Gameplay Thread

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Dec 16, 2017 8:51 pm
As much as it pains me to agree with my little Kobold friend here, you asked us to help YOU. So how about you be a little bit nicer and a lot more forth coming with the right sort of information.
Starting with, why this public display of humiliation, rather than a nice sneak and steal?

Rolls

Intimidation for more answers - (1d20+4)

(16) + 4 = 20

Dec 17, 2017 3:37 am
'You're right, sunshine, I am not very fucking nice,' Cyrus says to Momo. 'Because being nice encourages people to think they can bend you over and fuck you whenever they please.'

'As for you,' he continues, turning to Petrev. 'take that bass out of your voice before you hurt yourself. I don't care how you get the orb, so long as you get it and bring it back to me. The party just so happens to be the best opportunity to grab the thing you'll ever have, seeing as you can get in the house and move around unmolested, and the thing will be on display rather than in Othorion's bloody vault.'

Cyrus glares at Mantra. 'The crimson-backed spider's venom necrotises flesh with unbelievable speed. In his famed study of death, the necromancer Elbraltar named it the third-most painful way to perish. There's a crossbow bolt slathered in the stuff pointed straight at your bollocks, so kindly un-invite yourself from my table or I'll rot your fucking balls off! When I throw a dog a bone, I don't explain to the bitch where it came from. The contract between myself and the client is confidential, and all you need to know on that regard is that payment is guaran-fucking-teed, which is why my reputation precedes me. You do the job, and I'll make you richer than you've ever been in your pathetic bloody lives.

You hear a distinct cough behind you. Hearing the raised voices, the dwarf has opened the door and holds it open in one hand, his other hand resting on the haft of an axe. 'Sounds like we're all done in here, boss?' he asks.

'I'd about say so, Errol. Fetch me a cup of tea after our guests leave, would you?' Cyrus replies.
Dec 17, 2017 3:49 am
Well as our large friend here pointed out, you arent very nice. But i can live with that, but if you have kept shit from us that gets US hurt, that bass in my voice will be firmly lodged in your ass and pipsqueak and his teeny tiny crossbow, wont fucking help you.
But since we are all adults here, we shall be about our business

Wanders out of the room, patting the top of the dwarfs head on the way out.
Would you like some milk and cookies as well, now mummy has let you go?
Whistling merrily i wander back up the hallway
Dec 17, 2017 3:54 am
While being an asshole doesn't encourage people to fuck you over, it definitely makes people want to. See ya around, Splinter. Mantra says, going back around to the front of the tavern. He gestures toward the rest of the party. As for you jokers, let's discuss battle plans because this dickhead has decided to be totally unhelpful.
Last edited December 17, 2017 4:05 am
Dec 17, 2017 4:36 am
Well, that actually went pretty well. That syphlitic old turd at least let us know he can't be trusted and will dump us in the shit at the first sign of trouble.
I dont suppose anyone knows much about this Lord?
Dec 17, 2017 4:52 am
Let me see if I can recall anything.......yeah, nothing.
Last edited December 17, 2017 4:52 am

Rolls

History Check (Intelligence) - (1d20+2)

(6) + 2 = 8

Dec 17, 2017 4:59 am
As the party exits the office, Cyrus calls out after you, 'Speaking of being nice and getting bent over, I hope none of you were stupid enough to fall for Ella's "adventurer" spiel.'

Mantra and Petrev feel their stomachs churn and a sudden heaviness spreads through their limbs. At Cyrus' words, they immediately think of the drinks they received from the barmaid.

Three burly humans make their way through the common room toward the party, cudgels in hand.'Hey friends,' one says in a voice connoting anything but friendliness. 'You haven't paid for your drinks. That'll be twenty gold sovereigns, and we need it now.' The general banter in the tavern ceases as the other patrons quickly clear out of the way.
OOC:
Petrev and Mantra, please make Constitution saving throws.

I've made a thread in the OOC forum as place to discuss thoughts and plans for stealing the orb, if you'd like to do so, here:
https://gamersplane.com/forums/thread/7125/
Dec 17, 2017 5:05 am
Me either, maybe its time to play up to the lovely lass at the Bar. You've got the tail, and you're a Wizzarrrddd. So go do your thing, while i relax over a tasty rum.
I retire to a corner table with my Rum, Lime and Butter and start to go through my recolections of the man, who stole the girl i loved from me.
Last edited December 17, 2017 5:06 am

Rolls

History check. - (1d20-1)

(9) - 1 = 8

Dec 17, 2017 5:15 am
What kind of shit is this? And I did pay for my drink! Mantra says, clutching his stomach.
Last edited December 17, 2017 5:16 am

Rolls

Con save - (1d20+1)

(2) + 1 = 3

Dec 17, 2017 5:20 am
Well, since i didnt get to play with the Barmaid, i might still get the second thing on my list a brawl.

Rolls

Con sv - (1d20+1)

(13) + 1 = 14

Dec 17, 2017 5:27 am
The heavily-spiced gin Mantra drank had set his tongue tingling – but the feeling has subtly grown stronger, numbing his jaw to the point he has trouble speaking. His brain feels clouded, and forming thoughts requires great effort, as if wading through neck-deep water. Although he can walk without trouble, his fine motor skills are decidedly compromised. All told, this is not a recipe for good spellcasting (no wonder this stuff was for wizards!)
OOC:
Attack rolls Mantra makes for spells are made at disadvantage, and saving throws etc made by the targets are made with advantage.

Petrev feels ill, but is not mechanically affected by the drugs in his drink
Dec 17, 2017 5:39 am
Well, Fuck you and that stout little pony Errol and your Master. The Barmaid said "free" and your boss didnt mention anything to change it the rude little fucker. So either go back to buggering each other in the corner and get the fuck out of my face, or get ready to slug it out bare knuckled. If it comes to a brawl at the end, I'll piss on your unconsious bodies and take your cash. So make your choice and lets get on with our night

Rolls

Intimidation roll - (1d20+4)

(4) + 4 = 8

Dec 17, 2017 5:41 am
OOC:
I think this is about the time we roll initiative.

Rolls

Initiative - (1d20+2)

(19) + 2 = 21

Dec 17, 2017 6:06 am
OOC:
Well if that last roll had gone well, we might not have needed it 🤣
OOC:
edit. And this one could have gone better too
Last edited December 17, 2017 6:07 am

Rolls

Initiative - (1d20+3)

(3) + 3 = 6

Dec 17, 2017 8:21 am
Infuriated by Petrev's insults, the thugs charge, swinging their cudgels wildly.
OOC:
I'm going to use a simple group initiative system. This will keep things flexible so people can post when they are available.
It works like this:
I roll 1d6 for NPCs and 1d6 for the PCs. The group with the highest roll goes first (players win if it's a tie).
On the PC turn, all PCs can act in any order they like.
On the NPC turn, all NPCs act in any order I like.

Rolls

Group Initiative: PCs - (1d6)

(3) = 3

Group Initiative: NPCs - (1d6)

(6) = 6

Dec 17, 2017 8:37 am
One bandit makes straight for Petrev, red-faced and heaving with rage. The other two, evidently impressed by Momo's size, decide neutralising the half-orc is the top priority.

Hearing the commotion, Cyrus exclaims from inside the office, 'Nine bloody Hells! I've told those greedy cretins not to accost my contractors. How am I supposed to run a bloody business like this?! Fetch that miserable excuse for a barkeep for me, Errol!'

The dwarf stalks after the barkeep, eventually cornering and grabbing a hold of the terrified man.
OOC:
Players can now act in any order.

Rolls

Attack roll on Petrev - (1d20+3)

(18) + 3 = 21

Damage roll on Petrev - (1d6+1)

(5) + 1 = 6

Attack roll #1 on Momo - (1d20+3)

(7) + 3 = 10

Damage roll #1 on Momo - (1d6+1)

(5) + 1 = 6

Attack roll #2 on Momo - (1d20+3)

(11) + 3 = 14

Damage roll #2 on Momo - (1d6+1)

(6) + 1 = 7

Dec 17, 2017 2:22 pm
Momo's instincts take over when the thugs begin their assault. Gripping his tool for violence, Momo, swings the maul in the direction of one of the mean men that attacked him. The arc of the swing is wide and fierce. It smashes everything in it's path between Momo and his assailant. "Leave me alone!"
OOC:
By my account, Momo was attacked twice, but both attacks missed.
Last edited December 17, 2017 2:23 pm

Rolls

Attack nearest bandit with maul - (1d20+5)

(19) + 5 = 24

Damage if attack hits - (2d6+3)

(63) + 3 = 12

Dec 17, 2017 2:34 pm
We can do this, dickhead. Mantra yells at Patrev, infusing bardic magic into his words. Welp, I can still stab them. That doesn't require much thought Mantra thinks to himself as he draws a dagger and flings it at Momo's uninjured quarry.

Bonus Action: Bardic Inspiration, Action: Dagger Attack
Bardic Inspiration Die: d6
Bardic Inspiration Status: 2/3 Unexpended
-On Patrev, Unused
Spell Slots: 1st 2/2

9/9 HP | 13 AC | Inspiration 0 | Fire Resistance
[ +- ] How bardic inspiration works.
Last edited December 17, 2017 2:38 pm

Rolls

Dagger - (1d20+4, 1d4+2)

1d20+4 : (9) + 4 = 13

1d4+2 : (3) + 2 = 5

Dec 17, 2017 3:14 pm
The thug crumples beneath Momo's hammer-blow and lays unconscious on the floor. Mantra's dagger takes another in the shoulder, inflicting a nasty wound.
OOC:
Two thugs remain standing, one wounded.
Petrev and Davrick still to act.
Dec 17, 2017 8:37 pm
YOU just had a bring a weapon, well its likely I'll be pissing on your corpses now.
Draws rapier and starts to stap people.
THIS IS THE LIFE
OOC:
HP 5/11

Rolls

Rapier attack - (1d20+5, 1d8+3)

1d20+5 : (13) + 5 = 18

1d8+3 : (7) + 3 = 10

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