Episode 2
While waiting in the que to board, Kray will appeal to the enemy crews realization that they may have bitten off more than they can chew. Going for the classic crew press here, J.
Rolls
Intimidation - (1d20+6)
(12) + 6 = 18
R4
Kray holds steady at the Keshet stern rail. His threatening call for surrender echoes out from the fog. His voice carries across the river, an eerie menace from an unseen source.
Kray can see the glow of the oil fire on the Korvaran bow sliding away through the fog to his left. He can tell that the larger boat is moving away to the side as the Keshet pivots. He can start to make out the lining of the larger ship again now. The fog is gradually thinning somehow in the movement, at least there at the stern end of the Keshet.
Actions in for Ivor, Bryn, Kray
Actions available for Thorn (on the Korvaran) and Maeriks (on the Keshet)
Rolls
Attack 1 vs Heshbaan Raider; damage - (1d20+9, 2d6+7)
1d20+9 : (13) + 9 = 22
2d6+7 : (25) + 7 = 14
Reroll 2 on damage roll from Attack 1 (GWF) - (1d6)
(5) = 5
R4
Thorn's chops down onto the man's shoulder, burying the heavy blade in his chest. As the body falls away, Thorn hears the sounds of struggle to his left. The Heshbaan are grunting and talking sharply as if in a fight. It must be with Ivor who was just at that location seconds ago.
Thorn steps over and suddenly another raider comes into view, emerging from the mist. Thorn is right upon him.
Attack 1: Hit
Heshbaan raider available for Attack 2
Wait... Yes! Maeriks could feel the slight breeze, cool on his skin. Its exactly what he hoped for - the cloud begins to drift along the length of the Korvaran. He strains his eyes more, blinking in concentration, waiting for the moment when the Korvaran railing becomes visible. He then rushes forward and leaps high, lightly tossing his glaive over the rail as he does so. He grabs the railing and rolls over the top of it with less grace than he had hoped - spilling out from his backpack his remaining javelins. Picking up the glaive, he steps forward toward the sounds of the soldiers that knocked Ivor overboard.
Rolls below, but what targets does he find in the mist?
Rolls
Glaive Attack 1, damage, Attack 2, damage, Offhand atk, damage - (1d20+7, 1d10+4, 1d20, 1d20+7, 1d10+4, 1d20+7, 1d4+4)
1d20+7 : (1) + 7 = 8
1d10+4 : (3) + 4 = 7
1d20 : (5) = 5
1d20+7 : (3) + 7 = 10
1d10+4 : (4) + 4 = 8
1d20+7 : (13) + 7 = 20
1d4+4 : (4) + 4 = 8
R4
As Maeriks stares and squints into the fog, it melts away immediately around him and Kray. The back rail of the Keshet, the sidewall of the Korvaran hull, and the higher top rail all become visible to Kray and Maeriks. All the while, the deck of the Korvaran is still covered in fog. Those hidden within it are still blinded by the thick cover.
Maeriks has changed the circumstance for R4. Boarding attempt by Maeriks and Kray is now possible!
R4 Keshet-to-Korvaran boarding requires DC 12 STR Athletics check.
Kray and Maeriks also individually roll Initiative if you make it to the Korvaran deck. This will apply to any Action that may be forthcoming in R5.
Send Atheltics check to confirm he makes it up and then Initiative to see how it fits into sequence with what is already going on at time of action already underway by others.
Rolls
Attack 2 vs Heshbaan Raider; damage - (1d20+9, 2d6+7)
1d20+9 : (7) + 9 = 16
2d6+7 : (46) + 7 = 17
R4 (cont'd)
Impaled in the groin, the raider screams out in agony and falls over into the fog.
Attack 2: Hit
Reacting to the commotion, a myrmidon drives forward to do battle with Thorn within the fog cover. He leads with his shield and has transitioned from spear to his close combat bronze gladius.
Turning from this second raider, Thorn spots the Myrmidon who just shoved Ivor over the railing and charges at him, swinging for the warrior's shins, intent on laying the man flat on his back.
Red text indicates recent changes
Vitals
Combat Proficiency Setting (+3 available): Attack Bonus +3 / AC +0
AC: 16
HP: 73/73
Status Effects: None
Death Saves: +0/-0
Hit Dice: 7/7d10 (Fighter)
Loadout
Equipped
Armor: Breast Plate
Weapons:
* Great Sword / Attack Bonus: 9 (Str 5 + 3 Prof. Bonus + 1 VW) / Damage: 2d6+7 (Str 5 + 1 WSG + 1 VW)
* Two Handaxes / Attack Bonus: 8 (Str 5 + 3 Prof. Bonus) / Damage: 1d6+5
Tactics
Refresh rest times noted in parentheses
Combat Superiority Maneuvers: 4/6 (short rest)
Action Surge: 1/1 (short rest)
Second Wind: 1/1 (short rest)
Commitment to Contract: 1/1 (once per day)
Fighting Style: Great Weapon Fighting (reroll 1’s & 2’s on damage rolls, keep new roll, on melee attacks using a weapon with two hands)
Weapon Specialty Group: Heavy Blades (When using a weapon within the Specialty Group, the Fighter delivers +1 Damage on Attacks)
Martial Archetype Feature: Know Your Enemy (after 1 minute of observation, know whether an enemy is equal, superior, or inferior in regard to two of the following: Str, Dex, Con, AC, current HP, total class levels, fighter class level)
Venerated Weapon: receive +1 to Attack and Damage rolls when using a specific legacy weapon that has exceptional meaning and is an integral part of the character's history.
Saving Throws
Blue text indicates proficiency
Strength: +8
Dexterity: +1
Constitution: +7
Intelligence: +3
Wisdom: +0
Charisma: +0
Feats
Observant
Martial Adept
Sentinel
Skills
Blue text indicates proficiency
Acrobatics: +1
Animal Handling: +0
Arcana: +3
Athletics: +8
Deception: +0
History: +3
Insight: +3
Intimidation: +3
Investigation: +6 (Passive 21)
Medicine: +0
Nature: +3
Perception: +3 (Passive 18)
Performance: +0
Persuasion: +3
Religion: +3
Sleight Of Hand: +1
Stealth: +1
Survival: +0
Maneuvers
* Distracting Strike
* Feinting Attack
* Goading Attack
* Menacing Attack
* Riposte
* Trip Attack
* Precision Attack
Languages
Yuoric - Native
Dannein - Fluent

Rolls
Attack 1 vs Myrmidon with Trip Attack; damage - (1d20+9, 2d6+7, 1d8)
1d20+9 : (14) + 9 = 23
2d6+7 : (32) + 7 = 12
1d8 : (5) = 5
R5
Attack 1: Hit
Myrmidon fails Save vs. Battle Maneuver. Knocked Prone.
Thorn's speed catches the Heshbaan mercenary by surprise. The heavy sword hits hard into his greaves, injuring him and knocking him to the deck.
Rolls
STR save vs Trip DC ? - (1d20+5)
(4) + 5 = 9
Rolls
Attack 2 vs Myrmidon with advantage (prone); damage - (1d20+9, 1d20+9, 2d6+7)
1d20+9 : (14) + 9 = 23
1d20+9 : (16) + 9 = 25
2d6+7 : (16) + 7 = 14
Rerolling 2 from first attack (GWF) - (1d6)
(4) = 4
Rerolling 1 from second attack (GWF) - (1d6)
(3) = 3
R5 (cont'd)
Attack 2: Hit
Thorn stabs down through the Heshbaan's torso and into the wooden deck beneath. The big myrmidon yells out in agony, adding to the wailing from the other raider bleeding out where he fell a few steps away.
Screams echo out from the mists as Thorn deals pain and death to those within.
Ivor and Bryn are already underway with Action in R4 and R5.
Maeriks and Kray have new option created to attempt boarding of the Korvaran at the end of R4 if desired. DC 12 STR Athletics for success.
Upon arrival on Korvaran deck, roll Initiative individually for insertion into Actions already underway for R5.
Thorn Actions are in for R5.