Chapter 1: Into the Mists

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Jan 6, 2018 5:35 am
As Greymond motioned throwing the strange vial, Ryn quickly stepped to the side "Oh no but of course, feel free to move in front of me whenever you get the urge to throw one of your special vials. I’ll be fine back here don’t worry about me. Of course if you ever need a hand just let me know." Ryn gives the dwarf a wink as he quickly casts mage hand, willing the spectral hand to mime a dropping motion. Ryn starts to watch the back of the group, watching to make sure nothing is trying to sneak up from behind.
Jan 6, 2018 5:07 pm
Anyone want to check out this floor? If not I think we should find this child first. Baroth stands at the bottom of the next set of stairs to see what the rest of the group wants to do.
Jan 7, 2018 2:21 am
"I agree, lets see to the child first. The monster should be locked in the basement. Once we know the outcome of the child, then we should do a more thorough search of the rest of the house." Ryn takes a moment to listen for any sounds of a crying infant.

Rolls

Perception - (1d20+3)

(20) + 3 = 23

Jan 7, 2018 2:24 am
Only a deafening silence fills your ears.
Jan 7, 2018 3:21 am
Baroth leads the way up to the third floor of the house, keeping an eye out as he walks. He makes sure he is not going to step into a hole in the floor or bump into anything.
Jan 7, 2018 3:40 am
Seeing the third floor makes you reflect on how pristine the other two floors were; the floors were recently polished, the suits of armor gleamed by the light of Baroth's shield, there were no dust or cobwebs to be found. The third floor seems to you to be completely abandoned and decrepid, cobwebs and dust choking the hallways and hanging off of every wall. A web-covered suit of armor stares at you from the opposite wall as you reach the top of the stairs. There are two doors to the left, on both sides of a corner. There is also a visible set of double doors a ways to the right.
OOC:
Anybody can give me a perception check.
Jan 7, 2018 4:13 am
OOC:
Baroth's perception stinks I will leave that to you.
Jan 7, 2018 4:52 am
OOC:
Ryn seems to have had the luck lol. Also, let me know if I'm not rolling something properly or if you'd rather prompt rolls. I'm still new to the forum pbp setting. Still trying to figure it out.
As they reached the third floor Greymond looked at the floor trying to discern if there had been any recent foot traffic in the hall.

Rolls

Investigation Check - (1D20+4)

(19) + 4 = 23

Jan 7, 2018 5:28 am
Dust cakes the floor and it's not hard to discern that nobody seems to have been through here in a while.
OOC:
Nah, as long as you aren't incorrect about a roll's purpose, you can roll whatever you like, whenever you like. I'll trust you guys with that. The only difficulty I have is people making redundant or unnecessary rolls, mainly in stealth, athletics, and perception. I will say it's redundant when somebody makes a check for the same continuous thing twice in a row, like a stealth checks for passing small areas. Also there are a lot of things you can do and notice without having to roll at all, such as climbing an easy surface or hearing a thief sneaking up to you in the gloom.

And by anybody, I meant that you all could if you wanted to.
Jan 7, 2018 5:35 am
The complete silence and lack of sound is a bit unnerving for Ryn, he desperately looks around, and listens to spot any clues that might lead them into finding a healthy child.

Rolls

Perception - (1d20+3)

(19) + 3 = 22

Jan 7, 2018 5:44 am
OOC:
Ryn really is having all the luck.
Looking around desperately, surveying every minute detail of the cramped balcony, Ryn spots a seam in one of the wall panels to the left and a subtle trail marking a draft blowing through. This suggests that there is an opening behind the panel, well hidden and difficult to spot.
Jan 7, 2018 12:59 pm
Spotting the gap, Ryn quickly calls over his Halfling friend to check it out. He casts mage hand to point it out. "Will, look there’s a gap for some kind of opening. Can you check it out. I’m feeling there’s something else going on with this level."
OOC:
what can I say, I guess being a celestial blessed warlock has some advantages on this site. I’m playing in a game off site and all I’m rolling are 2’s and 3’s.
Jan 7, 2018 3:27 pm
Greymond reaches his arms out to either side and stops in his tracks. Fella's. I've suddenly got a bad feeling about this. Look at the floor, no one has been up here in ages. How could a child possibly survive? He thumbs the cap of the vial he's already holding and reaches for another out of comfort.
Jan 7, 2018 9:37 pm
Ryn, did you notice a lever or something to open this panel?
OOC:
Should I roll to investigate for traps or for a lever to open the panel, or did Ryn’s perception check give us that info?
Jan 7, 2018 9:48 pm
OOC:
Ryn's perception check gave all the information necessary. It looks to Ryn that you could just pull the panel off of the wall.

Edit: And his perception along with the dwarf's investigation would have most likely picked up any detectable traps.
Jan 7, 2018 10:10 pm
Baroth, pry this panel off.
Jan 7, 2018 10:10 pm
OOC:
My Athletics is abysmal.
Jan 7, 2018 10:11 pm
OOC:
Has Wil walked over to the panel?
Jan 7, 2018 10:56 pm
Baroth walks over and tries to pull the panel off the wall

Rolls

Athletics to pull panel off wall - (1d20+5)

(9) + 5 = 14

Jan 7, 2018 11:13 pm
Baroth walks past the suit of armor and pulls the panel off the wall, with no effort, to reveal a set of stairs going upwards. Before he can pass off this information, the grinding and clanking of metal pierces the silence of the house. The suit of armor, previously still, has come alive and lurches toward Baroth with unnatural resolve.
OOC:
Roll initiative. Combat will work the regular way so try to keep track of when it's your turn to avoid holding the game up.

Note: I feel a bit bad about your perception and investigation checks because you really did all you could in avoiding hazard and they were ineffective in the animated armor's case so, because you all were already being so alert, I won't give the armor a surprise round.

Rolls

Armor Initiative - (1d20)

(6) = 6

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