Episode 2

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Apr 11, 2018 3:34 am
Trece quickly intercepts himself between the Golem and Palla Ba throwing out a quick burst of attacks.
OOC:
Attack: Spoon/Unarmed
Bonus: Flurry of Blows
Movement: 15-20 left over

For fun: I'll use stunning strike until I succeed or run out of ki/landed hits.
Last edited April 11, 2018 3:36 am

Rolls

Spoon/Damage - (1d20+7, 1d6+6)

1d20+7 : (17) + 7 = 24

1d6+6 : (3) + 6 = 9

Unarmed/Damage - (1d20+7, 1d4+4)

1d20+7 : (1) + 7 = 8

1d4+4 : (2) + 4 = 6

Unarmed/Damage - (1d20+7, 1d4+4)

1d20+7 : (14) + 7 = 21

1d4+4 : (2) + 4 = 6

Unarmed/Damage - (1d20+7, 1d4+4)

1d20+7 : (8) + 7 = 15

1d4+4 : (4) + 4 = 8

Apr 11, 2018 7:02 am
The Golem reeks of dark power and Sizhen immediately understands this is not a creature to be trifled with. Recognizing that violence may not be effective here, his mind dissects this moment in time and space and pieces together an escape plan.

Sizhen points to the chandelier above and calls out to everyone to signal his intention.

"Even a ferocious dog can only bark once chained."

He makes his way to the clasp that holds the chain, intent on releasing the chandelier to crash down on the stone floor and bring the chain with it. He quickly scans the area for the expected key.
OOC:
Bonus Action: Search for the clasp key that J hinted about in this post, using the Eye for Detail feature of the Inquisitive Rogue Archetype.
[ +- ] Eye for Detail
OOC:
If he fails to find a key, he will use his action and a dagger to knick a pin-shaped chunk of wood off the table-leg torch and then inserts it into the clasp to release the chain. Not sure what kind of roll you'd like me to use there, but I'll put out a d20 roll.

If he finds the key, he will use a dash action and any unused movement to get closer to the fallen chandelier and precious chain, but keep at least 20 feet of distance between himself and the Golem.
Last edited April 11, 2018 7:14 am

Rolls

Search for key (perception) - (1d20+9)

(15) + 9 = 24

Misc d20 - (1d20)

(10) = 10

DMJ

Apr 11, 2018 10:33 am
Trece
TR1


...in progress...
OOC:
looks like Hit, Miss, Hit, Hit. What has to happen for Stun Strike?
Apr 11, 2018 10:42 am
DMJ says:
Trece
TR1


...in progress...
OOC:
looks like Hit, Miss, Hit, Hit. What has to happen for Stun Strike?
OOC:
Con saving throw. His monk save DC is probably 15. Bryn will wait for the outcome of what the others do.
Last edited April 11, 2018 10:46 am
Apr 11, 2018 12:24 pm
OOC:
Sorry, yes. Constitution save, DC 15. Stunned on fail. So I may be able to turn that miss into a hit depending on when/if it fails.
Apr 11, 2018 1:46 pm
OOC:
I also just noticed hyp, if you have stunning Strike you must be a lvl 5 monk meaning you have extra attack meaning you forgot one attack

LenInactive for 1 months

Apr 11, 2018 2:52 pm
OOC:
I think he's got the right number of attacks. Action to make two attacks (spoon + unarmed) plus bonus action to do flurry of blows (2 unarmed) = 4 attacks. Unless there's something I don't know about Trece. I do recall him doing 5 attacks in his first scene in the game now that you mention it.

DMJ

Apr 11, 2018 4:18 pm
Trece
TR1


Trece closes the distance to the Golem and attacks, intervening before the Golem can reach out to Lok.

Attack 1: Hit
Attack 2: Miss
Attack 3: Hit
Attack 4: Hit


When Trece strikes the Golem with the spoon, he feels the improvised weapon almost get caught and snap. His fists thud into the inhuman construct's surface. He feels that the material that would appear as skin is instead some semi-hardened clay material. Trece lands blows that would kill or incapacitate a normal man, but against this monster they have little effect.
OOC:
Will be (moderately) clear on mechanics translation to allow best info for decision-making: this creature 1) has some sort of Damage Reduction capabilities and 2) is not susceptible to Stunned condition (at least from Ki-based unarmed strikes).

Also, freebie this time, no material Saving Throw required, but....that Improvised Weapon will face Item Saving Throws on any further attacks, with failure meaning damage or possible destruction of the weapon.
OOC:
Saw the debate above. If y'all figure that ish out and it is different, let me know. Players' Club is self-policing self-managing; I'm not going to weigh in or check, just reading and reacting to what is presented.
Apr 11, 2018 4:22 pm
lenpelletier says:
OOC:
I think he's got the right number of attacks. Action to make two attacks (spoon + unarmed) plus bonus action to do flurry of blows (2 unarmed) = 4 attacks. Unless there's something I don't know about Trece. I do recall him doing 5 attacks in his first scene in the game now that you mention it.
OOC:
Nope. You’re right, I thought there was only 3, I was expecting to see two spoon attacks.
Apr 11, 2018 4:22 pm
OOC:
I believe I did everything right:
Attack: Spoon
Extra Attack: Unarmed
Bonus: Flurry of Blows - two unarmed
= 4

Last fight, I burnt an Action Surge and didn't flurry of blows; netting me the following:
Attack, Extra Attack; AS Attack, AS Extra Attack, Bonus Action unarmed strike from Martial Arts = 5
I could of burnt another ki point and got six attacks off.
Apr 11, 2018 4:29 pm
OOC:
Is it safe to say I only used two ki points then? One for FoB and one for the Stun attempt. I know I said until I stun but it the creature showed no effect of even having to try to resist it, it'd make sense that I wouldn't try again. Up to you though DM.

DMJ

Apr 11, 2018 4:44 pm
Sizhen
TR1


Sizhen quickly scans the immediate area, finding an old nondescript latch release pin hanging on an obscure pin post on the hanger bracket.

Snatching the pin and driving it into the lock mechanism, he is able to force the latch free with some force. Jerking on the chain to break through the points where it is slightly seized together, Sizhen begins unwrap the chain as quickly as possible. Soon he will either be able to either lower the chandelier or control the running end of the chain.

Action Successful: Find key and manage setting material
OOC:
Len, Sizhen is on his way with what he's trying to do I think, there's only the matter of time constraints. Tried to describe everything that might be done within the quick 6-second timeframe when meanwhile Golems are charging in and people are Kung Fu fighting. That hang/lift apparatus is a bit clunky and manual, not a quick-release design. A DEX check (I guess Sleight of Hand would be acceptable there too if you have Proficiency) DC 12 next round gets the chain looped out and in Action with reach to the center of the room in Round 2. If that is unsuccessful, it can be unraveled and loosed with no skill check required in Round 3.

DMJ

Apr 11, 2018 4:46 pm
HypCo says:
OOC:
Is it safe to say I only used two ki points then? One for FoB and one for the Stun attempt. I know I said until I stun but it the creature showed no effect of even having to try to resist it, it'd make sense that I wouldn't try again. Up to you though DM.
OOC:
Ya definitely. Whatever it took to see it once and then stop. I posted the longer description mainly just to give the option to stop burning resources if they wouldn't work.

DMJ

Apr 11, 2018 5:07 pm
Bryn
TR1


Seeing the others more in the line of conflict against the Golem, Bryn is able to step out of the fireplace completely and move to the edges of the room. He believes he may be able to make a sprint for the door, but he does recognize that the monstrous automaton is surprisingly quick.
OOC:
With Action likely directed to other targets and some positional advantage to be had, different things are possible. Hugging the outside edge to Bryn's right/Golem's left can probably get Bryn up around the exit if you spend Dash and we understand that it is sort of happening in a blend of the timing as the Golem starts engaging others within the danger zone. In any case, send details to clarify what Bryn is trying to accomplish in Movement and Action.

DMJ

Apr 11, 2018 6:12 pm
The Golem
Middle Round 1


https://dl.dropbox.com/s/2qcr0fwh9d4w5ad/golem%20alt%203.jpg

Barreling forward, the Golem attempts to grab Trece and either carry him or overrun him to get to Lok.

Action 1: Grapple Attempt v. Trece
Applicable Capability: Advantage STR based checks


Required Action: Trece must win comparative DC 25 on STR Athletics or DEX Acrobatics

Rolls

Grapple Attempt target Thirteen - (1d20+9)

(1) + 9 = 10

Grapple Attempt target Thirteen - (1d20+9)

(16) + 9 = 25

DMJ

Apr 11, 2018 6:26 pm
The group follows on the heels of Ra u nak, Gliding quickly down another flight of stairs. Rounding a corner, there they are: two men in black wrap-like clothing, carrying between them a litter and an unresponsive chubby robed man lying within.

The two stretcher bearers ave hoods and masks, but they thrown back and pulled down, in bundled cloth gathered around their necks.
They are clearly a couple of the "invisible servants" from the gala.

The look on their faces is one of surprise, but the front one calls out in Heshbaan...
[ +- ] heshbaan
... as he drops the front end of the stretcher. The wooden handles ring out a snap when they hit the hard stone floor.

Required Action: Kray, Ivor, Thorn roll Group Initiative.

Rolls

Invisible Servant Initiative - (1d10+2)

(3) + 2 = 5

Apr 11, 2018 6:26 pm
TR1
OOC:
Sorry, got caught up at work.
Bryn looks at the hallway then looks at the distracted hulking creature then back again at the clear hallway.

"FUCK!" he yells aloud while the sting of feeling played by all present still needles at him.

Bryn reverses the grip on his daggers and moves in to swing two overhand stabs at the creature then a quick side step to get around behind it.
OOC:
weird. First roll didn’t go through.
Last edited April 11, 2018 6:28 pm

Rolls

Dagger 2 - (1d20+8, 1d4+5)

1d20+8 : (5) + 8 = 13

1d4+5 : (2) + 5 = 7

Sneak attack - (3d6)

(616) = 13

Dagger 1 - (1d20+8, 1d4+5)

1d20+8 : (1) + 8 = 9

1d4+5 : (3) + 5 = 8

Apr 11, 2018 6:28 pm
Trece quickly ducks out of the golem's grip.
OOC:
I believe it is player's turn again.
Then follows up with three quick jabs towards it's chest.
Last edited April 11, 2018 6:32 pm

Rolls

Acrobatics - (1d20+7)

(20) + 7 = 27

Attack/Damage - (1d20+7, 1d6+4)

1d20+7 : (19) + 7 = 26

1d6+4 : (4) + 4 = 8

Attack/Damage (BA) - (1d20+7, 1d6+4)

1d20+7 : (9) + 7 = 16

1d6+4 : (5) + 4 = 9

Attack/Damage (2) - (1d20+7, 1d6+4)

1d20+7 : (20) + 7 = 27

1d6+4 : (3) + 4 = 7

Crit - (1d6+4)

(4) + 4 = 8

DMJ

Apr 11, 2018 6:44 pm
The Golem
MR1 (Cont'd)


https://dl.dropbox.com/s/2qcr0fwh9d4w5ad/golem%20alt%203.jpg

Grapple Attempt Unsuccessful.

In an uncanny display of agility, Trece dodges the lighting-fast grasp of the huge monster. The Golem moves forward without delay though and grabs at Lok, who has reacted too slowly to avoid the danger.
OOC:
Remarkable escape by 13!
Action 2: Grapple Attempt target Lok
(Advantage STR based checks)


Lok is caught flat-footed. The Golem catches him on the shoulder just as he turn around to flee.

Bonus Action Feature: Slam captured opponent
Mechanics: Advantage Attack

Result: Hit


In a shocking display of strength and speed, the Golem lifts Lok high overhead, as if he weighs no more than a small sack of grain. With cold brutality, the Golem swings the Seetan back down like a rag doll, crashing the poor man to the hard stone floor with a crack.

Rolls

Golem Grapple Attempt v. Lok - (1d20+9)

(2) + 9 = 11

Golem Grapple Attempt v. Lok Advantage - (1d20+9)

(15) + 9 = 24

Lok Grapple Resist - (1d20)

(6) = 6

Slam Attack - (1d20+9)

(7) + 9 = 16

Slam Attack Advantage - (1d20+9)

(1) + 9 = 10

Damage - (2d8+7)

(13) + 7 = 11

DMJ

Apr 11, 2018 7:11 pm
Seetans
BR1


Seeing his son slammed to the floor, Palla Ba throws aside all measure of caution and runs forward to his aid.

"Lok!" he yells, as he tackles in on the Golem's arm, trying to break the death clutch hold on his injured son.

Palla Ba

Action: Attempt break Grapple on Lok

Lok

Action: Help. Provide Advantage to Escape Attempt.

It is of little use. The Golem picks Lok back up from the ground, the man still gripped in the monsters massive hand. Palla Ba is as a small kitten swatting at the paw of a black bear.

Escape Unsuccessful. Grappled Condition remains for Lok.

Rolls

Break Grapple Attempt - (1d20)

(18) = 18

Break Grapple Attempt Advantage - (1d20)

(14) = 14

Maintain Grapple Attempt - (1d20+9)

(11) + 9 = 20

Maintain Grapple Attempt Advantage - (1d20+9)

(17) + 9 = 26

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