Nov 26, 2017 5:24 pm
Hey all,
Listened to a great interview with Mike Mearls (creative lead of D&D at WotC) where he and Mike Shea discuss what they've learned about fifth edition 3 years after its release. Some really good questions. My favourite was "What are players doing wrong" (as in contrary to how the designers intended the game) and Mearls replied that their data shows that DMs are levelling players too slowly. He suggests cranking it up, even trying a game where you level every 4 hours just to get a feel for it!
In another question, Mearls also talks about how published adventures have become more sandboxy over the course the game's release. He talked about how their data showed that that open-ended experience was what defined D&D for many players, and set it apart from video games.
A third question asks about how to do cinematic boss fights rather than just have your BBEG force caged. Thought-provoking discussion around that. Does it matter?
Another gold nugget: Most underused feature of D&D 5e according to Mearls? Using average monster damage instead of rolling.
Lots more good discussion. Totally worth a listen to! Here's the youtube link, although I prefer the podcast version myself.
Listened to a great interview with Mike Mearls (creative lead of D&D at WotC) where he and Mike Shea discuss what they've learned about fifth edition 3 years after its release. Some really good questions. My favourite was "What are players doing wrong" (as in contrary to how the designers intended the game) and Mearls replied that their data shows that DMs are levelling players too slowly. He suggests cranking it up, even trying a game where you level every 4 hours just to get a feel for it!
In another question, Mearls also talks about how published adventures have become more sandboxy over the course the game's release. He talked about how their data showed that that open-ended experience was what defined D&D for many players, and set it apart from video games.
A third question asks about how to do cinematic boss fights rather than just have your BBEG force caged. Thought-provoking discussion around that. Does it matter?
Another gold nugget: Most underused feature of D&D 5e according to Mearls? Using average monster damage instead of rolling.
Lots more good discussion. Totally worth a listen to! Here's the youtube link, although I prefer the podcast version myself.