Jan 4, 2018 9:13 pm
Barovia:

A: Old Svalich Road - A road through an ominous, dark forest.
B: Gates of Barovia - A big stone gateway guarded by two headless statues. The gates open by themselves.
C: Svalich Woods - An evergreen forest with tall, close-grown trees. Said to be infested with wolves. Mist and fog dominate it.
D: A River - A refreshingly pretty river full of blue, clear water.
E: The Village of Barovia - A dreary, rat ridden town, full of dour people.
-E1: Bildrath's Mercantile - A shop which is said to have a miserly owner.
-E2: The Blood on the Vine Tavern - A near empty, solemn tavern that only sells wine
-E3: Mary's Townhouse - A house owned by a woman who cries constantly due to her lost daughter.
-E4: The Burgomaster's Mansion - A mansion used by the Burgomaster and his family. The burgomaster lies dead on the floor in a coffin and the mansion itself is boarded up tight to defend against wolves.
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-E7: A Manor House - A supremely creepy old mansion. See 'The House'.
F: A Crossroads - The crossroads that Arrigal was talking about.
G: An Encampment - The encampment that Arrigal instructed you to go to.
J: The Gates of Ravenloft -
K: Castle Ravenloft - The castle that Strahd is told to inhabit.
N: The Town of Valliki - A town that Ismark proposes you help him get Ireena to.

A: Old Svalich Road - A road through an ominous, dark forest.
B: Gates of Barovia - A big stone gateway guarded by two headless statues. The gates open by themselves.
[ +- ] Image

D: A River - A refreshingly pretty river full of blue, clear water.
E: The Village of Barovia - A dreary, rat ridden town, full of dour people.
[ +- ] Map

-E2: The Blood on the Vine Tavern - A near empty, solemn tavern that only sells wine
-E3: Mary's Townhouse - A house owned by a woman who cries constantly due to her lost daughter.
-E4: The Burgomaster's Mansion - A mansion used by the Burgomaster and his family. The burgomaster lies dead on the floor in a coffin and the mansion itself is boarded up tight to defend against wolves.
-
-E7: A Manor House - A supremely creepy old mansion. See 'The House'.
F: A Crossroads - The crossroads that Arrigal was talking about.
G: An Encampment - The encampment that Arrigal instructed you to go to.
J: The Gates of Ravenloft -
K: Castle Ravenloft - The castle that Strahd is told to inhabit.
N: The Town of Valliki - A town that Ismark proposes you help him get Ireena to.