Episode 2

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Jun 21, 2018 11:56 am
Cool stuff J. Imagery is always appreciated. Definitely gives me a much better idea of what we're seeing.
Last edited June 21, 2018 11:56 am

DMJ

Jun 21, 2018 12:34 pm
The group drives onward up the stairwell. Again they hear the sound of a horn from the upstairs. From the lower stairs opposite in the room they hear another sound - the barking of dogs, the braying of hounds on the run, on the hunt. Bryn is the last to ascend the stairs, he can hear the pitter-patter of clawed feet from the other stairwell. He hears a loud bark from a dog that shoots out of the echo chamber of the lower stairwell with a boom. The beasts are right on their heels.

The swordsman presses them onward, to the upper floor, and on to the next room east. This room has openings on both sides (north and south), like balconies that overlook the lower levels of the palace. Over the side of the railings - insectoid legs! The long legs of a spider, but a giant one!
https://dl.dropbox.com/s/5dqvpx6n78pmbn1/giant%20spider.jpg
First to the right, a giant spider clamors over the railing and onto the balcony. It is just like the spiders seen on the day prior at the gladiator fights at the Circle of the Valiants, but at this close vantage point it is all too clear how much larger the spider is.

Then to the left, two sets of legs are wrapping around the handrails, hauling up bulbous arachnid forms. The path of escape is closing fast!

Just ahead the group sees a fortification of some sort, in the transition from the balcony central room to the next room to the east. It is as if this room has often been a battle site. There are remnants of obstacles - cut metal bars and wide bands, wooden boards hammered together, rubble of broken statues stacked as barrier walls now partially toppled.
[ +- ] Map Level 3
OOC:
Barricade is broken threshold area between Room 5 and Room 8.
Within the wreckage of the threshold is a black-robed figure. "Hurry! Get in!", the robed man calls.
https://dl.dropbox.com/s/wy297qsw6m19qgm/Iz%20Jedriss%20look.png
His features are hidden mostly, but his hand beckons everyone towards him and the threshold. He stands next to a makeshift cage gate of some sort, one that has been buckled and crammed in among the other wreckage of obstacles and defenses, like the latest form of continually wrecked defense measures.

"Quickly!" says the swordsman from behind, "Through the gate!"

The swordsman draws a short javelin from a tight holster hanging down from the small of his back. He casts it with incredible force and the bolt slams into one of the spiders on the balcony, burying deep within its torso. The creature springs back and rolls, it's legs writhing in pain.

Dogs barking. Growling. From behind. A quick glance back - the beasts are up the stairs. The hounds are here. Only seconds before they will catch up.
https://dl.dropbox.com/s/69l0jy0o3lfowz2/Hounds%20in%20Palace.jpg

One of the spiders is scurrying in, from the north. Kray and Thorn both, in the lead, begin to unconsciously calculate the angle and distance. Can they make it, or must they turn and fight?

Out from the barricade gate, two more figures burst forth.
Another black-robed figure. Features hidden. He holds some sort bow mounted broadways on a wooden plank.
https://dl.dropbox.com/s/wy297qsw6m19qgm/Iz%20Jedriss%20look.png
A twang of the string. A large arrow springs forth and hits the giant spider in its down-slanting face, splattering just offset from one of its eight eyes.
https://dl.dropbox.com/s/zs8dltdp1j4hgdm/crossbow.jpg

In the same instant, a hulking warrior, covered in armor and helm. Heavy shield forward like a plow. A towering myrmidon.
https://dl.dropbox.com/s/h80mcv9ftl7rhhb/Rabisu%20subtle%20Namtur%20armored.jpg
The shield crashes into the spider first, knocking it back. A huge morning star type mace, a heavy burden of steel flowering with spikes, crashes down onto the spider, tearing it asunder. Without delay the armored myrmidon moves on, shield forward, a mobile bulwark wall, taking position to receive the oncoming dogs.

The first robed figure, who appears almost identical to the second one that has emerged, steps out at the gate and raises up another plank mounted bow, the same as the other. He points it in the direction of the group. Kray throws up his shield instinctively.

Another twang of the strange side-carried bow and it is clear that the arrow was not meant for Kray or Thorn. The bolt sails by, a close call, but behind them the men hear the yelp of a hound. Bryn can almost feel the breath of the dog as it rolls forward just behind him, growling and stumbling from the arrow impaled in its shoulder.

"Go!" the swordsman shouts, the sharp tone of battle commands, "Behind the barricade!"
https://dl.dropbox.com/s/pwlpezylbrlkeh0/Rabisu%20subtle%20Elam.jpg

There it is. What do you do?

DMJ

Jun 21, 2018 1:12 pm
Ezeriah says:
Cool stuff J. Imagery is always appreciated. Definitely gives me a much better idea of what we're seeing.
OOC:
Thanks. You know me: constant battle to beat back the default European high middle ages movie reel. Ha!

We gotta drive and strive for that sword and sandals, wack helmets look, y'all.
https://dl.dropbox.com/s/v77l2iw72rh95j9/Meso%20helms.jpg
OOC:
Ancient world South Mediterranean / Nile Delta / Babylon / Sumerian vibe, y'all.

https://dl.dropbox.com/s/fkmgsk900ozzsnc/meso%20scene.jpg
OOC:
Wall Art YES YES, Y'ALL!
https://DL.dropbox.com/s/agcyyb6mvbpg80d/meso%20wall%20art.jpg
OOC:
GOOFY HATS, Y'ALL!
https://DL.dropbox.com/s/kxlpx7miucdbw5w/meso%20trim.jpg
OOC:
Alright, I'm going to get serious. Let's go.
Jun 21, 2018 2:34 pm
Jabes.plays.RPG says:
OOC:
Trece has rejoined the group.
Quote:
The others see that Trece was a bit behind the swordsman, near the entrance to the next room west. Trece is holding an oil lamp and falls in with the rest of the group.
Sizhen notices that others are looking at him strangely when he mentions Trece is still missing. He squints at Trece.

"Ah, welcome back Trece. I thought you were a halucination. It turns out I'm better with poisoned words than poisoned gas."

He pokes Trece to make sure he is real.

"But the pink elephants are not real, yes?" Sizhen gestures to the ceiling.
Jun 21, 2018 3:10 pm
Looking at the swordsman and heavily armoured man skeptically, Bryn pulls out his blades and steps behind the barricade.

DMJ

Jun 23, 2018 12:23 am
The group stumbles in past the barricade, pushing themselves to the physical limit to keep moving fast enough.

And just in the nick of time. The cloaked figure at the gate yells out at his matching counterpart, "Fall back! I'm closing the gate!"
OOC:
These guys are speaking Heshbaan. So to Bryn it is clear. To Sizhen it's pretty clear. Trece, Kray, Thorn - they get the gist of it, even if they miss some of the vocabulary. It might be a little more confusing for them, but they know enough of the language to follow along even if incompletely, and the communications here are not too complex.
The other cloaked figure responds, drawing back the plank-mounted bow as he moves and backs towards the barricade and the makeshift iron-band gate door.

The swordsman gets to the barricade threshold, and shoves the cloaked figure in just as he launches another arrow from the twanging bow string that suddenly releases as he brings the wood beam to his shoulder. The arrow flies into an injured dog, killing it.

The swordsman stands a moment longer at the barricade gate. "Fall back, Namtur! Rally in!", he shouts out at the tall armored man.

The myrmidon is laying waste to the spiders and dogs in the center of the balcony room. As the beasts come up and clash with him, they are unable to land a strike, crashing into this giant's armor and shield like waves crashing on an outcropping rock along a shoreline. Shouting out in rage, the big warrior strikes his long-shafted spiked mace down into the beasts again and again.

"Namtur, hurry!," says the robed gatekeeper.

"NARAAAAMM!!!" the myrmidon shouts at the top of his lungs. He swats aside another spider and strides away from the gate, towards the adjacent room with the stairwell. Giant spiders lurch towards him. Now they are trying to spin a web on him, and he is tearing through it, though slowed and harassed. "Naram, I will crush your beasts, and then I crush YOU!!!" He is shouting as he swings and chops tirelessly, moving forward step by step.

"He is assaulting. He knows Naram is beyond," says the robed gate keeper to the swordsman as they both look out in concern at the forward-marching myrmidon.

The swordsman takes one strong step forward and throws another javelin at a straggling dog. The dog yips out as it flips backwards and dies.

Two dogs laying on the ground suddenly ignite into flames. In a sickening display, the burning animals stand up and start loping towards the myrmidon.

"Namtur!!" the other robed figure yells. This one is standing right beside Kray now, back within the rubble and obstacle wall of the barricade.

One dog explodes into a rolling wave of flame. Then another.

The myrmidon is engulfed in fire. A nearby spider is as well. The spider rolls and curls its legs, squirming and thrashing as it melts. Another spider scampers away, it's lanky legs carrying it over the balcony even as a stream of fire licks along its back.

Covered in flames, the towering myrmidon stumbles into the next room. "Naaa-RRAAAM!!", he growls out in hate. Stumbling forward, the flaming man disappears around the corner, the light of his fire still shining out and illuminating the room.

Another set of spiders emerges from the balcony, scanning around briefly and then clamoring towards the barricade gate.

The swordsman wastes no more time, he pulls the gate door closed with a loud crashing bang. The robed gatekeeper throws over the locking lever. The other robed man uses a set of keys to clasp the bolt in place.

The swordsman gives one more look out the gate as the spiders crash into it. The gatekeeper reloads his wood plank bow, fitting another arrow.

The swordsman turns and signals to the others, "Go," he says, pointing further back into the room, "Follow through the door."

The other robed figure is there, pulling in a massive and exotic door made completely of iron. It groans as its heavy hinges rub loudly against one another. "Come on," he says, motioning the group to come through behind the great iron door.

The group passes through the passage, one by one, transitioning to another room.

Bryn sees the robed figure spring one more arrow through the gate and into the belly of a clinging spider on the other side. The swordsman shoves the man away and towards the door. The robed man casts off the cowl of his hooded robes as he moves. He is a rather young man, bald and covered in tattoos.

https://dl.dropbox.com/s/moli835d93ar6zi/Rabisu%20twin%20Akkeen.jpg

The group moves through the iron door. The swordsman and the tattoed man pull the door closed and seal it with a great bar bolt and then the turning of a half-wheel handle. Another bolt clacks into place with a clunk.

The swordsman points, motioning for everyone to continue.

The athletic tattooed man crosses the room, strapping his cross plank bow across his back, and begins a downward climb on a steel rung ladder that is bolted into the west wall, disappearing into a hole cut into the floor.

"We descend," the swordsman says, driving everyone over to the ladder.
https://dl.dropbox.com/s/pwlpezylbrlkeh0/Rabisu%20subtle%20Elam%20Reduced.jpg

The other robed man pulls back his cowl as well, another young man covered in tattoos.

https://dl.dropbox.com/s/x05pytg279yzto1/Rabisu%20twin%20Adar-Malik.jpg

He too climbs down the ladder.

DMJ

Jun 23, 2018 9:05 am
OOC:
Huge cut scene above. I don't like to build cut scenes in the wrong venue. I know the danger of them: it can block player agency to change the scene if they want to.
I don't want that - not in the least.
This one I wrote because the moment is supposed to be a whirl of chaos, disorienting, in the midst of exhaustion and chemical effects on both body and mind, a sudden explosion of unexpected inputs not well understood.

That being said, I want to leave it completely open for rework if you guys decide to wreck it. 100%.
We need to change it if you guys think the characters would have reacted quickly enough and made decisions to intervene or influence what was going on. (Examples: joined the fight against the dogs and spiders, slipped back out of the gate, not gone in the steel door room, confront or disarm the defenders)

I'm all in if anyone calls a break and we need to stop at a certain point and go live with posts and rolls.

If on the other hand you are ok with it, we'll keep it and move on with the idea that the group went through, witnessed the whirlwind fight scene, continued the escape sequence, and followed these three weird dudes (swordsman and tattoo twins) down the ladder to the next destination.

I know there are questions, hopes for Rests and recovery from Exhaustion. Rightly so, and I think we can move to that sort of development if everyone is ok with it. There is an option here where we can cut scene a bit, not a huge loss of time, but pick it up actively again during a talk between the whole group, PCs and new NPC acquaintances, in an NPC-controlled "safe room".

Let me know what you think. I'm good either way:
1) retcon the previous narrative scene, rework with new PC input and active dice if necessary
2) move the moment forward narratively and transition to some housekeeping and RP interaction

That's on the table for weekend downshift time.

Right on,
J
Jun 24, 2018 12:00 pm
Kray stands near the ladder and the swordsman, an eye toward the direction of the bestial assault.

Great scene above, and the group could use a breather, so I'm good with option 2. Curious as to what's going on here with the opposed factions.
Last edited June 24, 2018 12:01 pm

DMJ

Jun 25, 2018 11:00 am
OOC:
Got it, Ez. Thanks.
I'm going to make the call that silence is acceptance from everyone else of the way things are written so far.
Will move on in next entry to describe setting and circumstance with the PC party descending with the group of NPCs, down the ladder and onward to the NPC "safe rooms".

DMJ

Jun 25, 2018 11:19 am
The group climbs down the ladder, following the two robed and tattooed men, and in turn followed by the swordsman.

You descend one ladder to the room below. It is a bit larger than above. This room is barred at every door. Steel bands block all entrances/exits. Shudders on the north and and east wall are bolted closed. Reinforced with wood boards and iron brackets. It is as if it is barricaded, permanently perhaps.

A few steps over, and another ladder, another hole in the floor. Again, climbing down.

This brings you to the ground level. It is another large room. Similarly, barred shuttered windows. The door to the south seems permanently closed. The door to the east is heavily fortified with multiple bars and bolts.

Three large fire places are along the walls. Two anvils and a large work bench are offset towards the center. The room overall is outfitted as what seems to be a smith station on one side and over on another wall there is some other kind of furnace and workplace. All sorts of metal shafts and rods, hammer and anvils. Large blocks of raw iron, bands, partially completed constructions.

Also though there are racks and shelving that are quite odd in the south part of the room.. You don't have long to study, but at a glance it seems that it is a station that makes glass. You see some glass panels of different colors and strange glass bulbs that look like pottery or containers.

There is a lift and pulley system that is rigged up to raise cargo from this floor, through openings in the ceiling above and in the floor to chambers below.

To the chambers below, you continue as well.

Another ladder. Another hole in the floor, cut in rugged utilitarian workmanship. You are descending again, this time you can tell you are going underground into a basement. It turns out to be well-built below-ground structure, dark and perhaps crypt-like, catacombs.
But masterful architecture from a bygone era.

...more to follow next entries...

DMJ

Jun 25, 2018 2:26 pm
You follow the guides through a few short passages and rooms. Along the way you see the continued trend of options for barricading and locking passages. It seems that almost every threshold has some sort of heavy door or cage gate door, some fine workmanship while others rugged, that can shut down access to and from each location.

There is a hallway that shows signs of battle and fire. Scarring and markings. It becomes clearer that several of these passages and rooms throughout the palace have been actual battle sites. Border regions of territorial skirmishes?

Before long the group is invited to stop and sit. Rest and drink water. There is a living quarter of sorts. A place with chairs and tables, mattresses and benches, a countertop with marble bowls and pitchers of water, a few small bowls of rugged bread and dried figs.

"We are safe now," says the swordsman. "This can be a time of recovery for you."

The two younger tattooed men separate and move off to other rooms, taking their strange cross-plank bows off with the straps that they have used to hang them over their backs.

Another man comes into the room with some bags over his shoulder. He starts to unpack the bags on a table and sift through the supplies. He is a bearded man, you think a Heshbaan by his features, but you cannot be completely sure. In any case, he dresses more like the locals of the city and wears similar grooming.

"Iasu is skilled in medicine, herbs, bandaging flesh and bracing bone," says the swordsman as he nods to indicate the bearded man as he works. "He can treat wounds and help purge the poison from your chest air and marrow."

The medical worker brings forth a bowl to burn oil-soaked dried leaves and shreddings. It begins to smolder with a low smoke. He spreads out a rolled bag of wraps and tan cloth bandages on the table, and sets out some small gourd containers with pastes. He turns to look at your group as the swordsman speaks once again.

"I suggest that you accept his treatments. You need to recover the use of your body and mind quickly. This momentary safety will not last. The Rabisu will try again to assault us, in an effort to kill or capture you," he says, in a matter of fact tone.

"I understand that you may refuse aid, because of a lack of trust. That is acceptable as well, but you must choose. I will say clearly once that we do not intend to hurt you, unless you pose yourself a threat to us. I would wonder if we might find a common ground for cooperation, and on that we shall speak soon. In truth though, you are invaders. Armed raiders. Perhaps you are assassins and thieves. It remains to be seen if my company and I are free from your threat. I am willing to extend good will, but I do not wish to be long in speech at this moment, and I am not one to be trifled with, especially not in my own domain."

The swordsman gives a short pause, then continues, "So decide, visitors. Choose to receive wise Iasu's care or do not. Either way you choose, you will be given a short rest to clear your minds and gather your resolve. After that we shall talk about intentions, as you asked and I agreed to."

With that the swordsman turns and walks away, disappearing into an adjacent room.

The medicine man nods and gestures to his medical gear, awaiting an answer to the question posed. His eyes are strong and steady.
Jun 25, 2018 7:05 pm
"Your hospitality is appreciated. I am curious as to your predicament and what common ground we may have." Welcoming the chance to accelerate the recovery process, Kray accepts Iasu's aid, intrigued by the degree of security deemed necessary by their hosts.
Last edited June 25, 2018 8:43 pm
Jun 26, 2018 4:00 pm
All the reply Kray gets from Iasu is a small nod before the man gets to work skillfully cleaning and binding Kray's wounds. 5 HP healed.

Iasu burns an incense that he says will counteract the debilitating effects of the poison gas. "Inhale the smoke. It will help you regain control over your muscles." Already, the exhausted warriors feel the heaviness begin to leave their limbs.

While the other members of this strange group appear to be warriors of one sort or another, Iasu more closely resembles a rumpled blanket. Or perhaps a morose scarecrow. A weather-beaten face under a floppy hat. Brightly-colored clothing in the Hechesi style - that is, the clothes might once have been colorful, but well-worn and unwashed as they are it's hard to tell.

He sets out a small marble bowl of ground powder, and shows the group how a pinch of this added to clean water and then drunk will help stop the pain in their eyes and head. "Drink," he urges.

He looks at the others expectantly.
OOC:
Once during this short rest, while under Iasu's care, you can spend 1 hit die and treat it as if you had rolled maximum value (and add CON modifier as normal).
Last edited June 26, 2018 5:16 pm

Rolls

Healing for Kray - (1d6+4)

(1) + 4 = 5

Jun 26, 2018 4:58 pm
Already feeling relief from the toxins, Kray follows Iasu's instruction, sipping at his water after adding a pinch of the powder to it. As he settles in, he queries the healer.

"Those abominations that release the poison gas... what are they? How do they come to be?"

12 hp for Barbarian hit die. Rolling 2 fighter hit dice. EDIT +1 HD.
Last edited June 26, 2018 4:59 pm

Rolls

Short Rest - (1D10, 1d10)

1D10 : (3) = 3

1d10 : (2) = 2

Short Rest - (1D10)

(7) = 7

Jun 26, 2018 5:19 pm
"Such things are better discussed with clearer heads. After you have rested."
Jun 26, 2018 5:30 pm
Jabes.plays.RPG says:
"Such things are better discussed with clearer heads. After you have rested."
Kray could appreciate the healer's words and silently replied with a grateful nod as he sipped at his drink.

As soon as we met Iasu I had a feeling that was you Jabes. Good shit. Way to get back in it.

DMJ

Jun 26, 2018 7:10 pm
OOC:
Players' Club, I'm going to leave this here for a bit. Jabes' new character Dr. Iasu is laying down a Dark Health Care Plan that crosses party lines, literally and figuratively. Liberal or Democrat. Canadian or 'Merican. Everyone likes a policy that reduces Exhaustion Debt and provides a Hit Point return for all races and classes.

I really need to ask if you guys could weigh in, post up something to let me know who is still out there in the game. I'm not trying to chastise or whine, I just wonder sometimes if I'm writing a terrible novel online that has completely lost the key audience demographic known as: The Players.

At this current scene, I hope to get a pulse check on all characters' participation in or rejection of medical treatment.
Do they abstain from the so-called medical smolder bowl or do they smoke that weed like a Colorado college student?
Are they taking the Goody's Headache powder?
Are they allowing this weird stranger bandage wounds right next to their gear for Sleight of Hand attempts?
If you want the HPs and Exhaustion relief, throw me a bone and tell me the story, y'all.

And also, I invite you to let me know any other things the characters might try to do, look for, say, think about, angle towards. I'm trying to glean some of your interests so that I can maybe weave some specialized detail. I could see doing some secret rolls for trying to pick up clues and target special checks. Insight, Perception, Investigation, Stealth, Deception, Sleight of Hand?- I don't know. There is a lot of potential laying around I think.

Short Rest options are coming up, so feel free to roll dice for that at least when you post up. Jabes explains above in OOC that Iasu has the ability to let you max out one of the die if you adopt the appropriate measures within the Dual-Party Dark Healthcare Initiative as mentioned above.

Thanks, y'all.

Love,
Jun 26, 2018 7:30 pm
Dark Health Care it is. Red or blue pill, as long as the benefits are skewed to benefit Yuoricans.

As far as player participation, we could definitely use some of that.
Jul 2, 2018 5:19 pm
Thorn accepts the ministrations of Iasu with a nod of thanks to counteract the poison.
OOC:
Thorn is at full HP, so no need for bandages and whatnot. Thorn is interested in these characters as well, but hearing Iasu's advice to wait for a clearer head, he rests in silence, looking about the room. Exits? Areas of weakness? Rolling out two d20s, J, in case we're still poisoned.

Rolls

Investigation, possible disadvantage - (1d20+6, 1d20+6)

1d20+6 : (6) + 6 = 12

1d20+6 : (17) + 6 = 23

Jul 10, 2018 3:44 pm
Jabes.plays.RPG says:
"Such things are better discussed with clearer heads. After you have rested."
Sizhen bowed and waited patiently, meditating to recover his wits. (Second wind)

Sizhen was badly compromised and he knew it. He has trusted in the fates so far, but he was too far into the weeds to know if he was on the path or gone horribly arwy.

The voice of his master whispered from a lifetime ago.

A solution will always present itself. The only question is: are you wise enough to see it?
OOC:
Can't add rolls for some reason atm. Will try again later! Currently at 11/46 hp before healing. Second wind takes me to 21.
Last edited July 11, 2018 2:03 pm

Rolls

Second wind - (1d10+1)

(9) + 1 = 10

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