Gameplay Thread

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Apr 3, 2018 12:12 pm
As Mantra attempts to climb the fence, one of the giant geese bumps into him, knocking him to the ground.

Showing Mantra how it's done, Momo easily clears the barrier.
OOC:
The fence surrounds the garden, to leave the estate you must get over it, or go back into the house and find another exit.
Petrev still to act.
Apr 3, 2018 8:20 pm
Petrev attempts to follow Momo over the fence.

Rolls

Acrobatics - (1d20+5)

(9) + 5 = 14

Apr 4, 2018 11:29 am
Petrev makes it over the fence and follows Momo.

The guards enter the garden, halting momentarily in surprise as they are confronted by the flock of enormous geese. Othorion arrives shortly after them, bearing the flaming demon-sword and looking murderously angry. He beheads the closest goose in a burst of fury and the remainder stampede around the garden.

All trees in the garden suddenly vanish.

Alternate Mantra cups his hands and offers to boost Mantra over the fence.
OOC:
Mantra can have advantage on the roll to get over the fence.
Players may now act in any order.
Apr 4, 2018 11:33 am
Thanks. Mantra, with the help of alternate-Mantra, will once again attempt to jump the fence.

Rolls

Athletics - (1d20+5, 1d20+5)

1d20+5 : (6) + 5 = 11

1d20+5 : (18) + 5 = 23

Apr 4, 2018 11:56 am
Mantra's double nearly throws him over the fence, so powerful is the boost. As Mantra lands, it strikes him that Alternate-Mantra is extremely strong, in fact as strong as he is.
Apr 5, 2018 2:47 pm
OOC:
It's Petrev and Momo's turn to act.
Apr 6, 2018 5:46 am
Seeing the flaming demon sword and Mantra suddenly apearing over the fence Petrev thinks that staying out of sight is a great option and quickly becons to Mantra to follow them into the forest and away into the night.
Apr 8, 2018 6:45 am
OOC:
I'll take it that Momo also runs off with Mantra and Petrev.
Alternate-Mantra does not follow you over the garden fence. Instead, he moves his hands and chants as if casting a spell, and suddenly takes on the appearance of a guard, complete with gear. He looks startled for a moment, then vanishes. A few seconds later he reappears, visibly aged. He skirts the edge of the garden, heading back into the house.

Meanwhile, Othorion and the guards bull their way through the crazed flock of giant geese to the fence and attempt to clamber over. The guards are dislodged by attacks from the geese, but with a great effort, Othorion pulls himself over the fence.
OOC:
Mantra's Strength is back to normal now.
Players may act in any order.
Apr 8, 2018 6:54 am
So, can we keep this up, long enough to get away with the Orb.
With a laugh You couldn't have planned a heist kike that if you tried
Apr 8, 2018 7:00 am
Well it would help if this orb wasn't making all this happen. I would have gotten away with it otherwise. Mantra says, running still.
Apr 8, 2018 7:30 am
The party is now deep in the woods beyond Othorion manor. It's a safe bet that they'll never find you in the forest at night. A flicker of green light at the edge of the woods indicates Othorion, who the party can hear shouting insults, both at them and at his 'useless' guards.
Apr 10, 2018 9:43 am
OOC:
If nobody objects, I think we might wrap things up here, with the PCs making a clean getaway.
Apr 10, 2018 12:46 pm
OOC:
Yeah lets do as long as the orb has stopped freaking the fuck out.
Apr 17, 2018 4:15 pm
If the PCs get away, and we wrap up then I want it on record that we murderhobo Cyrus.

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