Character Creation

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Feb 1, 2018 12:57 am
Review of Xella, Gnomish Paladin

-need to pick the type of proficiency of artisans tools

Other than that, looks good and is approved
Feb 1, 2018 1:13 am
Review of Sorgrimm Goblinbane, Hill Dwarf Cleric of Life

-Temp HPs should be max - I do see you're separately keeping track in the notes section
-AC left at 0, should be... I guess ypu havent bought equipment or picked spells yet
-Equipment as per cleric class page 57
-spells: also see notes for Dazzle and Alyx for some tips for spells and spell slots on these sheets
-spells: somehow indicate which is your Domain spell

I'll review Sorgrimm again when its ready.
Feb 1, 2018 1:19 am
Sclasclemski says:
Q- I usually track spell slots inside the notes block but if you prefer I can add a feat. Your game. Your call.
In the notes is fine with me.
Feb 1, 2018 1:19 am
I’ll try to get done by tomorrow at the latest.
Feb 1, 2018 1:31 am
Idk where I got familiars from. Last time I played a wizard was in 3.5. I’ll fix the others at work tomorrow.
Feb 1, 2018 1:34 am
Review of Walter Flagg, Human Rogue

-Skills: Youve applied Expertise to three skills (Writing dbl prof in the skill names) and to your Thieves Tools. It should be either two skills, or one skill & thieves tools, plus one more skill from Prodigy, so 3 skills, or two skills + TT
-as a Faction Agent, you also get the Safe Haven ability which should be recorded as such

Other than that, looks good and is approved
Feb 1, 2018 1:36 am
Bigdogg1990 says:
Idk where I got familiars from. Last time I played a wizard was in 3.5. I’ll fix the others at work tomorrow.
There is a Find Familiar spell at 1st level. If you traded one of your other level 1 spells, then it works.
Feb 1, 2018 1:47 am
Review of Balak, Mountain Dwarf Barbarian

-Need to keep track of Rages per day. Maybe edit the Ability from "Rage" to "Rage 2/2" and edit as you go
-Rage Damage - while this won't change until level 9, should record somewhere that it is +2

Other than that, looks good and is approved
Feb 1, 2018 2:41 am
We should discuss the party and how it came to be, or will come to be. Since you represent 3 different factions, you have 3 to 6 different reasons for being in Red Larch.

One way is yee old inn, the Swinging Sword. If you've been here for a few days, then you would have run into each other. A traded word of news from beyond, a smile of recognition, and so forth and acquaintenances can become companions, especially with dangers afoot.

The proprietess of the Swinging Sword is Kaylessa Irkell, and she is friendly enough, and seems to be an ear for the town's rumours.
Feb 1, 2018 4:49 am
Character sheet updated per you request.

Also, I think being all in the inn is as good a method of getting to know each other as any.
Feb 1, 2018 3:25 pm
I also updated my sheet.

I think meeting in the inn and already being at least a LITTLE familiar with each other is better than being complete strangers.
Feb 1, 2018 3:32 pm
The inn is fine, but I think we should really only be familiar with our own faction and maybe the Harper, and the Harper brought us together?
Feb 1, 2018 3:39 pm
Maybe the Harpers as a group contacted your individual factions and we all were sent here by our respective factions to work together. I don't think Order of the Gauntlet members would willingly team up with the Zhentarim without being ordered to. lol
Feb 1, 2018 3:57 pm
Qralloq says:
Review of Dazzle, Human Bard

-List your Tool Proficiencies somewhere: Disguise Kit and 4 musical instruments
-Spell slots: To make it easier, add a feat that tracks spell slots like "Spell Slots lvl 1: 2/2" which you can edit and update as we go.
-Spell levels: maybe edit the spell names to start with th spell level like " 0 Firebolt"

Other than that, looks good and is approved
Thanks for this. These changes are now done! Is there an easy way to re-order the list of spells?
Qralloq says:
We should discuss the party and how it came to be, or will come to be. Since you represent 3 different factions, you have 3 to 6 different reasons for being in Red Larch.

One way is yee old inn, the Swinging Sword. If you've been here for a few days, then you would have run into each other. A traded word of news from beyond, a smile of recognition, and so forth and acquaintenances can become companions, especially with dangers afoot.

The proprietess of the Swinging Sword is Kaylessa Irkell, and she is friendly enough, and seems to be an ear for the town's rumours.
I'm happy to say Dazzle has been hanging out at the Swinging Sword, looking out for the other members of the party as they arrive and making introductions.
Last edited February 1, 2018 6:36 pm
Feb 1, 2018 4:09 pm
Naturax says:
Is there an easy way to re-order the list of spells?
Not that I know of, sorry.
Feb 1, 2018 6:37 pm
Cool, no problem.

Qralloq, my Realms lore is -- how can I put this -- not awesome. Can you please help me pick the best faction for Dazzle to working for? Thanks!
Feb 1, 2018 7:01 pm
Qralloq - Sorgrimm is completed now please take a gander and let me know if you have any notes
Feb 2, 2018 12:16 am
Re-review of Sorgrimm Goblinbane, Hill Dwarf Cleric of Life

-AC should be 18, me thinks 16 for Chainmail, +2 for shield

Other than that, looks good and is approved
Feb 2, 2018 12:18 am
Anything else you need from us PCs before we start?
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