Sindar makes ready to move to the Burgmaster's estate.
Ravenloft game thread
Sindar makes ready to move to the Burgmaster's estate.
Though she is last to leave, she pushes herself to the front of the column to help lead on to the Burgomaster's mansion. She walks with purpose as she pushes forward into the mists. "The quality of mercy shall not be bestowed this creature of the night."
Rolls
Perception - (1d20+5)
(17) + 5 = 22
What manner of foul immortal must this Strahd be to lord over this land for a century? No matter, this is precisely the kind of tyranny that Grizel has sworn to end. But first, this Burgomaster. Remembering the wolf ambush, she keeps a sharp lookout.
OOC: Grizel activates Divine Sense. Also, here's a Perception check.
Rolls
Perception - (1d20+3)
(9) + 3 = 12
Remember that your perception checks will be at disadvantage due to the thick mist, which lightly obscures anything at 10ft, and heavily obscures anything at 20ft. However, all you find are more boarded up building as you walk south down this straight road.
One building is a larger plan like a guest house, and is not fortified like the others. You pass this on your left immediately after leaving Mary's.
After pressing about 70ft further through the mist, you approach the estate. A weary-looking mansion squats behind a rusting iron fence. The iron gates are twisted and torn. The right gate lies cast aside while the left swings crazily in the wind. The stuttering squeal and clang of the gate repeats with mindless precision. Weeds choke the grounds and press with menace upon the house itself. Yet, against the walls, the growth has been trodden under to form a path all about the domain. Heavy claw markings have stripped the once-beautiful finish of the walls. Great black blottings tell of the fires that have assailed the walls. Not a pane nor shard of glass stands in any window. All the windows are barred with heavy planking, each plank marked with stains of evil omen.
You estimate the mansion to be approximately 120 feet long east to west and 50 feet wide north to south. The door ahead of you is nestled firmly shut.
"We have come in answer to your summons, burgomaster," he calls out loudly. Then he mutters to the others. "Looks like he's had some trouble. Wolves and fire. Do vampyrs use fire?"
edit: The names are similar and I read to fast. Forgive my screw up
Katerina looks about for the source of the voice as well as any obvious traps.
Rolls
Perception (Disadvantage) - (1d20+5)
(18) + 5 = 23
Perception (Disadvantage) - (1d20+5)
(10) + 5 = 15
You do not see anyone nearby, but it is certain that the voice comes from the door.
It opens: "please come in. My name is Ireena Kolyana and I think I could use your help."
Rolls
Secret Roll
Secret Roll
It is obvious that some evil is snarling in the mist behind you. Ireena widens her eyes, and beckons you in with haste: "those dogs are here, hurry in!"
Rolls
Secret Roll
OOC: Grizel readies Bane spell at Level 2 (up to four targets). The trigger is when the wolves are in sight and in range (30ft)
She draws a sharp dagger.
(More rolls, map and order to come. I have rolled HP for Hotay and Steel...let me know if you already have. Alastor's stats belong to Grizel)
Sindar (28)
Worg (21)
Steel (18)
Iskandil (17)
Lysander (14)
Ireena (11)
Grizel (READY) and Alastor (8)
Hotay (7)
Faelor/Katerina (7 - you decide)
Rolls
Secret Roll
Secret Roll
Secret Roll
Secret Roll
Secret Roll
Secret Roll
Secret Roll
Secret Roll
Secret Roll
Secret Roll
Secret Roll
Secret Roll
Secret Roll
Secret Roll
Hotay IN - (1d20)
(7) = 7
Steel IN - (1d20+1)
(17) + 1 = 18
Secret Roll
Lysander IN - (1d20+2)
(12) + 2 = 14
Iskandil IN - (1d20+3)
(14) + 3 = 17
Grizel IN - (1d20)
(8) = 8
Faelor IN - (1d20+2)
(5) + 2 = 7
Sildar IN - (1d20+3)
(20) + 3 = 23
Katerina IN - (1d20+3)
(4) + 3 = 7