Ravenloft game thread
Edit: autocorrect errors.
A lone wolf cries in the distance.
Rolls
Secret Roll
for 1 minute, the staff uses Wisdom instead of Strength for attack and damage, and does d8 damage. It also becomes magical
OOC:
Trying to leverage my Natural explorer to see if I can gain any insight into the wolves intentions or locations. I gave both bonuses just in case.
Rolls
Survival (+7), Nature +1 - (1d20)
(14) = 14

You hear three wolves. They are a little more distant this time but it is hard to discern their intentions. You do notice, however, a dead figure in the underbrush, wearing a grey cloak. A shortsword lays by his side and the other hangs from its sheath. He holds an envelope crumpled in his hand. The remains of his armour and clothes are torn and raked with claw marks. Paw prints of many large wolves are pressed into the clay around the body. The man has obviously been dead for a short time.
Rolls
Investigation - (1d20+4)
(6) + 4 = 10
"Hail thee of might and valor:
I, the Burgomaster of Barovia send you honor — with despair. My adopted daughter, the fair Ireena, has been these past nights bitten by a creature calling its race "vampyr." For over 400 years he has drained this land of the life-blood of its people. Now, my dear Ireena languishes and dies from an unholy wound caused by this vile beast. Yet I fear, too, that the creature has some more cunning plan in mind. He has become too powerful to be fought any longer. So I say to you, give us up for dead and encircle this land with the symbols of good. Let holy men call upon their power that the evil one may be contained within the walls of weeping Barovia. Leave our sorrows to our graves, and save the world from this evil fate of ours. There is much wealth entrapped in this community. Return for your reward after we are all departed for a better life.
Kolyan Indirovich,
Burgomaster"
You are chilled to the bone by the intense howling of five wolves, surrounding you, nearby and just detectable through the folds of mist.
Rolls
Stealth (wolves) - (1d20+4)
(11) + 4 = 15
Secret Roll
Secret Roll
Secret Roll
Secret Roll
Secret Roll
Sindar reaches down, and loads two regular bolts into his hand crossbows, then scans the trees, readying to defend himself and the party.

As they approach, their eyes seem to glow faintly red through the fog, as if reflecting light. But from what source?
all but Lysander and Iskandil are surprised. All PCs are granted inspiration. Sindar may execute a readied action at the end of the surprise round
Rolls
Wolf 1 Initiative - (1d20+2)
(17) + 2 = 19
Wolf 2 Initiative - (1d20+2)
(6) + 2 = 8
Wolf 3 IN - (1d20+2)
(19) + 2 = 21
Wolf 4 IN - (1d20+2)
(7) + 2 = 9
Wolf 5 IN - (1d20+2)
(4) + 2 = 6
and fwiw, it may not be a bad idea to roll everyone's initiative, just to keep things speedy.
Rolls
Initiative - (1d20+3)
(4) + 3 = 7
Rolls
Lysander IN - (1d20+2)
(20) + 2 = 22
Sindar IN - (1d20+3)
(18) + 3 = 21
Grizel IN - (1d20)
(10) = 10
Katerina IN - (1d20+3)
(20) + 3 = 23
Faelor IN - (1d20+2)
(12) + 2 = 14
Lysander 22
Wolf 3 21
Sindar 21
Wolf 1 19
Faelor 14
Grizel 10
Wolf 4 9
Wolf 2 8
Iskandil 7
Wolf 5 6
Lysander cries out when the wolves appear then intones a prayer while grasping for his holy symbol. "Oh! Saga bless and guide we fools. Part the veil of mystery and show us the light of truth!" With a sweeping motion of his arm Lysander poors a blue flame from his cup. It dissipates quickly but bright sparks flutter down on the heads of Iskandil, Karenina and Sindar. You feel the divine presence if Saga ready to guide your hand and help you stave off injury.
Those three characters have Bless on them. Roll an extra d4 on attacks and saving throws (1d20+1d4) until I say otherwise.
Cross posted there...ignore my initiative...I like yours DM. Actions remain the same.
Rolls
Lysander Initiative - (1d20+2)
(14) + 2 = 16