Character creation

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Dec 19, 2017 2:55 am
I see no damage and lots of status ailments being inflicted on us.

LenInactive for 1 months

Dec 19, 2017 4:57 pm
If my character is hurting anyone's fun, I'll be the first to support changing things :) I imagine Shess as soaking up a lot of damage and doing a cool laser light show in combat, but not stealing the show. Sometimes its nice for a GM to be able to have a place to focus damage without worrying about killing somebody, and sometimes its nice for other players to have someone take the hits so they can do their special thing. That's how I see Shess as being a team player.

There are still lots of ways of hurting Shess. He only absorbs kinetic energy. Lasers, electricity, fire, etc. get around the Absorb ability. And, it only absorbs up to 5 damage, so falling off a cliff is still just as lethal. Poison, disease, withering magic, etc. is also very effective.

Also, if he take multiple hits in a round, he *must* absorb the first one. If Shess is fighting a giant robot and a sentient mouse and the mouse attacks first, Shess absorbs that damage and the giant robot can then wallop him.

I'm not sure, but I believe Shess will not be practiced with the Release Energy attack (falryx, can you confirm?), so its a worse attack than his Sword Staff (less damage and less accuracy) but if I want to use the Absorb Energy, I'll have to use it. So, it actually reduces his damage output. Also, I will have less intellect to spend on effort to make those attacks hit when I need them to.
Last edited December 19, 2017 4:58 pm
Dec 19, 2017 5:39 pm
You won't be hurting anyone's fun, the last game I was in with Jabes I played someone more monsterous then human which was fun so there's a lot of things to explore. This game I agree is quite lethal. People will realize it when they have a pool dropped to zero (tell the GM, and there are varying effects depending on the pool). I would add though you choose what energy to absorb since there's a spend involved. So if there's Glass Joe punching you and Mike Tyson you can do your defensive rolls and opt to absorb off Mike since he hits harder. The gamble really is if you think (This guy is going to hit the hardest) someone is going to knock you senseless and it turns out the second hit is the real threat.

He might allow Release Energy as a skill to train since it cost XP but later on I'll remind you that you get other options with each tier on how to use the energy absorbed which won't translate possibly.

I'll add since XP and leveling is based off discovery and exploration we shouldn't look for fights first since not everything is gauged to be a fair fight for PCs. Some encounters I've been in could damage the group and fighting wasn't an option... *shakes fist at quick moving river rapids and the evil GM who put them on the trip*

The system and setting are quite interesting but there's a reason a lot of people don't adventure more than a few miles out of town or the 'safe travel routes' in the 9th world most things really are trying to kill us... XD
Dec 20, 2017 3:22 am
lenpelletier says:
I'm not sure, but I believe Shess will not be practiced with the Release Energy attack (falryx, can you confirm?), so its a worse attack than his Sword Staff (less damage and less accuracy) but if I want to use the Absorb Energy, I'll have to use it. So, it actually reduces his damage output. Also, I will have less intellect to spend on effort to make those attacks hit when I need them to.
I'll read around a bit -- I don't think this is a thing. Otherwise, as an example, a nano (IIRC) isn't practiced with their esoterries. I think the practice re: weapons comes into play only for weapons because of their unwieldiness/skill required. Pointing your fingers or however you channel energy back out doesn't seem like the same bar to hit...

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