If my character is hurting anyone's fun, I'll be the first to support changing things :) I imagine Shess as soaking up a lot of damage and doing a cool laser light show in combat, but not stealing the show. Sometimes its nice for a GM to be able to have a place to focus damage without worrying about killing somebody, and sometimes its nice for other players to have someone take the hits so they can do their special thing. That's how I see Shess as being a team player.
There are still lots of ways of hurting Shess. He only absorbs kinetic energy. Lasers, electricity, fire, etc. get around the Absorb ability. And, it only absorbs up to 5 damage, so falling off a cliff is still just as lethal. Poison, disease, withering magic, etc. is also very effective.
Also, if he take multiple hits in a round, he *must* absorb the first one. If Shess is fighting a giant robot and a sentient mouse and the mouse attacks first, Shess absorbs that damage and the giant robot can then wallop him.
I'm not sure, but I believe Shess will not be practiced with the Release Energy attack (falryx, can you confirm?), so its a worse attack than his Sword Staff (less damage and less accuracy) but if I want to use the Absorb Energy, I'll have to use it. So, it actually reduces his damage output. Also, I will have less intellect to spend on effort to make those attacks hit when I need them to.
Last edited December 19, 2017 4:58 pm