Ya, bro, I know. I'm often in a debate about how to handle this sort of thing.
Fact is: I love solo sidetrack story lines. They seem extremely realistic to me. All characters might duck out for a second here and there. No guarantee that all 4 - 7 party members are going to be connected at the hip for all hours of every day.
But when that happens you have to decide:
1) openly publish the developments
2) manage in privately with only the sidetracker (in real life this is "Alright, ____. Come with me to the side room and we discuss this away from the crowd." In PBP it is the Note option.
As a fan of the game and for the hope of letting the players share in the fun of all story lines, I lean pretty strongly towards Option 1.
BUT... I know it is ABSOLUTELY IRRESISTIBLE for some players to read and use info that their characters 100% WOULD NOT HAVE, and start influencing decision-making. It seems to be almost impossible to stop with some people.
SO...sometimes I choose Option 2, just to make it more like it would be IRL for the characters: they have no freaking clue, zero input to and zero influence from the side track. It's the only way to guarantee that.
I've seen it in practice as both a Player and as a DM.
In another game I play in, I ran the character on a side track that turned quite meaningful. Pushed the issue to a huge and very interesting development. Privately with only one other NPC. But it was published and all players read it, even though their characters would have had no clue of it. Just about every one of them TOTALLY meta-gamed it out later as they decided what to think and how to act. They incorporated their knowledge about that private scene into their characters' choices, demeanor, viewpoint, etc. It was really annoying to me.
As a DM, I've done both and bounce back and forth. Jabes, you have definitely seen me ride the fence on this. Sometimes I just judge on how important the info is. If it is likely just fluff, I leave it open to the audience for entertainment. If it could go high influential or skew other PC choices, maybe I block it off to Note. But then sometimes you just can't tell in advance.
Here in First Foray, I LOVE the open publication of all story lines. To be completely clear: I think it works just fine without the slightest doubt. It is extremely entertaining. Seasoned players can enjoy scenes for their own sake without intention of angling for their character. No one here is going to exploit it or otherwise use it for unrealistic results. Sometimes I even decide to not read some entries so that I don't have the info unintentionally creep into choices, and I think that is a decent self-safeguard if someone wants to be absolutely sure - but it's not required because you can always read and enjoy, but then ignore as an influence.
The challenge though is elsewhere when you have either
1) a really serious games where the stakes are high and therefore the temptations to bend for advantage inevitably go up (and this is no fault of the players in many cases, it is very hard to ignore key data), or
2) you have players that you don't know as well or are less likely to police themselves.
Last edited May 5, 2018 5:17 pm