In Greer's hands is a box. It is a sealed white plastic case. Recently pilfered from a Hacksbro (TM) armored truck. The snatch and grab went well enough. The driver of the Hacksbro armored truck is unconscious but will live and the goods are in your hands... for now. Because unfortunately another runner crew was casing the same truck. But they were 30 seconds slower than you.
You were the better team. You have the case. Of course, now you have three crazy ass slotters on your tale.
One is a huge bullheaded man with an smg.

A creepy dude with a deck

And this guy...

Off the top of your head you haven't heard of these guys/gal before but they look creepy as frak. They are currently riding three suzuki mirages.

And they are gaining fast.
But it don't end there. There is more bad news. You just got an incoming message on comms.

SNAFU - Situation Normal All Fragged Up
is to evade the runners and find a new safehouse. You need to keep the case safe until 8am tomorrow.
At 8am you are supposed to be meeting the Johnson at Roberto's, a snazzy brunch joint, in Bothel. You will be paid 3,000¥ each.
Your current location.
SNAFU location
Van and rigger. When Keleth gets his character up he can take over for Rig the rigger.
I am thinking speed up play a tiny bit. So if you wish to make a perception/matrix perception/astral perception or some other skill check. Declare what you want to do AND roll at the same time. If the conditions were incorrect (minuses for noise/weather/range/background count or whatever) then we can worry about it after the fact.