Dec 22, 2017 2:04 am
I have begun a project called Primordial Sea Tiamat, that is public and welcomes all players. (tl;dr version of the below: play a god game at the start of a new world, where your incorporeal god-like spirit has a hand in what comes next)
At this early stage, gameplay will consist of exploring a Hadean world and conforming parts of it to one's own desires. When you "step into" this game, it will be as a consciousness, a spirit, hovering over a world yet to be formed. You will not have a body, but your spiritual power can reach deep into the swirling mess below and shape whatever you desire, be it a mountain, trees, lakes, cities, a human body, or a personal avatar of your own design. But just as you have freedom to create, you have the freedom to destroy. Anyone who enters the game has total agency to make or break whatever they want in this new world, even the creations of others, and joining means you know that is possible and allowed. The young world will finally be complete when all the spirits present have ceased conflict and come to compromise on the nature of our creation. That means free destruction will finally end, and so will free creation. All you need to bring is your creative mind. That means feel free to be yourself and act in this world as the real you would, given godlike power, or create a persona based on ideals and goals you would like to portray (i.e. play an evil god of chaos and destruction, even though you're a nice person who would never be like that given the chance).
Players contributing at this stage are forbidden from talking spirit-to-spirit, as breathable air and vocal cords have not been invented yet. But spirits are able to create beautiful displays of light and color, ranging from simple fireworks to elaborate mirage-like images, and you can communicate with other spirits by making things (such as shaping the landscape). When you create something that is able to communicate, it can do so with others of its kind, or anything that learns to understand it. Bear in mind that this creature is its own sovereign entity, and unless you seize the reins and force it to do your bidding, you cannot simply have it act as you would; be in character for that creature, communicating and acting according to its way. Alternatively, when the world is able to support something of the kind, spirits can create their own personal representations or Avatars and control them directly.
Where is this game going? Well, in the long run, the idea is for the player base to reach a compromise and begin interacting with a world we all created. At that point, each player will restrict themselves to one character at a time, or a relatively small number like two or three, unless the Spirit character they created at the beginning would have unquestioned control of something. That finished world will be equally our property, which means the Spirits can gather together and (on a unanimous vote) change how something works. But if even one vote is Nay, that change does not occur. As Game Master, I will manage as much of the world as the other spirits do not directly control, and you may freely turn over control of something you are too distracted or busy to manage. From the actions of our Spirit characters at the beginning, the destiny of the world and events of an evolving story will take form (guided by me of course, to ensure something cohesive starts).
At this early stage, gameplay will consist of exploring a Hadean world and conforming parts of it to one's own desires. When you "step into" this game, it will be as a consciousness, a spirit, hovering over a world yet to be formed. You will not have a body, but your spiritual power can reach deep into the swirling mess below and shape whatever you desire, be it a mountain, trees, lakes, cities, a human body, or a personal avatar of your own design. But just as you have freedom to create, you have the freedom to destroy. Anyone who enters the game has total agency to make or break whatever they want in this new world, even the creations of others, and joining means you know that is possible and allowed. The young world will finally be complete when all the spirits present have ceased conflict and come to compromise on the nature of our creation. That means free destruction will finally end, and so will free creation. All you need to bring is your creative mind. That means feel free to be yourself and act in this world as the real you would, given godlike power, or create a persona based on ideals and goals you would like to portray (i.e. play an evil god of chaos and destruction, even though you're a nice person who would never be like that given the chance).
Players contributing at this stage are forbidden from talking spirit-to-spirit, as breathable air and vocal cords have not been invented yet. But spirits are able to create beautiful displays of light and color, ranging from simple fireworks to elaborate mirage-like images, and you can communicate with other spirits by making things (such as shaping the landscape). When you create something that is able to communicate, it can do so with others of its kind, or anything that learns to understand it. Bear in mind that this creature is its own sovereign entity, and unless you seize the reins and force it to do your bidding, you cannot simply have it act as you would; be in character for that creature, communicating and acting according to its way. Alternatively, when the world is able to support something of the kind, spirits can create their own personal representations or Avatars and control them directly.
Where is this game going? Well, in the long run, the idea is for the player base to reach a compromise and begin interacting with a world we all created. At that point, each player will restrict themselves to one character at a time, or a relatively small number like two or three, unless the Spirit character they created at the beginning would have unquestioned control of something. That finished world will be equally our property, which means the Spirits can gather together and (on a unanimous vote) change how something works. But if even one vote is Nay, that change does not occur. As Game Master, I will manage as much of the world as the other spirits do not directly control, and you may freely turn over control of something you are too distracted or busy to manage. From the actions of our Spirit characters at the beginning, the destiny of the world and events of an evolving story will take form (guided by me of course, to ensure something cohesive starts).