He shouts to his brothers...
Episode 2
Be sure to read and follow the guidelines for our forums.
ENDGAME ROUND 5 (EG R5)
Initiative Order
Unknown Mystery Order: The Howler
29. Bryn
25. Iasu
22. Kray
16. Trece
15. Elam
_8. Hound Y Weasel
_7. Bull Maeriks
_6. Hound Z Guard
_3. Namtur
_2. Thorn
Ox
Rolls
Secret Roll
Rolls
Plank Bow - (1d10+5, 3d6)
1d10+5 : (5) + 5 = 10
3d6 : (421) = 7
I forgot to roll to hit. - (1d20+8)
(1) + 8 = 9
Maybe he couldn't do a quick unexpected reaction that was taxing, like OA or a Sentinel extra criteria Hit or a Parry or something, but I think Reaction use on Ready is fine.
The plank bow was already damaged from a previous failure. Now it is completely ruined.
Time for Engineering Change Order redesign. Ha!
Initiative Order
Unknown Mystery Order: The Howler
29. Bryn
25. Iasu
22. Kray
16. Trece
15. Elam
_8. Hound Y Weasel
_7. Bull Maeriks
_6. Hound Z Guard
_3. Namtur
_2. Thorn
Jabes
If the gel moves and ends beside me, activating Skirmisher feature to move away.
S10 D20 C14 I14 W18 Ch8
Skill Proficiencies: Acrobatics, Animal Handling, Athletics, Insight, Thieves' Tools
Expertise: Deception, Medicine, Nature, Perception, Stealth, Survival
Feats: Alert, Healer, Medic, Stealthy
Fighting Style: Close-Quarters Shooter
Languages: Heshbaan, Zutaran, Yuoric, Kortellan, Otessite, Thieves' Cant.
HP: 55/55 Temp HP: 9/9
HD: 2d10, 5d8
AC: 16 (leather armor)
Poultices: 0/4
Healer's Kit: 17/20 uses
Ammo: 12
Rolls
Longbow vs. Hound Y - (1d20+9, 1d8+5)
1d20+9 : (2) + 9 = 11
1d8+5 : (5) + 5 = 10
Sneak attack damage if applicable - (3d6)
(452) = 11
The fleet footed Hechesi moves quickly and stays ready to react to oncoming danger.
Initiative Order
Unknown Mystery Order: The Howler
29. Bryn
25. Iasu
22. Kray
16. Trece
15. Elam
_8. Hound Y Weasel
_7. Bull Maeriks
_6. Hound Z Guard
_3. Namtur
_2. Thorn
Ez
As he turned, glancing to his left, he saw Thorn, at the ready bu barely hanging on.
Need some cover.
A sense of dire urgency catapulted Kray into action as he loped toward Uburatu, dropping his shield on the way. At the beast man's corpse, Kray snatched up the bronze body shield and made his way to Thorn, placing himself between his battle-brother and the conflagration to be.
Kneeling down behind the shield now, directly in front of Thorn, Kray finally slips his arm into the straps as he calls to him. "Cover!"
Kray will be just NW of Thorn. Going for 3/4 cover here with the shield.
Kray Mercon
link to main character sheet & group stats
Vitals
AC: Base 18 (21 with Body Shield)
HP: 34/68
Status Effects:
Death Saves: +0/-0
Initiative: +5
Hit Dice: 3/6 Fighter, 0/1 Barbarian
Weapons and Armor
Equipped
Armor: None
Right Hand: Serpents Judgement +1 / Attack Bonus:
+9 (Weapon 1 + DEX 5 + 3 Prof) / Slash 1d8+9
Left Hand: Uburatu Bronze body shield
Carried
Falcata / Attack Bonus: 8 (DEX 5 + Prof 3) / Slash 1d6 Left Handed
Gaerimundi Knife / Attack Bonus: 8 (DEX 5 +Prof 3) / Pierce (1d4+6)
Daggers x4 / Attack Bonus: 8 (DEX 5 + Prof 3) / Pierce (1d4+6)
Bow / Attack Bonus: 11 (DEX 5+ Prof 3+ Archery 2)
Quiver: Long Bow (15/15 arrows--recover? hit /miss / Pierce (1d8+5)
Tcho-Tcho Spear Guns: Javelins x3 -----They suffer -5 on Range ratings (both for normal and long range) when used above water. They gain a +5 on Range ratings (both for normal and long range) when used underwater.
When used underwater, they do not suffer Disadvantage if fired within 5'.
When used underwater, Critical Hits deliver an additional die of damage (though modifiers not added for a third time) and the victim's Movement Rate is reduced by 1/2 during its next turn.
SERPENT'S JUDGEMENT

Tactics
Refresh rest times noted in parentheses
Attacks per Turn: 2
Maneuvers: 0/4 (short rest)
---d8: Parry, Precision Attack, Rally
Action Surge: 0/1 (short rest)
Second Wind: 0/1 (short rest)
Lucky: 1/3 (long rest)
Rage: 0/2 (long rest)
Fighting Style: Archery +2 ranged.
Weapon Specialization: +1 damage with Long Blades
Commitment to Mission: 0/2 (long rest)
---Allows a PC to choose to gain Advantage on an Attack Roll, Damage Roll, Ability Check, or Saving Throw of his choice, before or after a normal roll result is visible. 1/day at 1st level, 2/day at 5th level, 3/day at 10th level.
Saving Throws
Brown text indicates proficiency
Strength: +4
Dexterity: +8
Constitution: +6
Intelligence: 0
Wisdom: 0
Charisma:+3
Feats
Observant: Read lips
Lucky: 3 re-rolls per day (see Tactics above)
Resilient: DEX save proficiency
Friends with Everyone: +1 CHA. Persuade & Deception.
Ability Score Increase: DEX +2
Skills
Brown text indicates proficiency
Acrobatics +5
Animal Handling +0
Arcana +0
Athletics +4
Deception +9
History +0
Insight +0
Intimidation +6
Investigation +5 (Passive 15)
Medicine +0
Nature +0
Perception +8 (Passive 18)
Performance +3
Persuasion +9
Religion +0
Sleight Of Hand +5
Stealth +8 (Passive 17)
Survival +0
Tool Proficiency
Cartography
Dice
Languages
Yuoric - Native/Literate
Dannein - Fluent
Gaeirmundi - Fluent
Kortellan - Intermediate
Arkaddi- Intermediate
Heshaban - Basic?
Soon, but now is not your time, my friend. Tell me, why do you fight?
"Freedom." Trece staggers back onto his feet, staring down the inferno.
Tell me, who do you fight for?
"You, my only friend." He stabs outwards, his arm thrusting through the flames.
Then you will see me. Soon, but now is not your time.
At an incredible pace; one, two, three more stabs followed by a swift uppercut. Trece's arm pulls back, peeling and charred from the flames.
Rolls
A1: Spoon - (1d20+9, 1d6+8)
1d20+9 : (11) + 9 = 20
1d6+8 : (3) + 8 = 11
A2: Spoon - (1d20+9, 1d6+8)
1d20+9 : (8) + 9 = 17
1d6+8 : (3) + 8 = 11
ActSurA1: Spoon - (1d20+9, 1d6+8)
1d20+9 : (17) + 9 = 26
1d6+8 : (6) + 8 = 14
ActSurA2: Spoon - (1d20+9, 1d6+8)
1d20+9 : (9) + 9 = 18
1d6+8 : (4) + 8 = 12
BA: Punch - (1d20, 1d6+4)
1d20 : (18) = 18
1d6+4 : (4) + 4 = 8
Kray stands with Thorn and looks on as the surreal monstrosity that is the Howler makes a final assault.
The great beast launches forward, throwing all of its weight and doom into the attack. It means to shred this frail man like a sheep, rip him asunder and burn his internals to ash.
But Trece moves to the side and the white cast iron knife dives in, stabbing into the left jaw, into the tissue that is already degraded by the strange necrosis. The spoon knife hooks behind the back corner of the jaw bone. The follow-through of the blow pulls the monster's head and maw out wide and away as Trece shifts a step to the side.
Before the Hound King can steer back, the next strike is already splitting down on top of the exposed left eye socket. The bone, already weakened, cracks and collapses.
A white flash of light and the Howler loses muscle control. The great beast stumbles down. Its front feet slide out from under it. Trece's uppercut connects right under the jaw as the beast falls.
Blindness. The flaming demon is stunned and flailing now.
But Trece is catching on fire. The flames roll off of the Howler's shoulders and engulf Trece's upper body. The Seetan is ignited and burning, yet still he stands his ground to continue his attack.
The next strike with the pin knife spoon is overhanded, falling down to connect at the back of the skull, catching the bone and tilting the head forward. Trece pulls back and drives the Helish dog to the stone floor, jaw first in a heavy crash.
Arching back high again, Trece brings the white cast iron weapon down at full speed, this time aiming at the top center of the skull.
When the spoon knife hits, it cracks the thick plane of bone and breaks through, piercing into the brain matter. The sharpened handle sinks in its full length, leaving only the oval spoon end exposed.
All movements cease. The Howler's legs fall out from under it. Its heavy body drops straight down to the floor, inert and lifeless.
The flesh of the beast continues to blacken even as the fire continues to burn.
But the Howler does not explode. It is crackling and melting, but its flame is no longer growing towards a final burst. It is waning like a dying fire now, denied its final act of destruction.
Trece stands above the ruined carcass. Feet apart evenly, shoulders square - the Seetan is a tower of perfect stability.
But he is covered in fire. Only now does the damage begin to set upon him. His senses are beginning to fail.
Initiative Order
29. Bryn
25. Iasu
22. Kray
16. Trece
The Howler
15. Elam
_8. Hound Y Weasel
_7. Bull Maeriks
_6. Hound Z Guard
_3. Namtur
_2. Thorn
J, CB, X
The other sickened hound stumbles aimlessly, still coughing out foam and fluid.
Not fully convinced that the dying carcass won't explode, Namtur commits and moves in quickly. He makes it in time to catch Trece as he falls. The devil-man carries the fatally injured warrior away even as he is still burning.
Namtur lies Trece on the floor and tries his best to put out the fire, using the Seetan's own cloaked robe to swat and smother out the flame.
After a few moments, he is able to quell the fires.
Trece though is severely burned and smoke is rising up from his charred tissue, especially around his arms and upper torso. Namtur scans the injuries once more and is the first one close enough to see just how bad the damage is.
The giant devil-man is moved to stillness. He knows that there is nothing he can do to help the man now.
Namtur is usually slow to speak, a man of few words. For most of his life, he has lived out a vow to never speak Otessite, but he remembers Elam saying that the Seetan spoke it as his native tongue.
Namtur makes it quick. He leans down close to Trece, looks him in the eyes, and speaks quietly so that only Trece can hear.