Jan 14, 2019 11:47 pm
OOC:
Bryn is doing pretty good on HP, not that I want to sacrifice all of them, but I could take a bit of beating[ +- ] Bryn Rynalt Drop Down Character Sheet
Bryn Rynalt
Loadout
Equipped
Right Hand: Empty
Left Hand: Torch
Armor: Studded Leather 12 Base +5 Dex Mod
Carried
Kurkri Blades, Karambit Daggers, White cast iron pike knives, Short Bow, 20 arrows.
Vitals
AC: 18(17 From Leather Armor, 1 from Dual Wielder Feat)
HP: 59/65
Hit Dice: 5/5 D8, 1/1 D10
Death Saves: +0/-0
Tactics
Refresh rest times noted in parentheses
CtC 1/1
Bryn can store and carry the small creatures called the Shoullod (same word for both singular and plural). They are small shrimp-like creatures, about 1 inch in length, that remain in crusty cocoons until broken free. They can be maintained in the suspended state for 1 year (starting in the fall of 860 DV). When a cocoon is manually broken and a Shoullod is released, it crawls on the first living thing it touches. After briefly crawling on to identify a good site, the Shoullod bites and injects fluid and material into the host. The toxins deliver various effects which include:
1) Sleep 2/2
2) Clairvoyance (linking their vision to Bryn?s mind for a short time) 2/2
3) A painful poison of aching bones and muscles 2/2
4) Knock out (appear dead, with slowed heartbeat, difficult to detect life signs) 2/2
5) Sickened 2/2
6) Euphoria, free of pain 2/2
7) Empowered and rejuvenated 2/2
8) Clear of mind, enlightened, and coordinated. Ability to take a roll of 20 on any 1 Skill Check or Attack. 1/2
Fighting Style: Two Weapon Fighting (Add Ability Mod to Damage Rolls With Off Hand)
Status Effects
Saving Throws
Brown text indicates proficiency
Strength: 0
Dexterity: +8
Constitution +4
Intelligence: +1
Wisdom: +1
Charisma:+3
Feats
Alert: Can't be Surprised +5 To Initiative
Dual Wielder: +1 Ac can wield non-light weapons can draw both weapons at once.
Stealthy: Double Proficiency in Stealth Skill, If you are hidden, you can move up to 10 feet in the open without revealing yourself if you end the move in a position where you’re not clearly visible.
Skill Proficiency
Brown text indicates proficiency
Blue text indicates Expertise
Acrobatics +8
Animal Handling +1
Arcana +0
Athletics -1
Deception +6
History +0
Insight +1
Intimidation +3
Investigation +3 (Passive 13)
Medicine +1
Nature +0
Perception +6 (Passive 16)
Performance +3
Persuasion +6
Religion +0
Sleight Of Hand +5
Stealth +11 (Passive 21)
Survival +4
Master Work Thieves Tools +12
Languages
Mastered Nadrilian-Yuoric fully Literate
Dannein - Native
Heshbaan - Fluent can read and write
Learning to read and write Zutaran, Archalasian, Alijanian, and Otessite
Loadout
Equipped
Right Hand: Empty
Left Hand: Torch
Armor: Studded Leather 12 Base +5 Dex Mod
Carried
Kurkri Blades, Karambit Daggers, White cast iron pike knives, Short Bow, 20 arrows.
Vitals
AC: 18(17 From Leather Armor, 1 from Dual Wielder Feat)
HP: 59/65
Hit Dice: 5/5 D8, 1/1 D10
Death Saves: +0/-0
Tactics
Refresh rest times noted in parentheses
CtC 1/1
Bryn can store and carry the small creatures called the Shoullod (same word for both singular and plural). They are small shrimp-like creatures, about 1 inch in length, that remain in crusty cocoons until broken free. They can be maintained in the suspended state for 1 year (starting in the fall of 860 DV). When a cocoon is manually broken and a Shoullod is released, it crawls on the first living thing it touches. After briefly crawling on to identify a good site, the Shoullod bites and injects fluid and material into the host. The toxins deliver various effects which include:
1) Sleep 2/2
2) Clairvoyance (linking their vision to Bryn?s mind for a short time) 2/2
3) A painful poison of aching bones and muscles 2/2
4) Knock out (appear dead, with slowed heartbeat, difficult to detect life signs) 2/2
5) Sickened 2/2
6) Euphoria, free of pain 2/2
7) Empowered and rejuvenated 2/2
8) Clear of mind, enlightened, and coordinated. Ability to take a roll of 20 on any 1 Skill Check or Attack. 1/2
Fighting Style: Two Weapon Fighting (Add Ability Mod to Damage Rolls With Off Hand)
Status Effects
Saving Throws
Brown text indicates proficiency
Strength: 0
Dexterity: +8
Constitution +4
Intelligence: +1
Wisdom: +1
Charisma:+3
Feats
Alert: Can't be Surprised +5 To Initiative
Dual Wielder: +1 Ac can wield non-light weapons can draw both weapons at once.
Stealthy: Double Proficiency in Stealth Skill, If you are hidden, you can move up to 10 feet in the open without revealing yourself if you end the move in a position where you’re not clearly visible.
Skill Proficiency
Brown text indicates proficiency
Blue text indicates Expertise
Acrobatics +8
Animal Handling +1
Arcana +0
Athletics -1
Deception +6
History +0
Insight +1
Intimidation +3
Investigation +3 (Passive 13)
Medicine +1
Nature +0
Perception +6 (Passive 16)
Performance +3
Persuasion +6
Religion +0
Sleight Of Hand +5
Stealth +11 (Passive 21)
Survival +4
Master Work Thieves Tools +12
Languages
Mastered Nadrilian-Yuoric fully Literate
Dannein - Native
Heshbaan - Fluent can read and write
Learning to read and write Zutaran, Archalasian, Alijanian, and Otessite
Last edited January 14, 2019 11:50 pm