Character creation/roster

Nov 1, 2017 4:09 pm
It occurs to me that in order to discuss character creation, or in order to present your characters to the rest of the players, we might as well start a thread in here instead of using this one here.
Nov 1, 2017 6:30 pm
Ulfgar Lutgehr is my Dwarf fighter, and first real attempt at creating a character from scratch. Thanks so much for your help so far Kalajel.
Nov 1, 2017 7:24 pm
No problems. Do you have an illustration for your character? I'm sure everyone would like to see what he looks like.
Nov 1, 2017 7:33 pm
I am absolutely terrible at drawing. I do have an image I found online that is what I used when I pictured my character though.
https://i.pinimg.com/236x/5f/ff/c2/5fffc2c54a710c17f12054fc07db49b7--fantasy-dwarf-medieval-fantasy.jpg
Nov 1, 2017 8:43 pm
GOing for the elf scout will build him this weekend :)
Nov 5, 2017 12:50 am
Any updates from anyone for their character?
Nov 5, 2017 1:11 am
I've seen nothing so far.
Nov 5, 2017 1:14 am
Word, well I'm thinking of working on a back story for my character either tonight or tomorrow should I post it here?
Nov 5, 2017 2:58 am
[ +- ] Ulfar's backstory
Nov 5, 2017 7:20 pm
I've rebuilt Grapthor as I remember him. I just need to get his additional equipment sorted (or do you want us to do that in character?)

I seem to recall he started with a two-handed dwarven warhammer but I can't seem to find it in the rulebook. Was that homebrew? I can't recall. But I remember the stats were: Dwarven Warhammer 2h, WB+3, INI -2, OD -1
Last edited November 5, 2017 9:05 pm
Nov 5, 2017 7:22 pm
Ok i put stats on my elf scout, have no idea about a name yet, i have an assasin like character in mind, that snipes people from afar, and stealths away without anyone knowing it.

if someone can check my sheet see if its ok (i dont know if i need to have 1 extra language because of the mind 6 stat)

Elf Scout WIP
Nov 5, 2017 9:38 pm
@ Jabes: the Dwarven warhammer was a houserule from Dex. Also, you need to pick up a culture for your character (see p.143).
@ Gaz: Nice character. You start with 2 languages: your native language from your culture and an extra language of your choice. the MND 6+ only allows you to read and write each of the languages you can speak.
Nov 6, 2017 4:55 pm
http://i.imgur.com/pPnxngE.jpg

Name: Kanyil ‘Trilly’ Trillweed
Race: Human
Class: Scout

ATTRIBUTES, TRAITS, & COMBAT VALUES

BOD: 6 MOB: 7 MND: 7
ST: 2 AG: 2 IN: 0
CO: 2 DX: 4 AU: 0
HP: 18 (current: 18) DEF: 8 () INI: 9 () MR: 4.5
MAT: 8 RAT: 11 () SPC: 7 TSC: 11

TALENTS & SPELLS
Talents:

Education (I): The character has acquired a certain level of education. In contrast to the talent Expertise, which benefits only individual subjects, the character receives a +2 bonus per talent rank on all checks dealing with common knowledge or solving puzzles.

Lockpicking (I): The character receives +2 per talent rank on all checks to open locks. In addition, For each talent rank the character may make a new attempt to open the same lock without receiving a penalty (see page 89). Lockpicking may be used in combination with Thievery.

Thievery (I): The character gains a +2 bonus per talent rank regarding all checks concerned with detecting and disarming traps, emptying other people’s pockets, picking locks, or cheating when gambling.

Spells:

WEAPONS, ARMOR, & EQUIPMENT
Gold: 0 Silver: 1 Copper: 4

Weapons:
Crowbar (WB:1)
Dagger (Initiative +1)
Quarterstaff (WB:1; TSC +1)
Sling (Distance modifier -1 per 2m)


Armor:

Equipment:
Backpack (Person)
Blanket (Backpack)
3) Candle, Wax (Backpack)
Fishing Line and Hook (Backpack)
Flint and Steel and Tinder (Backpack)
2) Healing Herbs (Backpack)
Simple Clothing (Backpack)
Lock, Simple (Backpack)
Lockpick (Backpack)
Pet Rat: "Tumbler" (Backpack)
5) Ration, Daily (Backpack)
Rope (Backpack)
Water Skin (Backpack)

Culture: Freelancer
Languages: Free Tongue, Dwarvish
Alphabet: Gormanic, Elder Runes


‘No matter what you discover behind a locked door or chest, somebody felt the need to keep it tucked away safely.’

APPEARANCE
Trilly is a female Human standing small in stature, sometimes being confused as being a dwarf.  She has green eyes and sandy blonde hair that always seems to be a nest of tangles and matted knots unless she ties it back to tame it.
She prefers to wear plain clothing which doesn't draw attention to herself.

PERSONALITY
Unless pushed to anger, Trilly is usually soft spoken around those she doesn't know well, and her humble nature causes her pains to take compliments well or draw too much attention to herself.  However, amongst those she has formed close friendships with she can be quite humorous and outspoken.
Trilly hates seeing people treated unkindly, and will generally gravitate to people she sees as outcasts or underdogs.  She despises arrogant people, or those with a predisposition towards being mean to others. Trilly keeps a grey-colored rat, "Tumbler" in her backpack, which she feeds scraps and crumbs. The animal doesn’t appear to have any talents but seems to be her closest companion, especially when Trilly is around others she isn't familiar or close with. When she isn’t whiling downtime by looking after her rat "Tumbler", Trilly is often found sitting quietly, fidget with, and practice her lockpicking talents on a simple lock she carries with her in her backpack.
Trilly has a bit of a "tomboy" quality to her, and doesn't really demonstrate the dress, mannerisms, or interests of her female counterparts.
Trilly's "rogue" abilities mainly focus on setting and disabling locks, traps, and other complex mechanisms, due to the fact that she was raised by her father to believe these were valuable skills capable of earning a good living with.  Pickpocketing and other forms of "low thievery" never quite appealed to her, as she is generally of a good-aligned nature, finding stealing from hard working people a distasteful endeavor.
If forced to fight, Trilly seems to have a preference for blunt weapons, feeling that everyone has some good qualities within them, even if as yet undiscovered, and blunt weapons have the less lethal potential to allow those that survive to hopefully find their own potential for good some day.  It may be wishful thinking on her part, she understands, but it gives her peace of mind. She carries a quarterstaff with a sling pocket attached to one end, which she uses as a walking stick most of the time.

BACKGROUND
Trilly grew up in Westing, her father having moved there when she was very young, in order to carve out a living as a skilled locksmith.  She a as a bit of a "tomboy", enjoying the rough-and-tumble play of the young male companions of her city over the more "girlish" activities of her female peers who preferred to while their time learning how to bake and sew well.  She had an especially close relationship to her father.  He never felt it necessary to push her away from her tomboyish tendencies, and it was he who taught her the skills of understanding the complicated designs and mechanisms of traps and locks, hoping she would one day take up the trade herself rather than becoming reliant on a husband to support her.
Despite Westing being the place she considered home, her father's sense of duty to teach his daughter the importance of self-reliance resulted in him insisting she be sent to live with the the priesthood at Cendor's Temple of Light for half of every year to get some general schooling.

http://imgur.com/pPnxngE
Last edited November 10, 2017 4:42 pm
Nov 6, 2017 6:14 pm
@funfungiguy. Nice character. This time around, since Kanyil is a human she gets a bonus talent at first level, bring your total of telents to 3: 1 first level talent, 1 bonus human talent, 1 bonus cultural talent (see cultures pl.143, this will also determine your native tongue). All that will be left will be choosing a bonus language, and then write down the alphabets for your starting languages since your MND of 7 will allow you to read and write all the languages you speak.
Nov 7, 2017 11:37 am
[quote="kalajel"]@ Jabes: the Dwarven warhammer was a houserule from Dex. Also, you need to pick up a culture for your character (see p.143).

Ok, if that weapon is not applicable here then I'll go with the standard warhammer. Chose Mountain Dwarf for culture. Does that let me start with Close Combat Rank 2?
Nov 10, 2017 1:28 am
@ Gaz: Oh yeah, I completely forgot. Elves have the ability to switch their Fleet Footed racial ability with any other racial abilities from the Race Tool Kit (p.154-155) which have an asterisk (*).

To make things faster, the short list is as follows:
• Quick (+2 Initiative).
• Magically Gifted (+1 SPC).
• Fast (+1 Movement Rate).
• Sure Shot (+1 RAT and TSC).

Edit: So we're basically waiting after Knifesedgegames... Knifes, you think you can manage to make a character soon-ish? Do you need any help?
Nov 10, 2017 2:01 am
Nah i like the fleet footed, the stealth will help as an assasin, btw the story i have in mind is that there is a dark brotherhood type of orginasation in the world and my guy is wanting to join them, so trying to gather fame and money
Nov 10, 2017 3:17 am
I can work with that... You do realize that a lot of assassin talents are close-combat related though, right? Just to make sure you understand, because as a Scout, increasing ST and CO will cost you 3 PPs. Yeah, some Hero Classes have some "non-class" Traits problems... I did made some homebrewed talents which could take care of that problem to some extend, if players ever demand those.
Nov 10, 2017 11:28 am
Hmmmmm i thought i could be a ranged assasin, let me think of something new then...
load next

You do not have permission to post in this thread.