Knowledge skills are one of the few good places to add personality to PCs, IMO.
I mean like just about all of your character creation choices are very much "where the rubber meets the road"-type things in Shadowrun. Every PC needs just about every stat, your PQs and Active Skills are expensive so you need to choose those wisely, Gear is an important place to pick up dice to augment pools, and so on. But Negative Qualities, Contacts, and Knowledge Skills present opportunities to make mechanical choices that also can really make your character
feel different than one with an otherwise similar build.
I wouldn't recommend taking completely frivolous Knowledges, but like three of my PCs main Knows are Business, Politics, and Sports. I mean he's a Face so those are somewhat driven by a desire to "Always have something to talk about", but also they inform his personality and background. So I wouldn't shrink away from choosing Knows that aren't "Runner-like", but also they are potentially a useful tool, so try and tie it into utility
somehow.
Last edited November 30, 2017 10:14 pm