Thorn takes the sap off the dead man, examines it briefly, and stores it in his tunic, as well as the restraints.
It's long I know, but you asked for it...
Properties: Light, Finesse, Special
Damage: Special
If used normally, with STR Mod:
Damage: 1 (+ STR Mod)
Attack: made at Disadvantage
If used as Finesse:
Damage: 1d3 (+ DEX Mod), all damage non-lethal
If victim reduced to point of making Death Saves, he is instead rendered Unconscious immediately.
Special Effect of Sapping Strike in play if any 1 or more of the following circumstances are met:
* Attacker has Surprise
* Attacker is a Rogue character and meets Sneak Attack criteria
* Attacker scores a Critical Hit on Attack roll (This one can apply whether Attacker is wielding with STR or with DEX Finesse)
Sapping Strike: Victim must succeed at a DC 10 CON save or be Stunned. If Save is failed by 5 or more, victim is struck Unconscious.
Full Disclaimer up front though: I really doubt it will happen, but if this little leather-and-lead headknocker becomes some weird OP key item that starts breaking the long-term game, I'll discontinue these House stats. I will offer a brief apology before doing so though, so at least that will be pretty nice to whoever it is who has turned into The Sapper.
