Kray Mercon
link to main character sheet & group stats
Fighter L7
Barbarian L1
Mastermind after L8 fighter
Vitals
AC: Base 18 (21 with Body Shield)
HP: 77/77
Status Effects:
Death Saves: +0/-0
Initiative: +5
Hit Dice: 1/7 Fighter, 0/1 Barbarian
Weapons and Armor
Equipped
Armor: None
Dueling +2 damage single handed weapons when no weapon in off hand.
Right Hand: Serpents Judgement +1 / Attack Bonus:
+9 (Weapon 1 + DEX 5 + 3 Prof) / Slash 1d8+7(+9)
Left Hand: Uburatu Bronze body shield. +3 AC, -1 Attack. Hidden weapon brackets: Longsword x0 of 1. Javelins brackets (torches) x3 of 3.
Carried
Falcata / Attack Bonus: 8 (DEX 5 + Prof 3) / Slash 1d6 Left Handed
Gaerimundi Knife / Attack Bonus: 8 (DEX 5 +Prof 3) / Pierce (1d4+6)
Daggers x4 / Attack Bonus: 8 (DEX 5 + Prof 3) / Pierce (1d4+6)
[s]Bow / Attack Bonus: 11 (DEX 5+ Prof 3+ Archery 2)
Quiver: Long Bow (15/15 arrows--recover? hit /miss / Pierce (1d8+5)
SERPENT'S JUDGEMENT
Tactics
Refresh rest times noted in parentheses
Attacks per Turn: 2
Commitment to Mission: 1/2 (long rest)
Maneuvers: 4/5 (short rest)
---
d8:Commander's Strike, Evasive Footwork, Parry, Precision Attack, Rally
Action Surge: 0/1 (short rest)
Second Wind: 1/1 (short rest)
Lucky: 1/3 (long rest)
Rage: 0/2 (long rest)
Fighting Style: Dueling +2 melee damage with single weapon.
Weapon Specialization: +1 damage with Long Blades.
Know Your Enemy: If you spend 1 minute observing or interacting with another creature outside of combat, you can learn certain information about its capabilities compared to your own.
Commitment to Mission:
Allows a PC to choose to gain Advantage on an Attack Roll, Damage Roll, Ability Check, or Saving Throw of his choice, before or after a normal roll result is visible. 1/day at 1st level, 2/day at 5th level, 3/day at 10th level.
Saving Throws
Brown text indicates proficiency
Strength: +4
Dexterity: +8
Constitution: +6
Intelligence: 0
Wisdom: 0
Charisma:+3
Feats
Observant: Read lips
Lucky: 3 re-rolls per day (see Tactics above)
Resilient: DEX save proficiency
Friends with Everyone: +1 CHA. Persuade & Deception.
Ability Score Increase: DEX +2
NEXT: Defensive Duelist
Skills
Brown text indicates proficiency
Acrobatics +5
Animal Handling +0
Arcana +0
Athletics +4
Deception (Exp) +9
History +0
Insight +0
Intimidation +6
Investigation +5 (Passive 15)
Medicine +0
Nature +0
Perception +8 (Passive 18)
Performance +3
Persuasion (Exp) +9
Religion +0
Sleight Of Hand +5
Stealth +8 (Passive 17)
Survival +0
Tool Proficiency
Cartography
Dice
Languages
Yuoric - Native/Literate
Dannein - Fluent
Gaeirmundi - Fluent
Kortellan - Intermediate
Arkaddi- Intermediate
Heshaban - Basic?
KRAY'S CURRENT LOADOUT
CARRIED
---Serpent's Judgement (Otessite blade) (2 lb)
---Pylosean Falcata (2 lb)
---Gaeirmundi Knife (1 lb)
---Ulathi Dagger from Ivor (1 lb)
---Daggers x2 (2 lb)
---Uburatu Body Shield (three torches in interior brackets)
---Waterskin (5 lb when full)
SATCHEL
---Cursed Palace map
---The Key
---Tinderbox (1 lb)
---Chalk x2 (-- lb)
---Candle x4 (-- lb)
ELAM'S SATCHEL
???
***Torches x2 (in shield brackets)
LOOT SACK
---Hammer (3 lb)
---Crowbar (5 lb)
--Pen
--Bottle of Ink
--parchment sheets x2
--Rations x1 (2 lb
WORN
---Leather jacket, high collar (enough to keep the neck warm)
---Shirt, Pants, Sandals strapped above ankle
---Mercon signet amulet (worn under shirt)