Easthaven
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Rolls
Sword slash - (1d20+5)
(10) + 5 = 15
Inside the shop is a complete mess of knocked-over shelves, an overturned table, scattered tools, and chewed scrimshaw. The bat notices something interesting: a great armoire toppled over and blocking what seems to be a large hole chewed in the floorboards. The bat has little time to see much else before an enormous white wolf closes in for the kill. The last thing the bat sees before the jaws close around it are savage, icy blue eyes. "Oh no, not again." This is a winter wolf - as much monster as beast.
Apsel is more artisan than laborer, and certainly not a warrior, but he follows your instructions and attempts to brace the door. With his aid, you may have a better chance of holding the door shut.
Rolls
Athletics check - (1d20-1)
(5) - 1 = 4
Athletics check - (1d20-1)
(18) - 1 = 17
Fortunately, Ug (and Zenithral and Father Tulfgyr?) arrive at the scene to help.
Rolls
Winter wolf strength check to force the door open - (1d20+4)
(3) + 4 = 7
Rolls
Apsel save vs fear - (1d20)
(8) = 8
Rolls
persuasion to get Apsel back on the door - (1d20+2)
(9) + 2 = 11
Rolls
Wisdom save - (1d20)
(13) = 13
He sees the gnome and human pushing for their lives against the straining door. That is no kitty
Rolls
Increase speed - (1d20+1)
(18) + 1 = 19
Rolls
Athletics check for getting out of Ug's path - (1d20-1)
(5) - 1 = 4
With both Maverick and Apsel gone from the door, the winter wolf finally shoulders the door open - just in time for Ug's entrance.
Rolls
Axe swing - (1d20+5)
(10) + 5 = 15
"Blood and ashes!" Al runs over to him, aghast. "I thought you were ready!" She holds her hand out to him to help him up.
"Killing the man is a great way to start a date." She groans inwardly. "If it is a date. He probably just wanted a rematch after last night." She barely keeps from rolling her eyes.
"Well if it isn't you won't get one now! Orcish thug that you are.
Rolls
Attack - (1d20+5)
(20) + 5 = 25
Damage - (1d10+1, 1d8+3)
1d10+1 : (9) + 1 = 10
1d8+3 : (8) + 3 = 11