Feb 29, 2020 7:32 pm
Ybus is Warlock 6, gains Radiant Soul (resistance to radiant damage, add CHA modifier to one radiant or fire damage roll on spells). Healing Light increases to 7d6 worth of HP, took average HP increase to 33, swapped out Hex for Fly, and added Lesser Restoration.
[ +- ] [url=https://gamersplane.com/characters/dnd5/6546/
Ybus's Stats[/url]"]Armor Class 12 (Leather)
Hit Points 33/33 (6/6d8)
Speed 25 ft., swim 25 ft.
STR 14 (+2); DEX 12 (+1); CON 11 (+0); INT 14 (+2); WIS 14 (+2); CHA 17 (+3)
Saving Throws Wis +5, Cha +6
Skills Athletics +5, Investigation +5, Nature +5, Perception +5
Damage Resistances poison, radiant
Senses Passive Perception 15
Languages Common, Halfling
Armor Proficiencies Light armor
Weapon Proficiencies Simple weapons
Tool Proficiencies Navigator's tools, vehicles (water)
Heart of the Ocean Ybus can breathe underwater and gains a swimming speed equal to his walking speed.
Lucky Can reroll a 1 on an attack roll, ability check, or saving throw.
Brave Advantage on saving throws against being frightened.
Eldritch Invocation, Aspect of the Moon No longer need sleep; can't be forced to sleep; long rest can be 8 hours of light activity.
Eldritch Invocation, Book of Ancient Secrets Cast Warlock spells as rituals if it has the Ritual tag.
Eldritch Invocation, Mask of Many Faces Cast Disguise Self at will.
Spellcasting Ybus is a 6th-level spellcaster. His spellcasting ability is Charisma (save DC 14, +6 to hit with spell attacks). He knows the following warlock spells:
-- Cantrips (at will) Create Bonfire, Eldritch Blast, Friends, Frostbite, Light, Mage Hand, Minor Illusion, Prestidigitation, Sacred Flame, Spare the Dying
-- 1st level (at will) Disguise Self
-- 3rd level (2/2 slots) Comprehend Languages*, Counterspell, Cure Wounds, Flaming Sphere, Fly, Guiding Bolt, Invisibility, Lesser Restoration, Unseen Servant*
-- Magic Initiate (1/1 long rest) Comprehend Languages*
-- Python Batok (1/1 dawn) Shield
-- Rituals Alarm*, Comprehend Languages*, Unseen Servant*, Water Breathing*
Actions
-- Belaying Pin (Club) Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 1d4+2 bludgeoning damage.
-- Handaxe Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. and range 20/60 ft., one target. Hit: 1d6+2 slashing damage.
-- Dagger (2) Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. and range 20/60 ft., one target. Hit: 1d4+2 piercing damage.
Bonus Actions
-- Healing Light 7/7d6 long rest; heal creature within 60 ft for max 3d6 HP.
Conditions None
Hit Points 33/33 (6/6d8)
Speed 25 ft., swim 25 ft.
STR 14 (+2); DEX 12 (+1); CON 11 (+0); INT 14 (+2); WIS 14 (+2); CHA 17 (+3)
Saving Throws Wis +5, Cha +6
Skills Athletics +5, Investigation +5, Nature +5, Perception +5
Damage Resistances poison, radiant
Senses Passive Perception 15
Languages Common, Halfling
Armor Proficiencies Light armor
Weapon Proficiencies Simple weapons
Tool Proficiencies Navigator's tools, vehicles (water)
Heart of the Ocean Ybus can breathe underwater and gains a swimming speed equal to his walking speed.
Lucky Can reroll a 1 on an attack roll, ability check, or saving throw.
Brave Advantage on saving throws against being frightened.
Eldritch Invocation, Aspect of the Moon No longer need sleep; can't be forced to sleep; long rest can be 8 hours of light activity.
Eldritch Invocation, Book of Ancient Secrets Cast Warlock spells as rituals if it has the Ritual tag.
Eldritch Invocation, Mask of Many Faces Cast Disguise Self at will.
Spellcasting Ybus is a 6th-level spellcaster. His spellcasting ability is Charisma (save DC 14, +6 to hit with spell attacks). He knows the following warlock spells:
-- Cantrips (at will) Create Bonfire, Eldritch Blast, Friends, Frostbite, Light, Mage Hand, Minor Illusion, Prestidigitation, Sacred Flame, Spare the Dying
-- 1st level (at will) Disguise Self
-- 3rd level (2/2 slots) Comprehend Languages*, Counterspell, Cure Wounds, Flaming Sphere, Fly, Guiding Bolt, Invisibility, Lesser Restoration, Unseen Servant*
-- Magic Initiate (1/1 long rest) Comprehend Languages*
-- Python Batok (1/1 dawn) Shield
-- Rituals Alarm*, Comprehend Languages*, Unseen Servant*, Water Breathing*
Actions
-- Belaying Pin (Club) Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 1d4+2 bludgeoning damage.
-- Handaxe Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. and range 20/60 ft., one target. Hit: 1d6+2 slashing damage.
-- Dagger (2) Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. and range 20/60 ft., one target. Hit: 1d4+2 piercing damage.
Bonus Actions
-- Healing Light 7/7d6 long rest; heal creature within 60 ft for max 3d6 HP.
Conditions None