The Daimyo's Gambit - Game Thread
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Rolls
Perception - (1d20+3)
(17) + 3 = 20
Rolls
Stealth - (1d20+10)
(9) + 10 = 19

Sliding fusuma doors lead into the next area along the western wall. Urki indicates that the person is waiting directly on the other side. Urki can tell that they are making very little noise, as even the scroll unfurling is measured and slow to hide its noise. If it wasn't for his trained ear, he probably would not have heard anything at all. Tonton pads silently towards the west of the room.
Rolls
Attack, advantage from Assassinate - (1d20+7, 1d20+7)
1d20+7 : (6) + 7 = 13
1d20+7 : (10) + 7 = 17
Damage, critical (if hit) - (2d6+4)
(64) + 4 = 14
Bonus action to Hide - (1d20+10)
(9) + 10 = 19
Tonton, roll Constitution saving throw.
Rolls
Constitution - (1d20)
(13) = 13
1st is a trip attack: When you hit a creature with a weapon attack, you can expend one superiority die to attempt to knock the target down. You add the superiority die to the attack’s damage roll, and if the target is Large or smaller, it must make a Strength saving throw. On a failed save, you knock the target prone.
2nd attack will be a goading strike:
When you hit a creature with a weapon attack, you can expend one superiority die to attempt to goad the target into attacking you. You add the superiority die to the attack’s damage roll, and the target must make a Wisdom saving throw. On a failed save, the target has disadvantage on all attack rolls against targets other than you until the end of your next turn.
If he fails the first save, then my second attack will be a regular attack (no disadvantage). Add 6 damage to the first strike and 8 damage to the second if they hit.
Rolls
Katana attack 1 - (1d20+7, 1d20+7, 1d10+4)
1d20+7 : (19) + 7 = 26
1d20+7 : (11) + 7 = 18
1d10+4 : (3) + 4 = 7
Katana attack 2 - (1d20+7, 1d20+7, 1d10+4)
1d20+7 : (14) + 7 = 21
1d20+7 : (8) + 7 = 15
1d10+4 : (8) + 4 = 12
Superiority die 1 - (1d8)
(6) = 6
Superiority die 2 - (1d8)
(8) = 8
Rolls
STR ST - (1d20+7)
(9) + 7 = 16
Rolls
Attack 1 (spear), damage (two-handed) - (1d20+7, 1d8+4)
1d20+7 : (15) + 7 = 22
1d8+4 : (3) + 4 = 7
Attack 2 (spear), damage (two-handed) - (1d20+7, 1d8+4)
1d20+7 : (18) + 7 = 25
1d8+4 : (5) + 4 = 9
Attack 3 (unarmed strike), damage - (1d20+7, 1d6+4)
1d20+7 : (4) + 7 = 11
1d6+4 : (3) + 4 = 7
Attack 4 (unarmed strike), damage - (1d20+7, 1d6+4)
1d20+7 : (6) + 7 = 13
1d6+4 : (2) + 4 = 6
Another set of attack rolls (disadvantage) - (1d20+7, 1d20+7, 1d20+7, 1d20+7)
1d20+7 : (19) + 7 = 26
1d20+7 : (14) + 7 = 21
1d20+7 : (15) + 7 = 22
1d20+7 : (19) + 7 = 26
Rolls
Spell attack: Inflict Wounds level 2 - (1d20+6)
(4) + 6 = 10
Inflict Wounds level 2 necrotic damage - (4d10)
(7862) = 23
Rolls
Wakizashi vs Widow, Disadvantage? - (1d20+7, 1d20+7)
1d20+7 : (18) + 7 = 25
1d20+7 : (13) + 7 = 20
Damage + Sneak Attack, if applicable - (4d6+4)
(6252) + 4 = 19
Hide, if possible - (1d20+10)
(6) + 10 = 16
Urki runs forward to touch her but she easily side steps him, pivoting on her lead foot in a wide arc, watching as the gnome rushes past her just enough to let Tonton sneak his blade into her neck. A spurt of black unguent blood sprays forth from the wound and a hand quickly shoots up to cover the leak.
The Widow snears at the four attackers.
''I will wear your blood on my steel!"
Rolls
Stun Con Save #1 - (1d20+7)
(8) + 7 = 15
Dex Save #1 - (1d20+2)
(4) + 2 = 6
Stun Con Save #2 - (1d20+7)
(11) + 7 = 18
The Widow regenerates 10hp on her turn. Bonus action to activate her sword. It grows into a greatsword. Multiattack against Fēng.
Rolls
Greatsword Attack 1 vs Fēng - (1d20+8)
(14) + 8 = 22
Greatsword Attack 1 Damage - (2d6+5)
(43) + 5 = 12
Greatsword Attack 2 vs Fēng - (1d20+8)
(20) + 8 = 28
Greatsword Attack 2 Damage - (2d6+5)
(11) + 5 = 7
Crit - (2d6)
(42) = 6