Lower Room, North Cage Gate
His head pounding and lungs burning, Trece deftly weaves his hand to the outside of the gate and jams a spoon directly into the clasp and lock mechanism of the lower cage door.
CLANG! The door slams into the jam but is obstructed by the spoon. The entire cage rattles.
The hulking robed figure, visible to Trece from the other side of the cage gate separating them, seems to stop frozen momentarily at Trece's words. With the gate bouncing backwards towards him roughly, the figure slams the door again.
But still the spoon holds.
The robed figure bends down a bit and presses the low gate forward with one hand, and with the other tries to dislodge the spoon. The big figure gives out a loud hacking cough.
From further back, the lighter voice yells out in Otessite...
note="HypCo"]"You fool! Close the door and get away from the poison!"[/note]
OOC:
Hyp, in this blend of action, I want to give you some leeway to ask "Now what?" and possibly continue to act.
The spoon block on the clasp mechanism of the gate, I'm kind of picturing that as your "interact with environment/use an object" free action.
I think you've used some Movement, but still have 10 or so feet to Move.
Plus you have regular Action and Bonus Action.
Karate kick the low gate door? Attempt Overrun for a rush through the low gate? Attempt Attack v. Robed Figure by reaching through the gate? Or anything else.
Your call, I just don't want you to get robbed of Action.
Unfortunately, Level 4 Exhaustion still applies from the toxin.
But, Holy Smokes...what about toxin effects on Bulky Robes?!