Character creation

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Nov 30, 2017 6:43 am
Could someone perhaps share a completed character sheet as an example? Just so I know how this should look when it's all done
Nov 30, 2017 7:07 am
This might be a iffy but it might help.
Nov 30, 2017 7:31 pm
falryx says:
EDIT:
[ +- ] What you said
Used the wrong descriptor in the title changed to current one. Added in second move for Glaive. Rugged sounds good though too.

Apart from Connections, oddity, and cyphers I'm ready to go I think. Link to completed character sheet
Last edited November 30, 2017 7:33 pm
Dec 1, 2017 3:53 am
Thanks! approved Mikkito.
Dec 1, 2017 6:10 am
I think im understanding this a bit better now, just a bit mentally tired from work at this very moment
Dec 1, 2017 9:04 am
lenpelletier says:
I'm going with Honorable(?) Glaive who Absorbs Energy. Not quite sold on Honorable as my descriptor. If anyone reads my backstory and has a better suggestion, I am all ears.
You could go with
Altruistic
Devout
Driven
Empathic
Dec 1, 2017 2:45 pm
DM_Apexwolf says:
lenpelletier says:
I'm going with Honorable(?) Glaive who Absorbs Energy. Not quite sold on Honorable as my descriptor. If anyone reads my backstory and has a better suggestion, I am all ears.
You could go with
Altruistic
Devout
Driven
Empathic
I think Devout narratively figures into the character the best.
Dec 1, 2017 5:45 pm
Currently toying with the idea of going with a Strong Willed Glaive that Controls Gravity though if we have enough Glaives I can switch to a different type

LenInactive for 1 months

Dec 1, 2017 8:21 pm
Hey everyone,

I've been mulling over my character concept and I just think it is too serious and is not going to be fun to play (for me or for everyone else). Mind if I change it?

Shestendeliath, an Aggressive Glaive who Absorbs Energy.

https://i.imgur.com/frsfQD4.jpg?1

Shestendeliath is the result of a science experiment, an attempt to resurrect a dead God. Evil cultists grew him in a lab from the DNA of an massive, ancient spear, fully grown. The Blacktusks defeated these cultists on one such mission and awoke Shestendeliath. He has earned his place among them, and now wields that spear at their side.

In Shestendeliath's mind, he is a God reborn from a distant age, but his memories of that time are fleeting. Although his new vessel is far weaker than his past form, he is overconfident, prone to act before thinking, and never one to turn down a challenge. On the other hand, he is a joyous and loyal companion who comes truly alive when in the thick of action. Secretly, he hides self-doubt behind bravdo, not really sure of his place in the world.

If that jives okay with your game, falryx, I'll go ahead and submit that character sheet.
Dec 1, 2017 10:58 pm
TheGreatRicktator says:
Currently toying with the idea of going with a Strong Willed Glaive that Controls Gravity though if we have enough Glaives I can switch to a different type
There is only three types, there is going to be overlap. Your characrer is defined by his descriptor, foci and whay abilities you take. You can have two glaives with the same descriptor but be totally different based on wjat abilities and foci they choose.
But with so many glavies I have decided to go nano, like I orignally planned. Changed it part way through my background write up due to not having a good reason to be a nano. Did some thinking and found a way to change the story and have it work.
Dec 2, 2017 1:55 am
If CO2 is useable there is always glints and seekers too.
Dec 2, 2017 4:43 am
CO2 is usable. Glints and Seekers are permitted.

Len: that concept will work fine. Religion is a weird beast in the Ninth World. There isn't any really defined or unifying religious principle. The closest they get are the Aeon Priests who have used the trapping of religion to advance what is really a secular/knowledge-driven objective. Most people will -- if pushed -- decide Shest (abbreviating) is either crazy, controlled in part by numenera, or a denizen of a prior world (and therefore to be feared, adored, hunted, abused, etc.) depending on how overt he is about his feelings/past.

I may be able to even do a little bit of tweaking with Gods of the Fall if this is a thing you want to play with more. But, given the Ninth World, the differentiation between a god and a suitably advanced bit of technology is somewhat of a matter of philosophy rather than actual power. :)

Does that make sense?

LenInactive for 1 months

Dec 2, 2017 5:59 am
Definitely, falryx. Just to clarify, I have no expectation that my character is indeed a God. The cultists might have thought so, and now Shestendliath thinks so, but I leave it up to you what actually happened. Is Shess an AI downloaded into a human shell? A reincarnation of a powerful mortal from long ago? A genetic experiment? If we get to explore his origins in the campaign, great. If not, that's entirely cool too. He'll just keep on thinking if himself as a God reborn into a frail human shell. And who knows? With enough great deeds to his name, maybe one day far from now, people we actually start to worship in the name of Shestendliath. A high tiered numenera character is entirely godlike anyhow.
Dec 2, 2017 8:19 am
https://s-media-cache-ak0.pinimg.com/originals/aa/19/45/aa1945ed4c41ddb1624c8f246082eb31.jpg

Submitted OOLIN, a Mechanical Jack who Fuses Mind and Machine (a cobbled jumble). The old "engineered assassin/saboteur, escaped and has amnesia" trope. I played this character before so I hope I've correctly reset the stats to factory default.
Dec 5, 2017 3:32 am
Jabes:

Oolin looks good. Though I'd clarify with Charm, Persuasion and Deception that this is an INability (e.g. difficulty increased one step).
Dec 5, 2017 3:34 am
Phil -- double-checked, have you updated your character?
Quote:

Phil:

Here's stuff I noted for Gaz:

1. clever: your intellect pool should be 15 or you have 2 more points to spend on might or speed (you start with 30 points in your pool and can spend 6 how you like for 36. but clever gives you another 2 so you should have a total pool of 38).

2. make sure to record your inability somewhere (the difficulty of any task involving lore, knowledge or understanding is increased by one step)

3. you also only picked one trick of the trade (trained without armor) rather than 2. unless i miss something. :)

4. you should note your Eyed Adjusted on your sheet (see in extremely dim light as though it were bright light, can see in total darkness as if it were extremely dim)

otherwise, i think Gaz looks good.
Dec 5, 2017 3:39 am
Len:

Generally good - couple items:

1. you should note your inability somewhere. it can help me. :)
2. you should use the circle next to your skills (initiative tasks and jumping) to be 'T' rather than blank (this means trained)

Otherwise, I think this looks good!
Dec 5, 2017 3:40 am
Quick status update:

- Still waiting on characters for DM_Apexwolf and TGR.
- some minor fixes on a couple character still

Once we're done, we can start working through connections / etc. We can also flesh out the Blacktusks some.
Dec 5, 2017 8:33 am
falryx says:
Jabes:

Oolin looks good. Though I'd clarify with Charm, Persuasion and Deception that this is an INability (e.g. difficulty increased one step).
Inability, yes. I thought that was what the I stands for in the column beside it?
Dec 5, 2017 11:35 am
I is for intellect.
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