. I'm committing to the two hand axes, the range looks like a good option to have, and having the two extra weapons seems like a boon to me, and I don't see my character wanting to use a shield. Does this setup look like it works?
Last edited November 6, 2017 6:16 am

Len

Nov 6, 2017 6:25 am
Hey everyone, thanks for waiting on me ... it's been a busy weekend! Thanks for helping each other out, especially McDunno on mechanics & advice, and Starrbeardo for helping weave everyone's backstories together. Sundays will always be my slowest days for posting so thanks for your patience! I've got lots to catch up on, so if I miss something just ask again.

STARRBEARDO:

1. Yes, I don't mind if you put the brewer's kit and thieve's tools on your inventory. Thanks for asking.

2. Your tavern: I'm definitely cool with owning a tavern being part of your backstory. It would be convenient if it were located in the nearest city state to the adventure, Katagia, Last Bastion of Arkasia. A strong city of the southern coast where the last vestiges of Arkasian culture and learning are preserved.

The premise is that the group has set out into the unguarded hinterlands of the old Empire, so it would make sense that Barendd is leaving his tavern behind for the time being. First, is this okay with you? If so, what was the way Barendd left the tavern? Did he sell it to clear debts, or leave it in the hands of a trusted employee or family relation? Perhaps something else entirely?

JACKETCH:

1. Languages; Arkasia was quite cosmopolitan; you could find almost any language spoken and written in its borders. The three most influential cultures of the Empire were Dwarves, Elves, and Humans. Very old texts are likely Elven, whereas modern scholarship is more likely to be conducted in Common, the language of humans. Arkasia was grand enough that its affairs extended into the higher and lower realms, so Celestial and Infernal would be good choices.

2. Thanks for the reminder on the Kenku pics, they have been removed.
I'll get to reading those backstories, character sheets, and tie-ins and write some feedback ASAP.
Nov 6, 2017 6:39 am
Then Barendd's tavern, the Chugging Chasm, is located in Katagia, I think boarding up and having it to come back to possibly at a later date would be Barendd's choice. He's not super close to many people and doesn't have anyone he's related to that he could leave it to. Since it's more or less inherited he wouldn't have much by way of debt so I don't think Barendd would be hurting too much by leaving it not operating. If it fits with what you were thinking since there's a possibility of so many ties meeting at the tavern then Barendd, and possibly the rest of the party could board the place up before they head out.
Nov 6, 2017 8:27 am
McDunno says:
Ramen & Jaketch: If you're having trouble narrowing down your spell list, here's a great site that can sort them by class and level (among other things). Not all of the entries have spell descriptions, but it's still my go-to for choosing spells. If you need spell descriptions (or just about any other info), here's a great wiki. And, specifically, the wiki for wizard spells and cleric spells.
Thank you for this! Looked through it and added the spells I chose to my character sheet.
Nov 6, 2017 3:54 pm
@daykinator
Unless im missing something, I think your armor class is supposed to be 12, not 11, since you're wearing leather armor.

@McDunno
Thanks! I went ahead and added my fifth skill proficiency and weapons.

So im a human variant barbarian, and here are my base ability scores before any modifiers:

STR - 15
DEX - 13
CON - 14
INT - 8
WIS - 10
CHA - 12

I would definitely add a +1 to Str, but will it be better for me, as a barbarian, to add +1 to CON or to add it to DEX? Adding it to DEX would give me an additional AC but I know CON is pretty important too right?
Nov 6, 2017 4:06 pm
As a barbarian, your AC is 10 + your Dex mod + your Con mod. Adding 1 to your Con score will not increase your modifier, so I would recommend adding it to Dex. This will give you a 14 AC. Depending on the weapon you choose, you could add a shield for a mere 10 GP to increase your AC to 16 without penalty to your barbarian abilities. You wouldn't be able to wield a two-handed weapon and you would only be able to wield a versatile weapon with one hand, but at low levels, that extra AC will probably help you out a lot more than that extra damage.
Nov 6, 2017 4:11 pm
@Len: The sorcerer starting equipment lists a choice between a dungeoneer's pack or an explorer's pack. Could I substitute a scholar's pack? It makes more sense with the character background. He's leaving town in a hurry, just grabbing his uncle's grimoire and some writing materials on the way out the door.

Len

Nov 6, 2017 4:14 pm
Hey G3rmanicus, I think Strength or Dexterity are good choices. Constitution is super important, but going from 14 to 15 does nothing mechanically.

Adding the +1 to strength brings your attack bonus to +5 instead of +4. It also improves your Athletics skill so you can shove/grapple a little bit better, as well as perform slightly more impressive feats of strength. Your biceps will also bulge more Conan-like haha!

Dex is also fantastic. As you say, 14 dex will make you harder to hit, increasing your AC by a point. It also improves your initiative by 1, so you are more likely to strike first. There are 3 skills that will also get a +1 bump: Stealth is awesome for everyone, and acrobatics and sleight of hand can come in handy. Also, Dexterity saving throws are more common than Strength saving throws, so you will feel the +1 to Dex more often there.

A +1 is not a huge difference, so you won't feel like you are missing out much on the option you don't take. I guess it comes down your character. Is Aegar more of a powerful, aggressive character? Or is he more of an agile fighter who comes at you sideways sometimes.

I guess personally I would go with +1 strength because when I play a barbarian I want to be Arnold Schwarzenegger. But mechanically the +1 to Dex will have a wider range of benefits. There is no wrong answer.
Nov 6, 2017 4:16 pm
I finished up Kit's background. Some of the details are missing, but filling those in won't change anything, and I figured I'd better get it out there.
[ +- ] Kit Marlowe

Len

Nov 6, 2017 4:17 pm
Hey McDunno, looks like we are answering in parallel this morning :) You've been a great help.

Yes, feel free to take a different pack. Thanks for asking.

Len

Nov 6, 2017 4:22 pm
Just so everyone knows, it is common practice for players to make changes to their character after the game begins. If you decide to shift around your attributes, skills choices, spells, etc. after playing for awhile then just let me know. Up to level 5 I will probably not say no, as long as you're not doing it constantly.
Nov 6, 2017 5:24 pm
G3rmanicus says:
@daykinator
Unless im missing something, I think your armor class is supposed to be 12, not 11, since you're wearing leather armor
Must’ve been a typo! Thanks for letting me know, I will fix it ASAP
Nov 6, 2017 5:55 pm
@Daykinator: If I could make an observation/suggestion. First, let me post the options from the PHB so we don't have to keep referring to the book.

EQUIPMENT
You start with the following equipment, in addition to the equipment granted by your background:
1 - (a) chain mail or (b) leather, longbow, and 20 arrows
2 - (a) a martial weapon and a shield or (b) two martial weapons
3 - (a) a light crossbow and 20 bolts or (b) two handaxes
4 - (a) a dungeoneer's pack or (b) an explorer's pack

I see for choice 1 you have opted for the leather armor/longbow combo. If you are choosing that because you're making a character choice ("My elf wouldn't wear something so bulky and noisy!"), that's great. I love making character choices that don't have anything to do with what might be perceived as "the best" for the game (although "best" is relative, since that high-AC chain mail also makes you roll stealth at disadvantage). (Kit's spell list, for example. I've chosen spells he would have used on the stage. Not an attack or defensive spell in the bunch.) But if you chose the leather armor because you wanted the longbow, you might want to reconsider.

Choice 2 gives you the option of (b) two martial weapons. It doesn't specify melee or ranged, so you could choose a longsword and a longbow, leaving you free to take the chain mail for choice 1.

If, however, you want to stick with the leather/longbow combo from choice 1, I would recommend picking (a) from choice 2 and taking a shield and longsword or battleaxe (not both). You have chosen Dueling for your fighting style, which only works when you are wielding a weapon in only one hand. If you wield your longsword or battleaxe two-handed, you do not get the +2 bonus to your damage rolls. So if Aegar is attacking with his longsword with one hand to get the bonus, his other hand is empty and not pulling its own weight (damn freeloader). Make it carry a shield for you, raising your AC to 14. It's rare that you would ever need to carry two weapons when you can only wield one at a time (and you have your handaxes if something happens to your main weapon). The longsword and battleaxe have similar stats, so which one you choose is largely a matter of aesthetics.
Nov 6, 2017 6:17 pm
McDunno says:
@Daykinator: If I could make an observation/suggestion. First, let me post the options from the PHB so we don't have to keep referring to the book.

EQUIPMENT
You start with the following equipment, in addition to the equipment granted by your background:
1 - (a) chain mail or (b) leather, longbow, and 20 arrows
2 - (a) a martial weapon and a shield or (b) two martial weapons
3 - (a) a light crossbow and 20 bolts or (b) two handaxes
4 - (a) a dungeoneer's pack or (b) an explorer's pack

I see for choice 1 you have opted for the leather armor/longbow combo. If you are choosing that because you're making a character choice ("My elf wouldn't wear something so bulky and noisy!"), that's great. I love making character choices that don't have anything to do with what might be perceived as "the best" for the game (although "best" is relative, since that high-AC chain mail also makes you roll stealth at disadvantage). (Kit's spell list, for example. I've chosen spells he would have used on the stage. Not an attack or defensive spell in the bunch.) But if you chose the leather armor because you wanted the longbow, you might want to reconsider.

Choice 2 gives you the option of (b) two martial weapons. It doesn't specify melee or ranged, so you could choose a longsword and a longbow, leaving you free to take the chain mail for choice 1.

If, however, you want to stick with the leather/longbow combo from choice 1, I would recommend picking (a) from choice 2 and taking a shield and longsword or battleaxe (not both). You have chosen Dueling for your fighting style, which only works when you are wielding a weapon in only one hand. If you wield your longsword or battleaxe two-handed, you do not get the +2 bonus to your damage rolls. So if Aegar is attacking with his longsword with one hand to get the bonus, his other hand is empty and not pulling its own weight (damn freeloader). Make it carry a shield for you, raising your AC to 14. It's rare that you would ever need to carry two weapons when you can only wield one at a time (and you have your handaxes if something happens to your main weapon). The longsword and battleaxe have similar stats, so which one you choose is largely a matter of aesthetics.
I appreciate the input! As far as the leather armor goes, I chose that mainly because of Aegar's current state. As someone who's been living deep in the woods for awhile chainmail would be clunky and a hindrance when hunting for food. And in regards to the choice of battle-axe or longsword, I think I'm gonna stick with the battle axe. Only because I have already worked it into my backstory.

Hopefully I will be able to pick up a shield off of a fallen foe or in a shop somewhere!

One question though, when attacking with my battle-axe, will I have to specify that I am only using one hand to get that +2 damage bonus? or will I automatically wield it with 2 hands because I don't have anything in my other hand?
Nov 6, 2017 6:43 pm
TheDaykinator says:
As far as the leather armor goes, I chose that mainly because of Aegar's current state. As someone who's been living deep in the woods for awhile chainmail would be clunky and a hindrance when hunting for food.
I like it. I'm all about making choices based on backstory and RP. Otherwise, you might as well just play a video game.

If you're going with the battleaxe/shield option, that shield is part of your starting equipment. If you don't have it to start out in the woods, you could possibly incorporate it into your backstory. You didn't have one, but you found one somewhere along the way before the beginning of our adventure. Or ask Len if he'll drop one in your lap as the story goes.
TheDaykinator says:
One question though, when attacking with my battle-axe, will I have to specify that I am only using one hand to get that +2 damage bonus? or will I automatically wield it with 2 hands because I don't have anything in my other hand?
It depends on Len's DM style. But your dice roll will most likely demonstrate if you're wielding it with one or two hands. 1d10+2 would be two-handed and 1d8+4 would be one-handed.
Looking at your character sheet, I noticed something else. Did you take the standard array? If so, it looks like you haven't added your racial modifiers. Half-Elves get +2 to Charisma and +1 to two other ability scores.

And here's something else you might want to consider: Fighters do not have to be Strength-based. If you would rather have him be Dex-based, you could put that 15 in Dex and add +1 to it, giving you a +3 bonus to melee attacks, ranged attacks, and AC. You would then choose a finesse weapon (which can use either Str or Dex for your bonus). These include rapier (1d8 piercing), scimitar (1d6 slashing), and shortsword (1d6 piercing).

If you want to stick with your battleaxe, you'll want to add your extra +1s to your Str and Dex, raising them to 16 and 14 (which will raise your AC another point).

Also, you're proficient in History and Persuasion because of your Noble background.
Nov 6, 2017 6:45 pm
[ +- ] redundant and don't want to make people scroll the whole thing again
Does this work for my gear assignment or do I have more editing to do?
Nov 6, 2017 6:52 pm
Starrbeardo says:
Does this work for my gear assignment or do I have more editing to do?
Len will give you the final answer, but from what I see, it looks good.

Fighter class:
1 - (a) chainmail
2 - (b) two martial weapons (heavy crossbow and scimitar)
3 - (b) two handaxes
4 - (a) dungeoneer's pack

Criminal background:
Gaming set, thieves' tools, crowbar, dark common clothes, pouch with 15 gp

Len

Nov 6, 2017 7:06 pm
TheDaykinator says:
One question though, when attacking with my battle-axe, will I have to specify that I am only using one hand to get that +2 damage bonus? or will I automatically wield it with 2 hands because I don't have anything in my other hand?
Your character gets better average damage using the axe 1-handed, so let's just assume you are always doing that. If you ever want to use both hands on your battle axe, you can just say so and omit the +2 on your damage roll.

Len

Nov 6, 2017 7:07 pm
@Starrbeardo: Yes, your gear looks good.
Nov 6, 2017 7:14 pm
[ +- ] Didnt want to make everyone reread all this
@Mcdunno I believe I fixed all the things you pointed out, Thank you for the tips! I start getting confused when racial and class modifiers are added into the mix haha. But so far everything has been understandable. I think I'll make the shield another thing Aegar has around from his days as a knight. It even has a large "A" on the front of it that matches the one carved into the battle-ax.
Nov 6, 2017 7:18 pm
lenpelletier says:
TheDaykinator says:
One question though, when attacking with my battle-axe, will I have to specify that I am only using one hand to get that +2 damage bonus? or will I automatically wield it with 2 hands because I don't have anything in my other hand?
Your character gets better average damage using the axe 1-handed, so let's just assume you are always doing that. If you ever want to use both hands on your battle axe, you can just say so and omit the +2 on your damage roll.
Cool, Ill keep that in mind. Thanks len!
Nov 6, 2017 7:25 pm
TheDaykinator says:
Thank you for the tips!
I'm happy to help. I'm glad Len accepted my request to join this group, even though I'm not a beginner. I've been enjoying helping out almost as much as I enjoy playing the game. It really is astonishing how quickly playing on Gamers Plane will familiarize you with the rules. It's harder in a real-life game when everyone has to carve actual time out of their lives to get together. Who wants to spend that time arguing over rules? And when your real-life DM likes to use the rules to punish players, it's nice to be able to throw the actual rules in his face. Luckily, someone else is DMing for my RL group now. I don't know how much more of that I could have taken.
Nov 6, 2017 8:26 pm
What is the local opinion of the Kenku, by the way? I've left it a bit vague how far the Wizard Tower was from the starting city. If they were well known, I figured it'd be closer. If Pageflap is considered a rarely seen oddity though, the Tower would have been from a far away land, maybe across an ocean or something. It may also influence how some of the other characters would perceive Pageflap or whether he had ever heard of Kit Marlowe's troupe. I imagine Pageflap would be/become a fan of his considering his thirst for all things creative.

The distance traveled would also affect how much Pageflap added to his vocabulary as well, I believe.
Last edited November 6, 2017 8:48 pm
Nov 6, 2017 9:03 pm
A couple more observations before I leave work, which is when I do most of my postings; it makes me feel like I'm getting paid to play D&D:

Daykinator: With a shield, Aegar's AC is 15.

Jacketch: Flattery will get you everywhere with Kit. On a different note, have you considered swapping your scores in Wis and Dex? As a wizard, you are squishy as heck and a +3 to your AC will go a long way. Similarly, have you checked out the spell Mage Armor? It lasts for 8 hours and will give you a base AC of 13 + dex mod. If you swap Wis and Dex and take Mage Armor, you'll have a 16 AC, a possible lifesaver for a Kenku with 8 hit points! If you have an RP reason for the high Wis, still consider Mage Armor. It's not a one-use like Shield (though I would keep Shield, since a temp +5 boost can come in handy for those real emergencies). Even though you'll (probably) be in the back with Kit during any combat, once you start lobbing Magic Missiles, enemies tend to take notice!
Nov 6, 2017 9:58 pm
I put points into Wisdom since the rules said Int and Wis were a Wizard's saving throws, and was planning on using Shocking Grasp in case an enemy got too close to give Pageflap time to run away, though putting more points in Dex would probably be a good idea and Kenku get a bonus to it anyways. With a higher AC Mage Armor would probably be a better idea than Shield too. I may also replace Shocking Grasp with Mending since Burning Hands and Mage Armor may do a good enough job concerning enemies that get too close...
Nov 6, 2017 10:15 pm
There's nothing wrong with a wizard with high wis, but the proficiencies you mentioned only apply to saving throws, not spell saves, so a high wis won't help with spellcasting. Speaking of, keep in mind that burning hands is a 1st-level spell, which means you have a very limited number of times you can cast it per day. Shocking grasp is a cantrip, which means you can cast it an unlimited number of times. Also, your rationale for having shocking grasp is a good one: if your enemy fails their save, they cannot take reactions, which means you can run away without worrying about them attacking you (an attack of opportunity).

If you keep your wis high (again, a perfectly acceptable character decision--smart and wise are great qualities for a leader and problem-solver), I would recommend you take another look at your skill proficiencies. None of them are wisdom-based. Take advantage of your buddha-like qualities!
Nov 6, 2017 10:24 pm
By the way, I love the name Pageflap. I played a Kenku monk once. He was a narcoleptic alcoholic named Corker because he always made the sound of a bottle being unstoppered. You'll have to figure out a way to write the sound of a page flap. I can see him concentrating on something and we all suddenly hear the sound of someone flipping through the pages of a book.

Oh, and Kit has the actor feat, letting him imitate voices and sounds. I can see him and Pageflap having a good time with that.
Nov 7, 2017 1:17 am
Starrbeardo says:

@Ramen- Barendd's tavern seems like a good place for someone who is accused of murder to seek respite. Between the more heroic nature of the murder you're wanted for, and Barendd's understanding that bad/illegal doesn't mean evil I think it could fit. Unless you would like to go some other way?
That's a great suggestion, thanks! Having Raishe spend time in the tavern while he figures out where to go next would provide with the opening to form the connections with everyone else. Leaving into areas where law has less of a hold seems like the best place to head into for him.
McDunno says:


Ramen & Jaketch: If you're having trouble narrowing down your spell list, here's a great site that can sort them by class and level (among other things). Not all of the entries have spell descriptions, but it's still my go-to for choosing spells. If you need spell descriptions (or just about any other info), here's a great wiki. And, specifically, the wiki for wizard spells and cleric
spells
.
Thanks for links! :) I've added all of my cantrips and spells.
Last edited November 7, 2017 11:18 pm
Nov 7, 2017 2:47 pm
Iman Pyregrip

Don't think I ever shared my character sheet here.

Len

Nov 7, 2017 4:38 pm
Yes, thanks Daykinator! I realized I had read it but forgot to tell you how much I like it!
Dec 19, 2017 6:29 pm
So I see we've got a dwarven fighter & tavern owner, half-elf fighter with a chip on his shoulder, the premier actor of our time, a human barbarian from a fallen empire, a kenku wizard seeking a way to end the curse on his kind. Anything in particular you'd like from me? I'm open to playing pretty much anything.

13, 13, 16, 15, 15, 12 before racial adjustments. Not too shabby.
Last edited December 19, 2017 6:33 pm

Rolls

Stat rolls - (4d6, 4d6, 4d6, 4d6, 4d6, 4d6)

4d6 : (6431) = 14

4d6 : (4613) = 14

4d6 : (4565) = 20

4d6 : (6613) = 16

4d6 : (6316) = 16

4d6 : (2345) = 14

Len

Dec 19, 2017 11:37 pm
Welcome Jabes!

Them stats! What do you feel like playing?

1. Paladin could easily fit in thematically to the adventure and provide offense and healing. A high plains drifter looking to right some wrongs perhaps.

2. Although we have no rogue, Starrbeardo's fighter has the criminal background and is our resident picker of locks. Perhaps a stealth-minded character like a Ranger or Warlock. The new Hexblade from Xanathar's looks really fun, and the Horizon Walker would be pretty fantastically linked to this adventure's theme too.

3. Cleric could work too, since we lost ours. Technically this game is set in the same home brew universe as the Vignette you played in, although on a different moon. Perhaps Torden Stormhammer could make a reappearance - he was known to travel far and wide!

I'm sure we could make other ideas work too.
Dec 20, 2017 2:17 am
You're right, that Hexblade looks like a lot of fun! But I'm notoriously slow at putting together a new character, and moreso when it's a caster.

I think I'll dust off ole' Torden Stormhammer. So it looks like the party is getting a replacement cleric. :-)

http://pre01.deviantart.net/efb9/th/pre/i/2016/042/7/7/dwarven_shaman_by_renauart-d9rbsrm.jpg
Dec 20, 2017 2:22 am
Welcome to to game, Jabes! Torden sounds like he's been through some adventures, which makes the good rolls you got make sense in story.

Also, didn't know we were on a moon! I figured the whole planet of sorrow thing meant more towards how you can see Venus in the sky sometimes. How big is that planet?

Len

Dec 20, 2017 7:29 am
Cool, glad to see Torden again :) I loved his character.

Yeah, I wasn't sure how people would interpret it, but it isn't immediately important :) Sorrow appears as a bright ball in the sky, not unlike the moon appears in Earth's sky. You've probably seen the Earthrise photo, and I imagine it looks similar, maybe 50% bigger. However, Sorrow is completely shrouded in dense clouds, and has distinct rings.
[ +- ] Earthrise
I think I will retcon this adventure and Torden's first adventure to be on the same moon. I think that was my original intention, seeing as I reference northern Dwarven strongholds, which will now include Torden's home, Kaled Del. It also makes it more plausible that Torden is here; travelling between moons ain't no easy thing.

Jabes, we will have to level Torden down to level 2. I don't remember what your magic item was, but you can probably keep it. The characters are likely to acquire nice things soon!
Dec 20, 2017 6:46 pm
Quote:
Jabes, we will have to level Torden down to level 2.
Yup, I figured. I've made the necessary adjustments.
Quote:
I don't remember what your magic item was, but you can probably keep it. The characters are likely to acquire nice things soon!
"Stormbreaker." +1 maul. Casts Thunderous Smite once per long rest. I get to keep it? Cool! Thanks!

As I mentioned on the Absences thread won't be on the boards til after Christmas (will be very busy working). Any bit of free time I can manage I will read up on this game's story thread so I can catch up. Unless you would prefer I come in blind, Len?
Last edited December 20, 2017 6:53 pm
Dec 20, 2017 7:37 pm
Welcome aboard Jabes!
Mar 21, 2018 5:40 am
Hey Len,
I have the bare bones of my Paladin, I'm a bit confused with how the spells work with the paladin table, channel divinity, etc. At third level I have 3 spell slots it seems, but with the channel divinity and such is it still 3 spells or does that increase from the Paladin table?
Mar 21, 2018 6:15 am
Also I started with the standard dice array, and then added race modifiers, I also took the +6 for each level for HP (started at 10 + con modifier, is there something I missed on this?)

Len

Mar 21, 2018 6:48 am
Good question! Paladins know all spells they have slots for, so you know all 1st level Paladin spells. However you only have access to a certain list of them, called your prepared spells:
Quote:
You prepare the list of paladin spells that are available for you to cast, choosing from the paladin spell-list. When you do so, choose a number of paladin spells equal to your Charisma modifier + half your paladin level, rounded down (minimum of one spell). The spells must be of a level for which you have spell slots.
So if you had a charisma of 14 (+2) and 3 paladin levels you could pick 2+3/2 = 3 spells to have ready to cast. You can change that list at the beginning of every day.

You will also get some Oath Spells. You always have oath spells prepared. Oath spells don't count against the number of spells you can prepare each day.
Mar 21, 2018 6:51 am
So on the character sheet should I put the prepared spells?
Mar 21, 2018 6:56 am
And the oath spells?
Mar 21, 2018 1:26 pm
Starrbeardo says:
So on the character sheet should I put the prepared spells?
Yeah, you should always keep track of which spells you have prepared, especially since you can change them out after every long rest. I started 5e with a paladin and wasted too much time fretting over the perfect spell list, not full realizing that I could completely change the list every morning. Never use a certain spell? Drop it. Realize I'm fighting a bunch of undead? Add Protection from Evil and Good.

Something to keep in mind: a lot of Paladin spells are concentration spells. You can cast other spells while concentrating, but you can only have one concentration spell going at a time. It really makes it difficult to come up with a well-rounded list.

By the way, I'll stick with Kit and be one of the rescue-ees. Kit will take a Sorcerer level, giving him sorcery points he can use in conjunction with a Warlock's ability to regain spell slots after a short rest.

Len, should I keep Kit's old spell list until the rescue?

Len

Mar 21, 2018 1:27 pm
Starrbeardo says:
Also I started with the standard dice array, and then added race modifiers, I also took the +6 for each level for HP (started at 10 + con modifier, is there something I missed on this?)
You sound like a pro! Good. With the +6 HP for each level beyond 1,did you also add your con modifier?

Len

Mar 21, 2018 1:29 pm
@McDunno: The rescue will occur after a bit of a time jump of a few days so you might as well change it.
Mar 21, 2018 4:32 pm
I'm not sure if I understand what's going on. It seems like we each have two options:
1. Stick with our current character (promoted to 3rd level) and be a prisoner and eventually rescuee.
2. Create a new character and be part of the rescue team.

Looks like McDunno is taking Option 1 and Starbearddo is taking Option 2. Am I understanding this right?
Mar 21, 2018 6:22 pm
I did not add the. On modifier for each level

Len

Mar 21, 2018 8:31 pm
Jabes.plays.RPG says:
I'm not sure if I understand what's going on. It seems like we each have two options:
1. Stick with our current character (promoted to 3rd level) and be a prisoner and eventually rescuee.
2. Create a new character and be part of the rescue team.

Looks like McDunno is taking Option 1 and Starbearddo is taking Option 2. Am I understanding this right?
You have it right. The new character will also be level 3.
Mar 21, 2018 8:40 pm
I think I'll stick with Torden then. :-)
Mar 21, 2018 8:59 pm
I'd like to stick with Pageflap, but I wonder if it's possible that he managed to make it out of there to be part of the rescue team?

Len

Mar 21, 2018 9:50 pm
That could work. You didn't go down to zero hp yet, perhaps you managed to escape. Perhaps Pageflap recruited the rescue team at a nearby town and is leading the mission.
Mar 21, 2018 10:48 pm
The bad guys wouldn't have had time to pee on their boots before Pageflap got away.
Mar 22, 2018 5:57 am
I present you Sulprac Daphuc

I think I did the spells correctly. Since I have 3 spell slots that means I essentially can cast 3 spells per long (or short?) rest? How do the Oath spells impact this? Also I included the channel divinity spells in my spell list, is this correct?
Last edited March 22, 2018 6:02 am
Mar 22, 2018 8:33 pm
Normally I dislike rolling stats and stuff, but... here goes, I'm going to roll stats as well as the background stuff starting on page 61 of Xanathar's Guide to Everything :)

Race: Lightfoot Halfling
Age: 50
Class: Ranger
--- Always had a way with animals, able to calm them with a word and touch
Background: Entertainer (Ran away from home to join a minstrel troupe)
Ability Scores: 8, 12, 18, 11, 12, 15
Parents: I know who they are or were
Birthplace: Family Home
Siblings: None
Family: Single Father
--- Absent Mother: Disappeared to an unknown fate
Family Lifestyle: Modest
Childhood Home: Small House
Childhood Memories: I had several friends and my childhood was generally happy

Life Events
1. Fought in a war (Roll on War table)
--- I survived, though many of my friends were injured or died

2. Suffered a tragedy (Roll on Tragedy table)
--- Did something that brought shame to my family

3. Spent time working job (+7 GP)

4. Had good fortune (Roll on boon table)
--- Found some money (+13 GP)

5. Spent more time working (+10 GP)

I did this for fun and I do not know if Len will allow it. Either way, I had fun!
Last edited March 22, 2018 8:56 pm

Rolls

Ability Scores - (4d6, 4d6, 4d6, 4d6, 4d6, 4d6)

4d6 : (2241) = 9

4d6 : (3336) = 15

4d6 : (6636) = 21

4d6 : (4234) = 13

4d6 : (3254) = 14

4d6 : (5146) = 16

Parents - (1d100)

(5) = 5

Birthplace - (1d100)

(17) = 17

Siblings - (1d10)

(1) = 1

Family - (1d100)

(48) = 48

Family Lifestyle - (3d6)

(343) = 10

Childhood Home (+ or - something based on Lifestyle) - (1d100)

(52) = 52

Childhood Memories (+ or - Cha Mod) - (3d6)

(525) = 12

Race - (1d9)

(7) = 7

Class - (1d12)

(10) = 10

Re-rolling race without Arcane Casters... have 2 already! - (1d9)

(7) = 7

Subrace (Lightfoot, Stout, Ghostwise) - (1d3)

(1) = 1

Absent Parent - (1d4)

(4) = 4

Background (Entertainer, Folk Hero, Sailor, Soldier) - (1d4)

(1) = 1

Reason why I'm an entertainer - (1d6)

(3) = 3

I'm a ranger because... - (1d6)

(2) = 2

Age - (1d100)

(73) = 73

Age Pt 2 - (1d10, 1d8)

1d10 : (10) = 10

1d8 : (5) = 5

Life events - (1d100, 1d100, 1d100, 1d100, 1d100)

1d100 : (87) = 87

1d100 : (4) = 4

1d100 : (53) = 53

1d100 : (19) = 19

1d100 : (62) = 62

Roll on war table - (1d12)

(11) = 11

Tragedy - (1d12)

(9) = 9

Extra Gold - (2d6, 2d6)

2d6 : (43) = 7

2d6 : (55) = 10

Boon Table - (1d10)

(4) = 4

More gold - (1d20)

(13) = 13

Len

Mar 23, 2018 12:32 am
Starrbeardo says:
I present you Sulprac Daphuc

I think I did the spells correctly. Since I have 3 spell slots that means I essentially can cast 3 spells per long (or short?) rest? How do the Oath spells impact this? Also I included the channel divinity spells in my spell list, is this correct?
Looking good! To answer your questions:

Having three spell slots means you can cast up to 3 spells per long rest. You can cast the same spell 3 times or 3 different spells or whatever you like.

Keep in mind that your Divine Smites also use spell slots. Smites are probably better than most spells. You can trigger them after you hit with your sword and it just stacks on extra damage.

Chanel Divinity does not use spell slots, it is separate. You can Chanel your Dvinity once using either option, and then you need to do a long or short rest before you do it again.

On a separate note, I see you have a maul and a great sword. I'd recommend just picking one. It's not like you can dual wield them.

Len

Mar 23, 2018 12:35 am
@Naatkinson: you can use it if you can turn all those numbers into a story :) And I'm assuming you will be adjusting the order of your ability scores so that you can qualify to be a Ranger.
Mar 23, 2018 12:54 am
Any weapon suggestion? Since I can't have a shield and a two handed weapon having two two handed weapons in case I get disarmed made sense
Mar 23, 2018 12:57 am
Getting disarmed isn't a terribly common event.
Mar 23, 2018 1:03 am
Also, you might want to consider using a one-handed weapon and a shield with the dueling fighting style. You might do less damge overall, but that extra AC will come in handy. Plus, at higher levels, your divine smite and other abilities will be doing so much damage, the extra points you get from great weapon fighting won't matter much anymore, but that extra +2 AC will still be significant.
Mar 23, 2018 2:28 am
Let's see what happens here...
12, 12, 13, 12, 12, 14 extremely mediocre...

Any rerolls or switch to point buy, Len?
Last edited March 23, 2018 2:31 am

Rolls

Stat barf - (4d6, 4d6, 4d6, 4d6, 4d6, 4d6)

4d6 : (4235) = 14

4d6 : (1444) = 13

4d6 : (4362) = 15

4d6 : (4144) = 13

4d6 : (3254) = 14

4d6 : (4641) = 15

Len

Mar 23, 2018 2:33 am
McDunno says:
Also, you might want to consider using a one-handed weapon and a shield with the dueling fighting style...
That said, there is something satisfying about playing a dragon man swinging a huge-ass sword.

Len

Mar 23, 2018 2:39 am
@HypCo: I think that's better than point buy technically, just flatter. With typical +2/+1 racial bonuses you'll get a +3 and a +2 to work with, and then all +1s. But if you'd rather take point buy I'm okay with it.
Mar 23, 2018 2:46 am
Thank you, switching to point buy.
Mar 23, 2018 4:19 am
Thanks for the advice McDunno. I decided it would make more sense to switch to a dueling paladin with a longsword and to keep the maul around just because.

Len

Mar 25, 2018 12:12 am
HypCo: Thanks for submitting your character, but I see you have used a non-official Ranger variant. I'm only allowing classes from official sources for this game - PHB, SCAG, XgtE.
Mar 25, 2018 12:27 am
That's amusing, we're going to have two rangers!

I'm going beastmaster because of the reason I rolled for becoming a ranger:
Quote:
Always had a way with animals, able to calm them with a word and touch
Last edited March 25, 2018 12:30 am
Mar 25, 2018 12:30 am
Also, it appears that rangers only officially have access to a longbow as starting equipment. Since I'm a halfling, can I switch that to a shortbow?
Mar 25, 2018 12:37 am
It is from Xanathar's Lost Notes, is that not official? Shoot, looking at it I don't think it is. Sorry, I thought it was.

Back to the drawing board I go!
Last edited March 25, 2018 12:37 am
Mar 25, 2018 12:48 am
What types of terrain are common around here? I'd like to pick something for Natural Explorer that won't be useless
Mar 25, 2018 12:50 am
So far we've been on roads and in a cave system.
Mar 25, 2018 1:03 am
Submitted my guy. Background is still in progress, as well as Favored Enemy and Terrains, but other than that it's done.

Len

Mar 25, 2018 2:18 am
Starrbeardo, Naatkinson, and HypCo: Setting the stage for this rescue operation, it looks the rescue party will consist of a Dragonborn vengeance paladin and 2 rangers. What are you guys doing out in the hinterlands of the Fallen Arkasian empire? Here are some options but feel free to tweak it or come up with entirely different suggestions:

1. A small order of hedge knights that continues the mission of the Knights of Arkasia long after their demise, ranging far and wide to help the common folk as the sun sets on the Arkasian empire. Benefit: each member gains a cloak of protection embroidered with the Arkasian coat of arms (+1 AC and all saving throws) .

2. Monster hunters who roam the wild lands and take down monsters for sport, renown, and profit. Benefit: each member may select any 1 suit of armor from the PHB, except full plate.

3. Treasure hunters who search the hinterlands of the old Empire to salvage relics and loot ruins, selling their finds to the highest bidder. Benefit: A magic weapon suitable for your character build.

Len

Mar 25, 2018 2:27 am
@Naat: shortbow is good. We're in a forest valley at the moment, so forest and mountains would be good choices.

@HypCo: thanks for switching up!
Mar 25, 2018 3:15 am
Probably not going ranger.

Number three has my interest; the only problem is the weapon I want to use doesn't receive much love and I don't think there is a magic variant of it.
Mar 25, 2018 3:17 am
Len, I think I may take a wolf as my animal companion. Being a halfling, would you allow me to ride it as a mount?

Len

Mar 25, 2018 3:30 am
Naatkinson says:
Len, I think I may take a wolf as my animal companion. Being a halfling, would you allow me to ride it as a mount?
Totally fine as long as you let me do it in your game when Seraphina hits third level :p You probably had a custom saddle made, but we will waive the cost.

Len

Mar 25, 2018 3:33 am
HypCo says:
Probably not going ranger.

Number three has my interest; the only problem is the weapon I want to use doesn't receive much love and I don't think there is a magic variant of it.
What weapon is that? I did write a whole generator for magic weapons, I'm sure we can think of something.
Mar 25, 2018 3:41 am
A sling. I wasn't sure if we were going off the books or not. On the latter, with you, heck yeah we can think of something.
Mar 25, 2018 3:49 am
The third seems most interesting overall. I might have to do some extra RP to justify my character treasure hunting though.
Mar 25, 2018 3:52 am
Otherwise the first option seems pretty dope too, speaking for my character and not knowing anything about the new characters
Mar 25, 2018 4:10 am
I'm also liking the idea of number three :)
Mar 25, 2018 4:35 am
Pageflap would be totally willing to hand over the Night Lord's golden mask on return for help on a rescue mission. I'm also almost done leveling up, just choosing between which two spells I'll have him learn.

Len

Mar 25, 2018 6:02 am
Relic hunters it is!

Pageflap knows of a few things that might intrigue a trio of relic hunters. The Lonely Tower where they are being held is an Arkasian ruin with some residual magic (the gargoyle). You discovered a cache of magical somethings (enchantment magic) in the caves below the inn, but it was too dangerous to grab at the time. So, they are probably still sitting there, and the promise of such artifacts might tempt them. There's also the old Arkasian castle on the hill that has been abandoned for 20 years that might hold interest.

I think it would be hard for relic hunters to say no!

Len

Mar 25, 2018 6:10 am
Sulprax's magic weapon:

Tatsumasa, The Dragon's Fang
Weapon (Longsword), Uncommon (requires atunement)

When this weapon is exposed to dragon's fire, it becomes a +1 weapon for 1 minute (add +1 to attack and damage rolls).
Mar 25, 2018 6:15 am
Would it be best to replace my current longsword with Tatsumasa?

Len

Mar 25, 2018 6:28 am
Starrbeardo says:
Would it be best to replace my current longsword with Tatsumasa?
Yes. It is strictly better.
Mar 25, 2018 6:41 am
Yeah I figured I was just making sure I want supposed to be carrying two longswords around

Len

Mar 25, 2018 7:49 am
Just to be clear, Sulprax's breath weapon will activate the sword's +1 ability. And since he can breath fire after every short rest, there's a good chance he can get that bonus often. I think it should also glow red hot while it is a +1 sword, shedding light like a torch.

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