Episode 2

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Dec 15, 2017 5:18 pm
J, what ways are available to board Valates' ship? That's my next move if possible. We board, terrify the remaining crew and take the ship. They saw how we cut men down like wheat, so it seems very possible, especially given what Bryn translated.

DMJ

Dec 15, 2017 8:48 pm
DMJ sent a note to Oxbox

DMJ

Dec 15, 2017 8:52 pm
Ezeriah says:
J, what ways are available to board Valates' ship? That's my next move if possible. We board, terrify the remaining crew and take the ship. They saw how we cut men down like wheat, so it seems very possible, especially given what Bryn translated.
OOC:
I agree that that is possible. There will be some risks and chance of failure obviously, but right now while the boats are close, I think that trying to counterboard is completely in play.

I'm limited on time now and for the night, but I'll look for a way to get on this weekend. Will update opponent Actions and lay out the scenario for y'all to consider boarding options and understand what it would probably take to be successful.

DMJ

Dec 17, 2017 10:40 am
As The Keshet pivots from the angle of the impact, its stern scrapes bangs and drags along the port bow of the Korvaran longship. The oil splash fire still burns along the hull wall of the longship port bow and part of the deck and railing of The Keshet.

There seems to be a commotion up on the railing of the enemy vessel. A few of the raiders who looked like they were about to leap down and board The Keshet look back towards something on their own ship. Cautious and hesitant looks prevail on the faces of most raiders. Only a few throw javelins now. Some step away. None move over the rails to continue the forced board.

Noticeably, Valates' heavy commanding voice has fallen silent.

DMJ

Dec 17, 2017 10:44 am
Heshbaan Raider Javelin Throwers

Rolls

Javelin Ranged v. Thorn - (1d20+3)

(6) + 3 = 9

damage - (1d6+1)

(3) + 1 = 4

Javelin Ranged v. Thorn - (1d20+3)

(11) + 3 = 14

damage - (1d6+1)

(1) + 1 = 2

Javelin Ranged v. Ivor - (1d20+3)

(7) + 3 = 10

damage - (1d6+1)

(1) + 1 = 2

Javelin Ranged v. Ivor - (1d20+3)

(16) + 3 = 19

damage - (1d6+1)

(1) + 1 = 2

DMJ

Dec 17, 2017 10:53 am
After throwing, a couple of the raiders move back away from the rails. Those who stay are cautious and taking what cover is available as they reach for more javelins.

Two big myrmidon mercenaries appear up at the rail. In their bronze helmets, the set their shields and raise their heavy war spears. One of them betrays an uncertainty of their stance as he glances back towards the deck of his own boat.

Bolstered by the two soldiers, the less-hardened skirmishers reset on the railing.

DMJ

Dec 17, 2017 11:20 am
On boarding the Korvaran longship
OOC:
Strategy for Action will be up to you guys. I just want to talk through some ideas as I think the characters see the scene, hopefully paint as good of a picture as possible. And also talk about some mechanics based on your requests, comments, questions so far.

Clarifying height difference, The Keshet to the Korvaran:

I think I did a bad job on some word choice on the height difference. The 6' - 7' difference is from Keshet deck (floor) to Korvaran railing. The Korvaran deck is obviously lower. You guys cannot see the Korvaran deck. But the difference deck Keshet to deck Korvaran is not so pronounced, although that is not really what matters at this point, because the obstacle to get over is in fact the Korvaran railing.

The good news:
A 6' wall is not impassable. Think of it like an obstacle course wall. You would have to jump up, grab it and quickly climb over.
One bonus is that you could use the railing of the Keshet to push up from on the leap.
As the Keshet gets turned and shifted around, the railing of the Korvaran is slanting downward as it goes towards midship.
So the difficulty of this isn't exceptionally high on its own.
But yes, we are talking about an eventual Athletics check.

The bad news:
There is fire along the Korvaran hull, which makes part of the path that you would like to climb a wall of fire. Will it kill you? No. It's a limited fire from an oil splash. Will it sting? Yes probably. If you are exceptionally bad on the boarding attempt, you might misjudge and stumble, bringing yourself too close to the fire. There could be damage there, if you really botch the roll.
Yes there are defenders on the rail. Most have stepped away for some reason, but still four are standing ground:
2 Myrmidon and 2 JT Raiders
These guys are at half cover.
These guys have shields, so they may have options of defending against missile fire.
And to be fully clear: if someone is going up and climbing the rail, Korvaran defenders will likely have Advantage on Attacks against Keshet climbers unless there is some change of circumstance.
The window of opportunity for making the transition ship to ship may be closing. As mentioned, the Keshet is getting spun around and gradually pushed away since the boarding and grappling effort went so poorly. The Korvaran is gradually driving by. In time the ships will separate. Exact timing will not be revealed, but predict that the next 3-4 rounds will be important to complete the shift, as Difficulty of the Athletics task to make the jump and climb will get more severe over the longer timeframe as distance of separation will increase.

Commitment to realism
This is a very possible task, but a challenging one that has danger and risks that must be faced. And this may be outside of normal give and take on Initiative order, as these opponents my set Ready Actions with triggers. And in any case, there will be a realistic nature of the fact that climbers have some time investment for climbing while defenders might be able to time their attacks to exploit that. So ahead of time, understand there is no real way to mechanically game the combat sequence to complete Movement and reset somehow to completely nullify all of the advantage that higher ground defenders do have in a practical sense.
Also, you have to address the real act of climbing which means having both hands free. Accommodate for weapon stow and draw management. Or is it best to toss cumbersome weapons up and over and then go after them? I don't know, but figure out something that is real and we will incorporate it into the visuals and narrative timing of the whole thing.
Also, mentally address gear that you would realistically have with you. We don't know yet if you are leaving everything on the ship behind forever. The Keshet is not sinking in the next 30 seconds. But you may be leaving things behind for now. Or maybe you are going to grab things now and make the time investment for that. Up to you, but plan it out accordingly with an eye for realism.

So... next entry will be a summary of mechanics.

DMJ

Dec 17, 2017 11:44 am
Round 3 Boarding Mechanics

Success: DC 12 STR Athletics

Failure risks: not making it up and falling back to Keshet deck, unintentional shift into range of oil fire, falling between ships into river

Requirements: must have 2 hands free

Limitations on spacing:
only 2 people may attempt boarding in Round 3

Defenders: 2 Myrmidons, 2 Raiders, armed with shields, spear, javelins, sidearm blades, 1/2 cover to range fire
Dec 17, 2017 6:27 pm
OOC:
Ivor will definitely attempt the climb, fuck all. Need hands free...where do I put this Trident?...oh I know, I'll throw it in that Myrmidon's face so I can retrieve it when I get up there. Will probably drop my pack and bring secondary weapons only. Net can be hooked to my belt maybe?
Kray says:
"Gentlemen...we are taking that boat or sinking her with her crew!"
Huh. Ivor gauges the distance up Korvaran's rail. A bit of a climb over fire and into the raiders' teeth. He'll need his hands free. He pulls back his arm and hurls the weapon into one if the leeeribg Heshbaan's faces, then hooks his net onto his belt before clambering up and over the rail.
Last edited December 17, 2017 7:23 pm

Rolls

Athletics with advantage - (1d20+8, 1d20+8)

1d20+8 : (16) + 8 = 24

1d20+8 : (13) + 8 = 21

Trident throw - (1d20+11)

(15) + 11 = 26

Trident damage - (1d8+8)

(7) + 8 = 15

Trip Attack (extra damage and STR save DC16 or fall prone) - (1d8)

(3) = 3

Dec 17, 2017 6:55 pm
R3

"Ivor! The fire!" Maeriks gestures wildly in worry, looking intently at the flames that his friend may be injured by. Ivor scrambles up the boat side quickly, putting Maerik's worries at ease almost as quickly as they came up. The streaming smoke off the oil fire turns and twists. Its plumes growing thicker as the oil and wood is consumed. It transfixes him. He can feel its heat on his face. But the wood is wet, shouldnt it be smoking much more? He looks deeper into the curls and sees that he is right, the smoke is growing quickly, expanding and enveloping the area. That is right, yes. The wood is wet, of course there will be smoke.

In moments the fire has sent off great plumes, creating a blanket of steam and smoke around the area. Maeriks blinks several times, coming back from whereever he was just then with the fire. The smoke is so thick now that he can't even see the defenders on the other boat. Time to board...

Casting fog cloud.
Last edited December 18, 2017 7:50 pm

DMJ

Dec 17, 2017 8:27 pm
Myrmidon Battle Maneuver Save (from Ivor)
OOC:
Yo, Jabes. I'm trying to stretch my imagination as far as I can, but I can't see how a thrown trident can trip a guy when you can't even see his legs. They are completely concealed and covered behind railing. Can we shift this to another Battle Maneuver?
Whatever it is, he failed save, so it will be successful. Menacing Attack maybe? Something?

Rolls

Myrmidon STR Save (vs. Ivor Battle Maneuver) - (1d20+5)

(2) + 5 = 7

DMJ

Dec 17, 2017 8:55 pm
Constablebrew says:
Casting fog cloud.
OOC:
CB, tell us specifically where the area of effect will be on this Fog Cloud.
Not sure if you are trying to be careful or reckless here, but either is possible I think. Heavily Obscured terrain makes those within it effectively suffering from Blinded Condition. They automatically fail any Ability Check that requires sight. On two moving boats with water, blood, and oil everywhere you need to see the handrails that you are jumping up to grab, the lower boat side railing that you are jumping up from, and the hull wall that you are climbing if you (anyone) is attempting an Athletics attempt to jump, grab, climb, and board.
Also Blinded says Disadvantage on Attacks by affected people and Advantage to Attacks against them. Have to interpret that in the case of fog. No one is going to get Advantage shooting at anyone inside of Fog, because they (the targets) are going to be obscured.

As I talk and think this through, I'm thinking your intentions are to Fog Cloud obscure the higher deck of the Korvaran, imposing Disadvantage to Attacks on those guys up there, while leaving the Keshet deck, railing, and the Korvaran side wall hull and railing clear. Is that the correct assumption?

Just send in your intentions and specifics and we'll talk it through. Will have to rule on what it changes.

DMJ

Dec 17, 2017 9:19 pm
OOC:
Haha. Just read this after my long write above.
Constablebrew says:
20 ft radius from the center of the fire, with adjustment up to J as he envisions it.
OOC:
OK. I'll roll with the idea of it being centered on the fire, which is mostly on the port bow of the Korvaran.

DMJ

Dec 17, 2017 9:31 pm
Ivor viciously throws his trident. The weapon crashes into the soldiers shield, knocking it back, and continues on to ricochet off of his bronze helmet. Stunned by the blow, the mercenary trips up and falls over backwards.

Attack, Trident Throw ranged against Myrmidon: Hit. Battle Maneuver successful.
OOC:
Nevermind the Maneuver change, Jabes. I'm sticking with the Trip. Weird as fuck.
With the small gap in the line, Ivor leaps from the railing of the Keshet and grabs hold of the higher railing of the Korvaran. As he tries to pull up, the other mercenary slams into him, trying to stab and shove him from the side. One of the raiders hurls a javelin at Ivor at extreme close range.

Myrmidon Attack: War Spear
Bonus Attack: Shield Push

Result: Critical Hit on Spear Attack. Total 15 damage.
Required Action: Ivor must succeed on comparison of 16 on STR Athletics or be Shoved off of railing.

Rolls

Myrmidon War Spear Attack v. Ivor - (1d20+5)

(20) + 5 = 25

Myrmidon War Spear Attack v. Ivor Advantag - (1d20+5)

(1) + 5 = 6

damage - (1d8+3)

(8) + 3 = 11

Myrmidon Shove against Ivor - (1d20+5)

(11) + 5 = 16

Raider Javelin Throw v. Ivor - (1d20+3)

(5) + 3 = 8

Raider Javelin Throw v. Ivor Advantage - (1d20+3)

(3) + 3 = 6

damage - (1d6+1)

(2) + 1 = 3

Additional Damage, spear Attack from Critical Hit - (1d8+3)

(6) + 3 = 9

DMJ

Dec 17, 2017 9:48 pm
Suddenly a huge volume of fog swirls up into the space between the two boats. The entire area at the back of the Keshet and the front of the Korvaran is covered in thick opaque fog, effectively blinding those within and hiding them from those without.

Ivor, Maeriks, Kray, Thorn suffer Blinded condition.
For Bryn, the stern of the Keshet and the front 1/3 of the Korvaran is Heavily Obscured.
Dec 17, 2017 10:11 pm
DMJ says:
Myrmidon Battle Maneuver Save (from Ivor)
OOC:
Yo, Jabes. I'm trying to stretch my imagination as far as I can, but I can't see how a thrown trident can trip a guy when you can't even see his legs. They are completely concealed and covered behind railing. Can we shift this to another Battle Maneuver?
Whatever it is, he failed save, so it will be successful. Menacing Attack maybe? Something?
Was imagining sheer brute force of the throw entering his skull would knock him over. But okay if we have to change it then I guess Menacing is the only real candidate.

DMJ

Dec 17, 2017 11:16 pm
Jabes.plays.RPG says:


Was imagining sheer brute force of the throw entering his skull would knock him over.
Ya, that happened. I went with same idea.

Resist Shove attempt.
Dec 18, 2017 12:59 am
The odd looking fog swirling around him, Thorn moves to where he knows the Korvaran is, sheathing his sword. Standing on the railing of the sinking boat, he feels the deck of the other craft, and jumping, catches the rail and leaves the Keshet and its dead crew behind.
Last edited December 18, 2017 1:02 am

Rolls

STR (Athletics) to climb, disadvantage from fog - (1d20+8, 1d20+8)

1d20+8 : (20) + 8 = 28

1d20+8 : (7) + 8 = 15

Dec 18, 2017 8:41 am
OOC:
Rolling before narrating.

Fuck! Spending 1 of those shiny Carouse Recharges. Whew!
Ivor hauls himself up the railing and right into the Heshbaans' faces. He manages to dodge an incoming javelin but catches a well-placed spear thrust in his side, followed by a bone-crunching shield bash to the face that almost sends him flying off the rail and into the water. Shaking away the cobwebs, Ivor leaps over and lands on the Korvaran deck just a moment before it's engulfed by a thick unnatural fog. What the fuck? This can't be from the fire, can it?!
OOC:
Does Ivor spot Valates or otherwise get a cursory look at the situation on the enemy ship before the fog obscures everything?
Last edited December 18, 2017 9:06 am

Rolls

Resist Shove, with advantage - (1d20+8, 1d20+8)

1d20+8 : (4) + 8 = 12

1d20+8 : (4) + 8 = 12

Spending 1 Carouse Recharge - (1d20+8)

(11) + 8 = 19

DMJ

Dec 18, 2017 10:31 am
Xorthan says:
The odd looking fog swirling around him, Thorn moves to where he knows the Korvaran is, sheathing his sword. Standing on the railing of the sinking boat, he feels the deck of the other craft, and jumping, catches the rail and leaves the Keshet and its dead crew behind.
OOC:
Heavily Obscured area delivers Blinded condition. Here's the cut from Blinded condition:
"A blinded creature can’t see and automatically fails any ability check that requires sight."

I posted this above:
"On two moving boats with water, blood, and oil everywhere you need to see the handrails that you are jumping up to grab, the lower boat side railing that you are jumping up from, and the hull wall that you are climbing if you (anyone) is attempting an Athletics attempt to jump, grab, climb, and board."
Also posted this:
"Ivor, Maeriks, Kray, Thorn suffer Blinded condition."

I just can't be convinced that this leap from one moving boat to another can be accomplished by a blind man.

However, for the sake of flow and cool scene, I'll say that since all of this is happening within the same few seconds (R3), Thorn does the Athletics of the climb/jump just as the fog is setting in. Maybe his vision is hindered, but not completely blocked. So he takes the Disadvantage, but it isn't auto-fail as described above.


As the fog billows in, Thorn hurries forward before he loses sight of the railing. As the boat continues to pivot, it becomes difficult to maintain sense of direction and distance as the fog thickens rapidly. Pressing on through the risk, Thorn is able to grab the top edge just before his vision is completely overcome.

As Thorn grips the rails a raider steps in to intercept him. The Heshbaan sets his shield against Thorn's chest and shoulders and tries to shove him loose.

Required Action: Thorn STR Athletics to oppose Shove Attempt. Must match or beat 20. Note: no Disadvantage or auto-fail to this check. Sight is not required in this strength and leverage contest.

Rolls

Raider Shove Attempt v. Thorn - (1d20+2)

(18) + 2 = 20

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