Episode 2

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DMJ

Jan 27, 2019 10:22 am
EG R2
Initiative Order and Progress

Strikethrough means Action complete and posted
GREEN indicates who should post Actions now
ORANGE indicates who is ready "on deck", and can post as soon as the next appropriate input is complete

Initiative Positions:

5: Trece
5: Guard Dog Hound Z
7: Bryn
8: Iasu
8: Namtur
8: Uburatu

8: Bull Maeriks
10: Thorn

11: Alpha Hound X
11: Weasel Hound Y
12: Kray
16: Akkeen
[ +- ] MAP EG R2 Latest Applicable
OOC:
Going to expand this out a bit to try to keep moving. Maeriks is most likely interacting with HX, Namtur. I'm making the gamble that actions from Thorn, HY, and probably even Kray won't affect directly. So going to move down that line gradually.
OOC:
Pushing the envelope a bit here. Opening up for Kray's Action with the assumption that it is engagement with HY? Ez, proceed if so. If on the other hand you are having Kray do some interaction over to the left that involves Maeriks, Namtur, or HX, would ask that you hold until we get Maeriks' input.
OOC:
X only selected Movement for Thorn, so I don't see that having an out-of-sequence impact that would mess up anything.
OOC:
Who has the ball now?
CB, X, Ez
Jan 27, 2019 10:51 am
Thorn stumbles, doing his best to keep up with Iasu.
OOC:
Movement halved (15 feet instead of 30), so 7.5 feet to get up, move 7.5 feet, and dash another 15. This should put Thorn not too far away from Iasu, if I'm eyeballing the hypotenuse correctly...
Jan 27, 2019 11:22 am
Akkeen's body shudders. He coughs blood from the internal bleeding.

The darkness falls over his eyes.

Rolls

Secret Roll

DMJ

Jan 27, 2019 11:27 am
Thorn gets up and moves away from Uburatu. He follows Iasu and relocates to the east wall.

There he sees the body of Adar-Mallic. On the ground nearby is a curved bronze blade.
OOC:
Scimitar stats if you are tempted, X. Urdav's blade of course is on the ground at the dog fight. Hand axes are down the north hall. I figured Thorn would feel naked without a weapon in hand, plus Observant Feat watchfulness. Threw this out there as an observation.

DMJ

Jan 27, 2019 11:27 am
EG R2
Initiative Order and Progress

Strikethrough means Action complete and posted
GREEN indicates who should post Actions now
ORANGE indicates who is ready "on deck", and can post as soon as the next appropriate input is complete

Initiative Positions:

5: Trece
5: Guard Dog Hound Z
7: Bryn
8: Iasu
8: Namtur
8: Uburatu

8: Bull Maeriks
10: Thorn
11: Alpha Hound X
11: Weasel Hound Y
12: Kray
16: Akkeen
[ +- ] MAP EG R2 Latest Applicable
OOC:
Pushing the envelope a bit here. Opening up for Kray's Action with the assumption that it is engagement with HY? Ez, proceed if so. If on the other hand you are having Kray do some interaction over to the left that involves Maeriks, Namtur, or HX, would ask that you hold until we get Maeriks' input.
OOC:
Who has the ball now?
CB, Ez
Jan 27, 2019 1:03 pm
Thorn stoops. Bloody fingers pick up the curved blade. He turns to face what might come his way.
Jan 27, 2019 8:45 pm
As Namtur takes his place on the line, he shouts out - with gusto, but also with an urgency in his rough voice...
[ +- ] Heshbaan
OOC:
Calling another audible here: poor Namtur's Help Action is contagious and has Range. Maeriks cannot understand the Heshbaan words, but Big Devil's voice and cadence gets the point across, plus he's jabbing at the dogs trying to distract so others can hit better.
Kray and Maeriks both get effects of Help Action on 2 Attacks, if they are fighting Hounds
Jan 28, 2019 3:36 am
I'll wait for CB.
Jan 28, 2019 9:41 am
The bull attacks the cornered hound.
Vs HX. Advantage from help and disadvantage from poison cancel.

WOOT
Trample CRIT, 22 damage
Gore hit VS AC 21, 12 damage
Last edited January 28, 2019 9:48 am

Rolls

Trample, damage - (1d20+7, 2d6+4)

1d20+7 : (19) + 7 = 26

2d6+4 : (43) + 4 = 11

Trample CRIT - (2d6+4)

(43) + 4 = 11

Savage attack reroll trample damage - (4d6+8)

(5224) + 8 = 21

Gore attack, damage - (1d20+7, 1d8+4)

1d20+7 : (14) + 7 = 21

1d8+4 : (8) + 4 = 12

DMJ

Jan 28, 2019 10:45 am
Maeriks v. HX Alpha
EG R2

The bull raises its front feet up in the air and brings them crashing down on the alpha hound. The dog is driven down into the stone floor.

A second later the bull angles around and drives its horns and heavy head in for the kill. The dog slides from the push and is smashed into the stone wall. Pressing the dog against the hallway corner, the bull feels the hound’s rib cage give and then hears it crack.

Critical Hit and Hit

The big hound's body convulses once and then lies still.

DMJ

Jan 28, 2019 10:48 am
EG R2
Initiative Order and Progress

Strikethrough means Action complete and posted
GREEN indicates who should post Actions now
ORANGE indicates who is ready "on deck", and can post as soon as the next appropriate input is complete

Initiative Positions:

5: Trece
5: Guard Dog Hound Z
7: Bryn
8: Iasu
8: Namtur
8: Uburatu

8: Bull Maeriks
10: Thorn
11: Alpha Hound X
11: Weasel Hound Y

12: Kray
16: Akkeen
[ +- ] MAP EG R2 Latest Applicable
OOC:
Who has the ball now?
Ez
Jan 28, 2019 7:57 pm
Kray chops at the hound relentlessly. A brief glance and he can see Thorn staggering through the flickering torchlight. Words roaring out, he called to his battle-brother. "Thorn! Hold fast!"

Kray will attack HY. If HY goes down, Kray will engage Uburatu from his southeast side, putting himself between Thorn and Uburatu. Any extra attacks will be used on Uburatu. Rolling with advantage for HY as J said. If Kray does attack Uburatu, ignore the second die for that attack.

Rally maneuver Thorn.

EDIT: Crit HY.
[ +- ] Kray Mercon Character Sheet
Last edited January 28, 2019 9:42 pm

Rolls

Judgement Attack 1 - (1d20+9, 1d20+9, 1d8+7)

1d20+9 : (13) + 9 = 22

1d20+9 : (20) + 9 = 29

1d8+7 : (2) + 7 = 9

Judgement Attack 2 - (1d20+9, 1d20+9, 1d8+7)

1d20+9 : (5) + 9 = 14

1d20+9 : (12) + 9 = 21

1d8+7 : (1) + 7 = 8

Rally - (1d8+3)

(4) + 3 = 7

Crit Damage - (1d8+7)

(6) + 7 = 13

DMJ

Jan 28, 2019 10:08 pm
Kray vs. Hound Y
EG R2

Kray delivers a violent assault against the last hound standing. The beast barely avoids being slain, by its elusive movement and its tough leathery hide. It is winded and cut, but barks relentlessly, still looking for an opening to strike back.

Critical Hit and Hit v. HY

DMJ

Jan 28, 2019 10:12 pm
From the darkness of the north hall, those closest can hear it.

Scraping. Huffing. It is running.

A low rumble growl and huff.

Now a short, angry roar. "RAAAAA!!!" Like the sound of a great ape gorilla perhaps. A roar to proclaim dominance.

Now the slow steady rumble, getting closer.

A terrible dread of a sound.

DMJ

Jan 28, 2019 10:22 pm
Endgame Round 3 (EG R3)
OOC:
X guessed it: we will use another alternate Initiative System.

No time to write much about it now. Plus best to keep it simple on the explain. So...
Invocation of Modified Greyhawk Initiative.


Required Action, PCs: Make announcement of EG R3 desired Action Categories and roll appropriate dice for Initiative.
Jan 28, 2019 10:25 pm
Namtur
Initiative EG R3

Action Categories:
Movement
Interact with Environment (Uncategorize)

Total Initiative: 8

Rolls

Movement Dice Initiative - (1d6)

(5) = 5

Interact with Environment Initiative - (1d6)

(3) = 3

DMJ

Jan 28, 2019 10:27 pm
DMJ sent a note to HypCo
Jan 29, 2019 3:08 am
Xorthan sent a note to DMJ

DMJ

Jan 29, 2019 5:21 pm
DMJ sent a note to Xorthan

DMJ

Jan 29, 2019 7:17 pm
Hound Y
Initiative EG R3

Action Categories:
Movement
Attack, Natural Weapons, Medium Creature

Total Initiative: 7

Rolls

Initiative (Movement, Attack) - (1d6, 1d6)

1d6 : (1) = 1

1d6 : (6) = 6

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